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https://www.gamingonlinux.com/2021/02/saber-interactive-embracer-group-acquire-aspyr-media

It's not all bad news, I guess - as the article nuances it. I for one am hoping this will perhaps change their views on DRM and potentially get some of their Linux ports on GOG.
Or it will go the other way and a pro-drm policy will be enforced within the whole group and we will see mass delistings on GOG... Hopefully not this way.
Don't hold your breath just yet.
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Themken: Or it will go the other way and a pro-drm policy will be enforced within the whole group and we will see mass delistings on GOG... Hopefully not this way.
Besides Layers of Fear, there's not really anything more to delist at the moment...

Edit: Ah, you meant within the whole group... I don't really see that happening to be honest, but it's not impossible I guess.
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Swedrami: Don't hold your breath just yet.
I'm not expecting anything to happen over night, but maybe with time. Technically they got absorbed into Saber Interactive from what I can reckon, not left as an independent group, so some mindsets may change as a result.

Btw, if you're wondering who they are, well...
Post edited February 03, 2021 by WinterSnowfall
Embracer is former Nordic games. It's good news actually
They also bought Gearbox

https://www.gog.com/forum/general/gearbox_entertainment_developed_and_published_video_games_might_release_for_sale_on_gogcom
I wonder if we will finally see on GOG the update of Star Wars: Knights of the old Republic II that on Steam has added the achievements.

Also it's now quite certain that Aspyr is creating the remake or reboot of Star Wars: Knights of the old Republic, so it seems there are good hopes for its release on GOG when it's ready.
4 more, as of the 11th of May:

"Embracer Group AB (“Embracer”) through its subsidiaries THQ Nordic GmbH and Amplifier Game Invest AB have entered into four acquisition agreements to acquire 100% each of Appeal Studios S.A., KAIKO GmbH, Massive Miniteam GmbH and FRAME BREAK AB. In addition, THQ Nordic is today also announcing that it has founded Gate 21 in Bosnia and Herzegovina. The aggregated day one purchase price for all four acquisitions amounts to approximately SEK 71 million on a cash and debt free basis.

THQ Nordic has made the following acquisitions:

Appeal Studios SA: THQ Nordic GmbH has acquired Belgium-based- Appeal Studios S.A.– the original creators behind Outcast (1999). Appeals Studios was founded in 2018 and is currently engaging 55 employees. The team is currently developing an innovative Open-world sci-fi action adventure that has not been officially announced. See Appeal Studios’ website for further information, https://www.appeal-studios.com/.

KAIKO GmbH: THQ Nordic GmbH has acquired the Frankfurt-based KAIKO – the developer behind numerous technically challenging ports such as in Red Faction Guerrilla Re-Mars-tered, Legend of Kay Anniversary, Darksiders: Warmastered, Darksiders II: Deathinitive Edition and most recently Kingdoms of Amalur Re-Reckoning and its upcoming expansion Fatesworn. The studio was founded 2014 and currently engages 10 employees. See KAIKO’s website for further information, http://www.KAIKOgames.com/.

Massive Miniteam GmbH: THQ Nordic GmbH’s studio and publisher, HandyGames has acquired the German-based studio Massive Miniteam. The acquisition is the first one done by HandyGames. Massive Miniteam was founded 2018. The studio is located Pulheim, near Cologne, and employs 20 team members. Massive Miniteam is a motivated and highly creative development team working with HandyGames on several titles. Massive Miniteam will be fully integrated within the HandyGames organization, under the operative group THQ Nordic. See Massive Miniteam’s website for further information, https://www.massiveminiteam.com/.

In addition, THQ Nordic GmbH has founded and incorporated Gate21 d.o.o in Sarajevo, Bosnia and Herzegovina. The team will enable THQ Nordic GmbH to have world-class 3D characters using the most advanced character and facial rigs in development projects.

Amplifier Game Invest AB has made the following acquisition:

FRAME BREAK AB: Amplifier Game Invest AB has acquired the Swedish-based studio FRAME BREAK AB. The studio was founded in 2020 and today has a team size of 5 persons. FRAME BREAK will be developing games based on their own IP, focusing on highly replayable co-op experiences on platforms like PC and Consoles. FRAME BREAK, based in Skövde, becomes a wholly owned subsidiary of Amplifier Game Invest AB, joining the ranks of 13 other game development companies already part of the Amplifier family.

Purchase price

The aggregated day one purchase price for all four acquisitions amounts to approximately SEK 71 million on a cash and debt free basis. The additional aggregated consideration comprises a maximum of approximately SEK 53 million, which may be paid during a period of up to five years if certain financial milestones are met. The consideration is paid with a mix of cash and Embracer B-shares. The aggregated maximum consideration amounts to SEK 124 million.

The acquisitions

With these transactions Embracer’s operating units – THQ Nordic and Amplifier Games Invest are making valuable bolt-on acquisitions. The group onboards more than 90 experienced and talented people, strengthens its developer footprint in Europe.

The announced acquisitions are aligned with Embracer’s growth strategy and is enabled by the group’s decentralized operating model. Over the past three years, Embracer has expanded from one to eight operating units. For Embracer’s decentralized operating model to be sustainable and scalable, it is a necessity that most acquisitions are originated and onboarded on the operating unit level. The operating model emphasizes decentralized decision-making and independence for local management. It is also necessary that founders and management of acquired companies join Embracer with a long-term mindset.

Through the Acquisitions, Embracer Group grows to 68 internal studios and more than 7,100 employees and contracted employees in more than 40 countries.

The combined acquisitions will not have any material financial impact on the FY21/22 but Embracer is confident the acquisitions will bring notable value in the long-term.

More details and info will be revealed during Embracer´s earnings call on May 20, 2021."
Euro games publishers seem to be on the up, more janky games?
I, for one, welcome our new eurojank overlords!
The hoovering just won't stop, eh? At least Embracer seems to be content to have their subsidiaries do their own thing rather than just buy up studios to eventually kill them or force them into shitty dev-support roles. *cough* EA and Activision *cough*
I'm still waiting to see new old games (:P) show up here as a result of all these acquisitions...
The embracing (and maybe squeezing a bit as well?) seems to show its first positive effects, with the 1.0b update for KOTOR II finally having been baked into the GoG version too, after just a mere 7 years.

Could bode well for the KOTOR I Remake, as well as other things Aspyr has done work on/for, to show up on GoG sooner or later.
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Swedrami: The embracing (and maybe squeezing a bit as well?) seems to show its first positive effects, with the 1.0b update for KOTOR II finally having been baked into the GoG version too, after just a mere 7 years.
... meanwhile, the original KotOR remains unpatched, which is a bit odd. But let's hope for the best.

Edit: Wait, didn't the original KotOR get a widescreen patch as well? I could have sworn...
Post edited May 09, 2022 by WinterSnowfall
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Swedrami: The embracing (and maybe squeezing a bit as well?) seems to show its first positive effects, with the 1.0b update for KOTOR II finally having been baked into the GoG version too, after just a mere 7 years.
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WinterSnowfall: ... meanwhile, the original KotOR remains unpatched, which is a bit odd. But let's hope for the best.

Edit: Wait, didn't the original KotOR get a widescreen patch as well? I could have sworn...
Me too, but only KOTOR II's page on pcgamingwiki.com mentions an updated version with many improvements done by Aspyr.

A similar update for KOTOR may have been planned or already worked on but got scrapped in favour of the more substantial makeover that's currently in the works(?).
Post edited May 09, 2022 by Swedrami