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Ready to bring life into a barren, alien world? One Lonely Outpost – a sci-fi, colonization-life simulator is now available on GOG in its early access, with a -20% discount that lasts until July 3rd, 5 PM UTC.

You're the first pioneer to hit the surface of a barren, alien world – a desolate expanse as far as the eye can see. Your job is simple: take your Space-RV, power up your multipurpose tech gauntlet, and use whatever seeds found in the cargo to start a new life on this world. Over time, you'll make the planet life-sustaining for yourself and dozens of future colonists. But until then, it's going to be one lonely outpost…



During your colonist’s farming adventures you’ll have plenty of things to do! Exploration, taking care of plants, crafting, fishing, mining, building a close-knit community – the choice is yours and the satisfaction of doing them is immeasurable.
And, as you experience life on the new planet, you’ll fill out the Omninac. Categorize crops, minerals, seasons, animals, and more!


Usher in a new dawn for humanity, building a genuine off-world utopia for your colonists. Connect with your newfound community, cultivate relationships, and who knows, maybe even find love among the pioneers?

And just as important as the future, delve into the past of the old world. What lies hidden beneath this ancient planet's surface...?

One Lonely Outpost, available NOW!

Note: This title is currently in development. See the FAQ to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
In english, "In Development" sounds both logical and reasonable a descriptor. It validates concern of completion, while mitigating company(gog) responsibility. "Early Access" is just marketing for passive aggressively dooping the mentally deficient into being excited, being "first in line" or being possessively special.

While company executives like Early Access for the prospect of marketing success. It tells the audience, the company has no respect for their intelligence to decide for one self.

ps- This is not paranoia or speculation. Marketing think tanks are paid to employ psychology, down to simple word associations that best suit a mass audience. For purpose of reaching a broader market share.

Which is also ironic when dealing with a bunch of anti social misfits like the gog crowd....see the irony?

edit:
While correcting a spelling error, it occured to me. A better way to addend a question of how far along a game may be for In Development, could be to create a stage system with a less vague Early Access marketing gimmick. Such as the way many developers use Alpha, Beta references. Just a working thought....
Post edited June 30, 2023 by Shmacky-McNuts
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Uilos: This is from a FAQ on their steam forums:
There was developement change during developement? Yikes. Why is that?
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Uilos: This is from a FAQ on their steam forums:
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Vitek: There was developement change during developement? Yikes. Why is that?
My opinion; Like most dev teams. They realised the amount of money they have, across x time to make a complete product was vastly different than what they could accomplish. Panicked and offloaded the workload like a subcontractor does.
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Shmacky-McNuts: My opinion; Like most dev teams. They realised the amount of money they have, across x time to make a complete product was vastly different than what they could accomplish. Panicked and offloaded the workload like a subcontractor does.
That does not bode for this game at all. I was bit confused why the screenshots look quite different from what I palyed in demo just few days ago and I suppose the demo is older.
I wonder if changing develope mid-developemetn ever panned out well. It is also quite strange it is not the new studio who changed the look of the game but the original one. I am now more interested in this game from this perspective than for the game itself.


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Shmacky-McNuts: In english, "In Development" sounds both logical and reasonable a descriptor. It validates concern of completion, while mitigating company(gog) responsibility. "Early Access" is just marketing for passive aggressively dooping the mentally deficient into being excited, being "first in line" or being possessively special.
....
This is likely correct assumption for the change but I have a feeling that it exists for so long on Steam that people just equate it to game in developement, not as some exclusive access, that the meaning basically changed to In Dev. Beacuse of that I have my doubts how useful the change can actually be.
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Uilos: This is from a FAQ on their steam forums:
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Vitek: There was developement change during developement? Yikes. Why is that?
I did some research, I hope it helps! :)

A quote from a backer called Shomlakone, that a developer marked as the correct answer:

Hello, backer of the game here, I'm basically the only person who has uploaded screenshots of the game onto the store page lol.
let me see if i can answer some of your questions.

Okay, so basically in a way yes. The original heads, the ones who launched the kickstarter handed the reins over to a new team because, to quote the new lead from the AMA they did a while back

"The team signed with Freedom as publisher, the game was gearing up to be a success so more budget was available. With that extra budget, they decided to add more of what they would consider "cool stuff" which meant adding a multiplayer mode, and switching to a brand new 3D art direction. The issue is that they didn't foresee all the implications of such changes and the project started to struggle.
At some point, the team pretty much lost their way and therefore their motivation, and they were burnt out. Without a change of staff the game would not have released most likely."

So basically, The old team got the extra funding and instead of wanting to polish what they had made up to that point, they wanted to add all these bells and whistles to the point where all of their "fun ideas" became too much for them to the point of the game almost being cancelled until the new team picked up the pieces.

This isn't to say that no one from the original team is involved, a good number of the original team are still working on the game.

As for why after the change they couldn't revert to the original art style that they had going before....I dont know. it could very well be because the original devs scrapped the older source code, or that too much money has already put into the change to 3D that they could not justify scraping everything they did again up to that point.

They are still putting in mini games into the new game. With my tier, I have hands on experience with the latest alpha builds that are given to us, which with this build included their fishing minigame. Which, not going to lie, is actually a lot of fun. They also have a machine repairing minigame thats also alright.

And with hands on experience with the game, the art style really doesn't clash all that much for me. But I can completely understand not liking the change, as if a game looks "good" really does depend person to person.

From speaking directly to the new lead, partially from their monthly AMAs and from our personal kickstarter group chat, they said about 90% of what was going to originally be in the game will still be in the game, with mostly a few customization options no longer being able to make the cut because of the drastic change of art style. But things like splicing your crops, will be in the game, just maybe not in early access.
https://steamcommunity.com/app/1465550/discussions/0/6580353067871881779/#c3725071921953812429
Post edited June 30, 2023 by Uilos
And another quote from Shomlakone:
I actually ended up asking the new lead dev about why they didn't go back to the sprite based graphics when the change happened.

He told me that by the time they get their hands on the project, the code for the engine itself was about 90% done. They did even ask if it would have been possible to revert back to how it was before, but it would have meant scrapping everything again and starting everything over again so they decided to keep with the 3D and work on refining it. Otherwise there would have been a good chance that their programmers may have bailed on the project because needing to start everything over a 3rd time.
The whole thread is in the link in the post above :)

With that extra budget, they decided to add more of what they would consider "cool stuff"
Feature creep is the death of many projects. Thanks
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lazydog:
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joveian: It is not all of a sudden, that looks like the same text that has been there since they launched early access. They haven't even changed the text to reflect the "new" general refund policy that is not that recent any more. The point of that page is just to make it sound like they will do something to prevent you from being completely taken advantage of by early access while in reality they won't.
But it is all of a sudden?

Early June was the last time I saw an In development thread.

Since that time it is all early access

It's a deliberate shift to a steam moniker with no explanation by gog.
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Uilos: And another quote from Shomlakone: The whole thread is in the link in the post above :)
Thanks, I appreciate your effort and your input.
Honestly, reading all that I lost my trust in it and I won't follow it anymore. Nothing against the new devs, I know they were in bad spot but after that troubled devlopement, the switch to IMO worse graphics and those minigames I am not interested in at all, I have no reason to follow it anymore.
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lazydog: It's a deliberate shift to a steam moniker with no explanation by gog.
I think the explanation is just that Steam's term is one that lots of people recognize while GOG's term is not really ideal since many games not marked "in development" are still in development (would be great if they reused the tag for those games now, though I doubt that will happen). I'm fairly sure I've seen both tags on games recently (on different days) so I'm guessing there is some remaining A/B testing going on before they 100% remove "in development". But it seems like that day is close at least. Maybe we'll get an official note (even if only a brief staff post in some thread) once that is done but I wouldn't be suprised if not, I doubt more than a few of us even notice. Of course, maybe there is already a staff post in some thread we haven't seen :/.

In general, I think GOG may slowly be getting to the realization that nobody gains from unnecessary differences; customers mostly want more quality games (but DRM-free/better refund policy/fewer exploitative games/a store in the EU) and developers mostly want GOG to work exactly like Steam.
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Uilos: And another quote from Shomlakone: The whole thread is in the link in the post above :)
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Vitek: Thanks, I appreciate your effort and your input.
Honestly, reading all that I lost my trust in it and I won't follow it anymore. Nothing against the new devs, I know they were in bad spot but after that troubled devlopement, the switch to IMO worse graphics and those minigames I am not interested in at all, I have no reason to follow it anymore.
Yes, the graphics change makes things a bit more difficult for them sadly. I'm glad I didn't follow the game from the start or I might have been among the disappointed, but since I didn't know about the game then I can enjoy it for what it is now :)

I've been following them on Discord for a little while now, and they're very very active and listening to feedback, and it seems like they are working on changing/tweaking the minigames :)

I think that's why they're letting people play the game now as an early access game, so they can get feedback about what works and what doesn't, especially since the game happened upon a bump in the road on it's way to where it is now so it will be more difficult to please their players, but it's nice to see developers that active in the community. And it was nice to get the latest updates and patches here on GOG at the same time as steam, usually we have to wait a bit :)
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Dohi64: only end-of-day saving, the usual lazy shit. no thanks.
I don't know if you will see this, but someone asked for save-at-any-time on Discord, and the lead programmer replied:
The main reason its a technical one, being able to save at any point would require a more robust save state for any feature we have. I belive in the theory you said, give player fhe option and let them play how they want. Once the save system is robust enough to handle any time saving it will become a thing :) but its not there yet
So fingers crossed we will get to save when we want when the game leaves early access :)
Wild guess: GOG were facing a consumer protection complaint about false advertising, because one particular studio has six games "in development" without obvious signs of in-progress development. That's nothing to do with One Lonely Outpost, but it would explain a sudden decision to switch to calling them Early Access instead.

(That complaint wouldn't be from me. For me, overreaching EULAs are the issue that's worth a consumer protection complaint.)