Posted June 17, 2018
devoras
New User
Registered: Jun 2012
From Canada
mike_cesara
Registered: Jun 2013
From Poland
Posted June 17, 2018
Still have a hard copy of Shogo and the game is on my gog shelf already. Thanks for reminding me!
LootHunter
Political non-Euclidean
Registered: Dec 2013
From Russian Federation
Posted June 18, 2018
I was mainly joking, since StH is fast pace platformer/TPS. But it has indeed some common elements with Duke Nukem and Shadow Warrior games like shooting hordes of alliens and bad-ass (anti)hero.
Post edited June 18, 2018 by LootHunter
Fairfox
New User
Registered: Sep 2010
From United States
Posted June 18, 2018
low rated
deleted
Erpy
New User
Registered: Jan 2010
From Netherlands
Posted June 18, 2018
Alternatively, how about having health regen on the easiest difficulty, but not on other difficulties? (Of coures, this requires there to be a difficulty selection.)
Since we're kinda talking about Duke Nukem's character in this thread, I also think that health regen completely runs counter to his over-the-top action hero persona. The Duke Nukem of yore would enter a room guns blazing, drop a one-liner once the room is cleared and continue on to the next room. He doesn't strike me as the kind to hide behind cover whenever he encounters an enemy.
The devs can leave medkits all over the place, they can make it so easy you're playing it in de facto godmode, but cover mechanics (which health regen definitely is) are the absolute antithesis to what I'd like to see in a Duke Nukem game. Hiding behind cover isn't fun. Blowing shit up is.
fronzelneekburm
I'm back!
Registered: Apr 2012
From China, People's Republic of
Posted June 18, 2018
Quote: "Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time."
Read that last part again: health regen automatically refills the players health bar after successfully escaping damage for a set amount of time.
Do the faucets or lavatories in Duke3D work like that? No, they don't.
mike_cesara
Registered: Jun 2013
From Poland
Posted June 18, 2018
And yes, I'm mainly interested in badass protagonists ; ) Postal and Hatred including ; p
dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted June 18, 2018
Alternatively, how about having health regen on the easiest difficulty, but not on other difficulties? (Of coures, this requires there to be a difficulty selection.)
Since we're kinda talking about Duke Nukem's character in this thread, I also think that health regen completely runs counter to his over-the-top action hero persona. The Duke Nukem of yore would enter a room guns blazing, drop a one-liner once the room is cleared and continue on to the next room. He doesn't strike me as the kind to hide behind cover whenever he encounters an enemy.
The devs can leave medkits all over the place, they can make it so easy you're playing it in de facto godmode, but cover mechanics (which health regen definitely is) are the absolute antithesis to what I'd like to see in a Duke Nukem game. Hiding behind cover isn't fun. Blowing shit up is.
Collecting a heath regen pick-up before a battle, particularly if the effect has a decent magnitude, may make it unnecessary for a decent player to have to stop to look for instant health items during the middle of combat, allowing the player to focus on actually killing the enemies while not taking too much damage (which would overwhelm the health regen). It also doesn't overly encourage hiding, because while that might be useful to heal a bit, if you do it too much, the pick-up will wear off. (You can also have other power-ups, like increased damage/defense/speed, that wear off if you wait too long.)
Edit: One thing to note: Intant health pick-ups can only heal damage taken before they're picked up, while health regen pick-ups don't have this drawback, and can heal damage taken after they're picked up (at least until they wear off).
Post edited June 18, 2018 by dtgreene
zeogold
The Puzzlemaster
Registered: Dec 2012
From United States
Posted June 18, 2018
Unfortunately, prolonged exposure to those threads took their toll on some of the resident posters. And after these threads were locked, they had nowhere else to go. So they went ahead and shat their animosities into every other thread all over the forum.
My advice to linko would be to open these two threads again. Give those poor lost souls their old home back. There they shall shitpost to their hearts' content, away from the more "normal" (a relative term around these parts) forum participants.
babark
Pirate Mullah
Registered: Dec 2010
From Pakistan
Posted June 18, 2018
The Duke Nukem persona might imply non-stop action, but what I remember mostly of the game (which admittedly had occasional hectic action bits), was a lot of isolated enemies (usually in groups of 1 to 4), hidden areas to explore and environments to interact with in goofy ways.
Post edited June 18, 2018 by babark
fronzelneekburm
I'm back!
Registered: Apr 2012
From China, People's Republic of
Posted June 18, 2018
Whereas this year there have been few "noteworthy" events like that (except maybe Trump and Kim being BFFs now, which oddly enough doesn't have its own thread - but it's somehow understandable, considering how the mere mention of Trump sends some of the users here into a frothing rage).
Yeah, they did. Because no matter how out of hand those threads got, at least the participants confined their trench warfare into those threads. For a time at least. Now it spread all over the forum. Even if gogmods were to enforce a strict "No politics!"-rule at this point, things would still go downhill. Because it's not the topics that are the problem, it's the participants.
The Duke Nukem persona might imply non-stop action, but what I remember mostly of the game (which admittedly had occasional hectic action bits), was a lot of isolated enemies (usually in groups of 1 to 4), hidden areas to explore and environments to interact with in goofy ways.
Post edited June 18, 2018 by fronzelneekburm
babark
Pirate Mullah
Registered: Dec 2010
From Pakistan
Posted June 18, 2018
The Duke Nukem persona might imply non-stop action, but what I remember mostly of the game (which admittedly had occasional hectic action bits), was a lot of isolated enemies (usually in groups of 1 to 4), hidden areas to explore and environments to interact with in goofy ways.
But since you asked, technically, health regeneration would be BETTER suited to non-stop action.
Here are two descriptions of game "experiences" a developer may want to convey:
1)
Secret areas to engage curious players with ammo, medkits and weapons, walls that can be destroyed to reveal rooms behind them, ventilation ducts that can be explored to reach hidden areas and alternate paths to unsuspecting enemies. Regularly placed groups of enemies with tense but usually short-lived battles, spiced up by the danger of running out of health if you don't get a medkit, and the feeling of being a bad-ass through strategic destruction of enemies.
2)
A sequence of rooms with enemy engagement set pieces, carefully and minutely designed to give the player the visceral thrill of blasting away hordes and hordes of baddies without disturbing the fast pace by having to worry about hunting down medkits between each battle.
Which do you feel fits Duke Nukem 3D (the game) better? Which do you feel would fit a "non-stop action" game better?
fronzelneekburm
I'm back!
Registered: Apr 2012
From China, People's Republic of
Posted June 18, 2018
#1, although I think you're underselling the shooting featured in Duke3D quite a bit.
#1
Unless you imply that finding secret areas, destroying walls, etc isn't an integral part of the action.
Do you exclusively define "non-stop action" as the Modern Warfare-school of FPS design that involves clubbing the player over the head with an unending series of scripted events? That's what your'e probably referring to in #2, although "visceral thrill" is pretty much the exact opposite of how I would describe my reaction this type of game (I went into some detail about this in my earlier reply to dtgreene). But then again, I'm in the minority, since these games sell exceedingly well.
#1
Unless you imply that finding secret areas, destroying walls, etc isn't an integral part of the action.
Do you exclusively define "non-stop action" as the Modern Warfare-school of FPS design that involves clubbing the player over the head with an unending series of scripted events? That's what your'e probably referring to in #2, although "visceral thrill" is pretty much the exact opposite of how I would describe my reaction this type of game (I went into some detail about this in my earlier reply to dtgreene). But then again, I'm in the minority, since these games sell exceedingly well.
babark
Pirate Mullah
Registered: Dec 2010
From Pakistan
Posted June 18, 2018
Do you exclusively define "non-stop action" as the Modern Warfare-school of FPS design that involves clubbing the player over the head with an unending series of scripted events? That's what your'e probably referring to in #2, although "visceral thrill" is pretty much the exact opposite of how I would describe my reaction this type of game (I went into some detail about this in my earlier reply to dtgreene). But then again, I'm in the minority, since these games sell exceedingly well.
And no, that's not my definition of "non-stop action". I was also including horde-based/arena or room based games like Painkiller or Quake or Serious Sam, which I don't think would suffer too much from going the health-regen path.
Vainamoinen
🇺🇦 🇺🇦 🇺🇦 🇺🇦
Registered: May 2010
From Germany
Posted June 18, 2018
low rated
I don't at all see how we'd have less alt-right threads and less conversations derailed towards Selected Readings from the Encyclopedia of Past, Present and Prospective Future Evil Deeds Committed by the Secret Commarxocialist Collective of the Social Jewish Warriors (Appendix A, pages 13,034 to 15,074: Good Things That Will Never Happen Because These People Would Totally Criticise All That)™ if we reopen the worst threads the forum has ever seen, Mr. Poor Lost Soul. Some of the most unhinged hellhounds actually left the forum when those threads were closed, because the sole reason they were around was for the centralized stochastic terrorism.
I'm not in the business of "giving advice" to community managers, but I'd assume that they wouldn't take a knife to huge piles of runny shit vacuum sealed in plastic bags, thus liberating the contents out of pity for the eager consumers. That may be totally naive given the history of this forum, but here we are. Trust paid forward.
I'm not in the business of "giving advice" to community managers, but I'd assume that they wouldn't take a knife to huge piles of runny shit vacuum sealed in plastic bags, thus liberating the contents out of pity for the eager consumers. That may be totally naive given the history of this forum, but here we are. Trust paid forward.
Post edited June 18, 2018 by Vainamoinen