Posted July 18, 2019
LootHunter
Political non-Euclidean
LootHunter Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From Russian Federation
blotunga
GrumpyOldGamers.CyringOutMiserably
blotunga Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Other
Posted July 18, 2019
meyrsTer: 1) If you are against DLC in the past, would you change your mind in the future if DLC actually gives hours of content for example the Witcher 3 season pass which allegedly would give another 30 hours of gameplay?
NomeyrsTer: 2) If you bought a pre-owned game and the former owner bought all the DLCs, for you to enjoy its DLC, it is required of you to purchase it again, would you buy it or do you consider the former owner should transfer all the DLCs to you?
I don't buy physical games, but yes in theory he should transfer all the DLCsmeyrsTer: 3) Would you consider buying a short (less than 2 hours) story DLC to finish the story, especially if it ends on a cliffhanger?
That's just a dick move. Really, a DLC just to end a cliffhanger? I'd avoid the game completely.meyrsTer: 4) Which do you prefer, short story and high replayability DLC (example: Burnout Paradise DLC includes new area to explore) or low replayability with a good story (probably just to finish and experience the ending).
4.1) If your answer to 4 is "It depends", then how do you determine the value of such content? How do you value the worthiness of story and replayability?
Good story for me, I don't really have time for re-playing stuff. Nope, it's actually a bad idea, I'd avoid the game, until some complete version includes all DLCs (ie: Dragon Age).4.1) If your answer to 4 is "It depends", then how do you determine the value of such content? How do you value the worthiness of story and replayability?
meyrsTer: 6) If your best friend(s) own a DLC (or season pass) and you don't, for example in Battlefield 4, would you felt "peer-pressured" to buy it since you cant play on the DLC maps with him/her?
I have no friends with whom to play games. I'd avoid such games. I hate subscriptions. Can't. Never would.Umalewan
New User
Umalewan Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2019
From United Kingdom
Posted July 22, 2019
Important information that helped me.
JulieSmith123
New User
JulieSmith123 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2023
From Pakistan
Posted November 28, 2023
meyrsTer: Hey guys,
Currently I am doing a dissertation on the issues of DLC.
I have manage to characterize some of it base on the pic attached.
There are a few things that i felt the need to clarify:
1) Pre-release stage is mainly base on PRE-ORDERS. Episodic gaming like Telltale series game was put to discuss the value of one who buys the whole season before all episodes is release. Same goes with season pass.
2) Game of the Year Edition was put because it includes all DLCs that were released. I am aware that it is not a DLC and it was listed just to give a clear picture of the whole situation for discussion and will be explain in the paper. The same goes for standalone expansion and definitive edition.
3)Tie-in advertisement is for example the Red Bull x Destiny and Mountain Dew x COD.
Here are a few questions that i like to raise:
1) If you are against DLC in the past, would you change your mind in the future if DLC actually gives hours of content for example the Witcher 3 season pass which allegedly would give another 30 hours of gameplay?
2) If you bought a pre-owned game and the former owner bought all the DLCs, for you to enjoy its DLC, it is required of you to purchase it again, would you buy it or do you consider the former owner should transfer all the DLCs to you?
3) Would you consider buying a short (less than 2 hours) story DLC to finish the story, especially if it ends on a cliffhanger?
4) Which do you prefer, short story and high replayability DLC (example: Burnout Paradise DLC includes new area to explore) or low replayability with a good story (probably just to finish and experience the ending).
4.1) If your answer to 4 is "It depends", then how do you determine the value of such content? How do you value the worthiness of story and replayability?
5) Does having platform or retail exclusive DLC actually felt rewarding?
6) If your best friend(s) own a DLC (or season pass) and you don't, for example in Battlefield 4, would you felt "peer-pressured" to buy it since you cant play on the DLC maps with him/her?
7)What is your take on Subscription Based DLC which is reportedly in the works for games like Guitar Hero. What if subscription based DLC in the future made their way to be in games like Battlefield and Assassins Creed.
8) To those who play Train Simulator, how do you justify buying those DLCs which amounted to £3000+
Anyways, any input would be much appreciated and feel free to point out any flaws.
Cheers and thank you.
-meyrsTer-
Examining player attitudes toward DLC, a professional dissertation writing service could explore how perceptions evolve based on content richness, as observed in the Witcher 3 season pass. Additionally, it could delve into the debate surrounding pre-owned games and DLC, considering whether this issue warrants industry attention and potential solutions. The dissertation might scrutinize how short story DLC impacts consumer satisfaction, probing whether it aligns with perceived value. Moreover, a professional dissertation writing service could investigate player preferences for DLC types, assessing the balance between engaging narratives and replayability. It might also analyze the impact of platform-exclusive DLC, evaluating whether it enhances player experience or hinders inclusivity.Currently I am doing a dissertation on the issues of DLC.
I have manage to characterize some of it base on the pic attached.
There are a few things that i felt the need to clarify:
1) Pre-release stage is mainly base on PRE-ORDERS. Episodic gaming like Telltale series game was put to discuss the value of one who buys the whole season before all episodes is release. Same goes with season pass.
2) Game of the Year Edition was put because it includes all DLCs that were released. I am aware that it is not a DLC and it was listed just to give a clear picture of the whole situation for discussion and will be explain in the paper. The same goes for standalone expansion and definitive edition.
3)Tie-in advertisement is for example the Red Bull x Destiny and Mountain Dew x COD.
Here are a few questions that i like to raise:
1) If you are against DLC in the past, would you change your mind in the future if DLC actually gives hours of content for example the Witcher 3 season pass which allegedly would give another 30 hours of gameplay?
2) If you bought a pre-owned game and the former owner bought all the DLCs, for you to enjoy its DLC, it is required of you to purchase it again, would you buy it or do you consider the former owner should transfer all the DLCs to you?
3) Would you consider buying a short (less than 2 hours) story DLC to finish the story, especially if it ends on a cliffhanger?
4) Which do you prefer, short story and high replayability DLC (example: Burnout Paradise DLC includes new area to explore) or low replayability with a good story (probably just to finish and experience the ending).
4.1) If your answer to 4 is "It depends", then how do you determine the value of such content? How do you value the worthiness of story and replayability?
5) Does having platform or retail exclusive DLC actually felt rewarding?
6) If your best friend(s) own a DLC (or season pass) and you don't, for example in Battlefield 4, would you felt "peer-pressured" to buy it since you cant play on the DLC maps with him/her?
7)What is your take on Subscription Based DLC which is reportedly in the works for games like Guitar Hero. What if subscription based DLC in the future made their way to be in games like Battlefield and Assassins Creed.
8) To those who play Train Simulator, how do you justify buying those DLCs which amounted to £3000+
Anyways, any input would be much appreciated and feel free to point out any flaws.
Cheers and thank you.
-meyrsTer-