Rekize: I am sorry the IAP idea makes it sounds like a shameless cash grab...
In fact it is a story-rich adventure game, the only IAP I am thinking is a one-time fixed cost to unlock all the remaining contents.
Put up a demo is good, I was just thinking IAP may give players convenience as they don't have to dl the full game again.
But seems like IAP is giving a bad impression? That players may think there will be endless IAPs coming up later? Then demo may be the way to go
Yeah, the concept of IAP is tainted for many people and honestly there's no particular reason for it to be in app if it's a case of buying the full game. Also I don't know how you'd even implement it... if someone did an in app unlock of the rest of the game how would you ensure that was DRM-free? If I installed the game on my new computer, how would I unlock it there?
Selling the rest of the game as an unlock DLC (taking the purchase out of the game itself and using GOG's system rather than your own) would be an improvement. That would still avoid making the player download it again, but some might still see it as shadow DRM so it's probably still advisable to sell a standalone complete version.