MysterD: Wait. TR 2013, Rise of the TR, and Shadow of the TR - didn't they also come w/ EOS (Epic Online Servers) in the updates on Epic and Steam?
IIRC, that was a big to-do when it happened; especially when EOS got rolled onto Steam-versions of those 3 games.
If you can say get around that junk on Epic and Steam (i.e. just bypass it or disable it) - well, that's good.
TR 2013 is already here on GOG, so...I'd guess it never got the EOS Update? [shrug]
Also, if Rise of the TR and Shadow still have EOS - even if it's optional or not - that's gonna have to get pulled and/or disabled when it comes to GOG. GOG doesn't allow DRM and junk of that sort.
I should check myself sometime on the Epic versions - but that includes a HUGE download of all 3 those games again from Epic, which I already got on Steam.
EDIT:
Okay, yeah; they did make fix TR 2013 Steam-version to make it optional to use EOS and made the game work offline on Steam at least ->
https://store.steampowered.com/news/app/203160?updates=true&emclan=103582791433976204&emgid=3147448646476822645 Same w/ Steam-version of Rise of the TR also -
https://store.steampowered.com/news/app/391220?updates=true And also Shadow on Steam -
https://store.steampowered.com/news/app/750920?updates=true&emclan=103582791461863306&emgid=4453495168680592608 So, yeah...if Rise and Shadow came to GOG would need that optional EOS stuff bypassed, disabled, and/or removed.
Also, I should check on TR 2013, Rise, and Shadow from Epic sometime myself.
Yes, all three Tomb Raider games use Epic Online Services for their multiplayer infrastructure. The GOG version of Tomb Raider 2013 just had all multiplayer components removed from the game.
Using Epic Online Services isn't really a DRM, because it's optional as is the linking to an Epic Games account, and it has no impact on the single player component. The real DRM was removed when all those updates happened.
I wouldn't be so sure that these games having EOS would automatically disqualify them from being on GOG until it's removed. GOG's own definition of DRM-free changes over time, and many here (which I don't agree with) would say that GOG isn't even a DRM-free store anymore.
I'll post the quoted community post by GOG here. I'd rather just post the direct link, but the babies who can't handle opinions other than their own like to manipulate and abuse the reputation system here, so every post I make gets downvoted.
The article is about GOG's commitment to DRM-free gaming, and what that means to them.
"GOG was built on trust, which is at the very core of our identity. It is evidenced by our 30-day refund policy or releasing games DRM-free, among other things. At the same time, we understand DRM-free might mean different things to different people, especially when modern games blend offline and online experiences. When GOG first launched, the gaming market looked very different from what it is now – retail was the main place to buy games, and digital distribution was just taking baby steps. DRM, the copy protection software created to protect licenses against unauthorized disc copying, was a huge source of annoyance for gamers often restricting how they can access their content. From the beginning, part of GOG’s mission was to provide gamers with a simple way to access and play games, without the need to fiddle with files or deal with any DRM. Making sure you can play games purchased on GOG offline, make backup copies, and install them as many times as you need is even more relevant now, as things like game preservation become an important topic for the whole industry. Today, while some of the most infamous DRMs of the past are thankfully long gone, it doesn’t mean the constraints are fully gone. They just have a different, more complex face. Games are evolving and many titles offer features beyond single-player offline gameplay, like multiplayer, achievements, vanities, rewards. Many such games are already on GOG and will continue to join our catalog. But it also raises the question: is this a new frontier for DRM? And this is the crux of the matter. Some think it is, some don’t. Some hate it, some don’t mind it. And to be fair, we didn’t comment on it ourselves for quite some time and feel this is the time to do so: We believe you should have freedom of choice and the right to decide how you use, enjoy, and keep the games you bought. It manifests in three points: 1. The single-player mode has to be accessible offline. 2. Games you bought and downloaded can never be taken from you or altered against your will. 3. The GOG GALAXY client is and will remain optional for accessing single-player offline mode. We fully commit to all those points. Aside from this, we reaffirm our continuous effort to make games compatible with future OSs and available for you for years to come. As for multiplayer, achievements, and all that jazz – games with those features belong on GOG. Having said that, we believe that you have the right to make an informed choice about the content that you choose to enjoy and we won’t tell you how and where you can access or store your games. To make it easier to discover titles that include features like multiplayer, unlockable cosmetics, timed events, or user-generated content, we’re adding information about such functionalities on product pages. In short, you’ll always know. We always took a lot of pride in the freedom we provide gamers. While we know DRM-free may have a different meaning to everyone, we believe you have the right to decide how you use, enjoy, and keep the titles you get on GOG. With games evolving towards adding more online features, we want you to understand our DRM-free approach and what it means to us. It is an important topic – let us know what you think." So basically, multiplayer functionality, services needed to run that, cosmetics and other content gated by multiplayer or online connection is not considered DRM by GOG. Their own game Cyberpunk has online gated content, or as some here would say is "DRM'd".
As long as single player modes are accessible offline, even if some of that content is gated by online restrictions, it's still fine in GOG's eyes. So I would suspect based on that, that the Rise and Shadow of the Tomb Raider could come onto GOG as is, even with Epic Online Services being the multiplayer infrastructure for those games.
If you really think about it and take their words to heart, then you kind of see that Steam and GOG aren't all that different. Steam has more DRM-free games then GOG does, just because of sheer number of titles on Steam, and the fact that if something is on GOG it's basically guaranteed to be DRM-free on Steam. Steam just doesn't advertise such games as DRM-free, nor do they provide the offline installers like GOG does, which are highly inefficient and have Galaxy baked into them.
The Steam client itself is not a DRM, much like Galaxy itself is not a DRM or the GOG website. Users create an account to buy software that is then delivered to them through Steam, GOG Galaxy or the GOG website. They're all storefronts that deliver content to purchasers.
The totally optional DRM within Steam is the Steam Wrapper and it's part of Steamworks. Using anything within Steamworks is totally optional. The Wrapper is basically tissue paper on it's own, and the only effectiveness it has is when used in combination with an Anti-Tamper like Denuvo. Valve encourages enhancing the value of legitimate copies by using Steamworks features which won't work on pirated versions. So things like online multiplayer, achievements, leaderboards, trading cards, etc.