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Soon after Epic announced its intention to open its own digital store, GoG appeared to make motions to ready itself for competition.

The most notable was removing the "Fair Price" policy. The policy gave users back store credit when publishers released a $40 game for £40.

When it was removed we were told it was to be able to give developers a better deal, which I assumed meant GoG taking a smaller cut.

But 2 years on, it appears GoG is still taking 30%, or if they're not they are not making it a known thing.

So what's happening?
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mechmouse: Soon after Epic announced its intention to open its own digital store, GoG appeared to make motions to ready itself for competition.

The most notable was removing the "Fair Price" policy. The policy gave users back store credit when publishers released a $40 game for £40.

When it was removed we were told it was to be able to give developers a better deal, which I assumed meant GoG taking a smaller cut.

But 2 years on, it appears GoG is still taking 30%, or if they're not they are not making it a known thing.

So what's happening?
Nothing really changed in the grand scheme of things. Epic still take the least, Valve didn't budge (they don't need to either, market dominance is a hell of a thing) and GOG seems more focused on Galaxy 2.0 as a service than themselves as a storefront (at least that's how their communications feel)
I'm 99% sure GOG is still taking 30%.

And no one knows exactly what they meant by their very poorly-worded statements which ambiguously implied that they would perhaps stop taking 30% (except the statements didn't actually literally say that; they just heavily implied it, sort of/kinda/maybe).
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mechmouse: it appears GoG is still taking 30%, or if they're not they are not making it a known thing.

So what's happening?
GOG, as every other company, won't disclose their financials in public.
EPIC did treveal their cut in December 2018 for one reason only: because they wanted to advertise their new EpicGameStore.

But how come, that it "appears" to you that GOG is still taking 30%?

GOG told us they don't.
And since some devs have released their game(s) here on GOG, which were prior released on the EGS, and these devs (as we all know) receive a 88% cut from EPIC...the question arises: why should they restrict themselves to 70% here on GOG, given that (on top of that revenue cut) they also have to release their game(s) DRM-free here?

The "huge" market share of GOG can hardly be the reason.
low rated
I'm 30% sure GOG is still taking 99%.
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BreOl72: why should they restrict themselves to 70% here on GOG, given that (on top of that revenue cut) they also have to release their game(s) DRM-free here?

The "huge" market share of GOG can hardly be the reason.
To support developers. :O
Post edited September 10, 2020 by Orkhepaj
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mechmouse: it appears GoG is still taking 30%, or if they're not they are not making it a known thing.

So what's happening?
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BreOl72: GOG, as every other company, won't disclose their financials in public.
Its a public floated company, they do exactly that.
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BreOl72: GOG, as every other company, won't disclose their financials in public.
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mechmouse: Its a public floated company, they do exactly that.
CD Project RED is. To be honest, I don't know how exactly (or if at all) that affects GOG.
And I have some great news for you - simply buy stocks and attend the next shareholder meeting.
Then you'll know about their finances and can share that knowledge with all of us.

Easy-peasy. ;)
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Linko64: [...]
Valve didn't budge
[...]
umm... they did ever so slightly

https://www.theverge.com/2018/11/30/18120577/valve-steam-game-marketplace-revenue-split-new-rules-competition
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BreOl72: GOG, as every other company, won't disclose their financials in public.
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mechmouse: Its a public floated company, they do exactly that.
CDPR financials, courtesy of their website.

Scroll down enough and you get the breakdown for GOG.

The salient rows seem to be the "Sales revenues" and "Cost of products, goods and materials sold".

That being said, I don't have the financial background to interpret the figures, or to know what gets included.
Post edited September 10, 2020 by Mortius1
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Linko64: [...]
Valve didn't budge
[...]
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amok: umm... they did ever so slightly

https://www.theverge.com/2018/11/30/18120577/valve-steam-game-marketplace-revenue-split-new-rules-competition
A minority move, along with more transparent details, isn't anyway near as much of a shift as Epic.


*insert G2A memes here*


oh no
Post edited September 10, 2020 by Linko64
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Linko64: A minority move, along with more transparent details, isn't anyway near as much of a shift as Epic.
[...]
does not change the point that this was a move in response to Epic. It may not be big, but they shifted a bit
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Linko64: A minority move, along with more transparent details, isn't anyway near as much of a shift as Epic.
[...]
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amok: does not change the point that this was a move in response to Epic. It may not be big, but they shifted a bit
I apologize for the use of wording then, i frankly don't see it as budging hence the comment. It's like DFS offering me a sofa for 499 instead of 500 etc


now i need to hope DFS is global lol