CMiq: "
Ragnar Tørnquist:
I wake up and look at Twitter every morning, and I read the Washington Post every morning, and it’s all that concerns me ..."
That's quite telling.
Especially for how certain gameplay elements, mechanics and the game as a whole turned out.
I don't mind politics and ideologies worked into games, it's all a matter of how you do it and that it doesn't tip the scales in favour of one particular side.
Of course it can also be left out altogether but if it isn't and in particular real-life or current year politics and ideologies are put into the game you've got to offer opportunities or make it possible to assume the point of view from all sides of the spectrum for a balanced experience. Like Baldur's Gate 3 or Disco Elysium managed it quite elegantly.
Want to roleplay a liberal, conflict-averse hippie that just wants everybody to get along - sure have at it.
Want to roleplay a anti-authoritarian, progressive activist dedicated to "smashing the state" 24/7 - sure have at it.
Want to roleplay a nationalistic fascist with quite the conservative view on things, not shy of resorting to violence to enforce it - sure, have at it.
Want to roleplay a closet/open racist and fall in with fellow supremacists, in order to establish a new world order (or ensure the segregational status quo) - sure have at it.
etc.
Dustborn here doesn't let you do that and instead chose to opt for only one possible way to play, resulting in rejection from not only the politically/ideologically opposed third but likely also the moderate centric third of the spectrum.
And not to forget - the remarkably low sales, of course.
But according to Ragnar Tørnquist it looks like that was the plan all along.