mechmouse: I don't know the when it will be on discount again, but I can say this was one of the best games I've ever played. The fluidity of the parkour and combat is amazing. Plot is fairly simple but the world is fun to explore.
bhrigu: Okay. A few questions.
1. Does the world feel living enough? I mean with NPCs and safezones?
2. Is the world crafted in a way that different areas feel different and seem to have a bit of character (not feeling like copy paste areas)?
Thanks for your responses. :)
1) Very living. There are plenty of side quests that effect the world. Safe Areas to unlock, which then get populated with NPCs. When you play, make sure you return to the room you get given at the beginning, it starts as an empty room witha mat on the floor and changes over time. A lot of go fetch quests, but they're fitting to the story and quite heart warming, such as fetch crayons for the children (go back to your room after completing this quest).
2. The main game has 2 areas Slums and Old Town, both very different. Each Area has its own zones that reflect the character of those parts too. The expansion its also very different.
I think there are about 10 different vehicle assets, but they're used quite well.
The world is very explorable lots of secrets to find and very few invisible walls.