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We know Steam tends to favour games (as in making them more visible) through wishlisting - besides of course through sales. Mostly because of that, we we also know that devs on Steam do appreciate A LOT when users wishlist their games over there - again, besides them being bought, of course.

My question is: does a similar system happen also here on GOG? From my data science background, I'm afraid not - or, at least, it's negligible.

But the question remains: aside from our own convenience, does adding a game to our GOG wishlist help its developers in anyway? Does GOG shares this info to the devs? (if devs/publishers don't have that already by default). If not, I'm sure they'll appreciate that information too, catalogued over time, in addition to sales.

My worry is what happened this week... imo, we have had lots of news, new games, which got buried fast... and I'm afraid the people who would be actually interested in them, might have missed them.

Anyway, a question and possible opinions if you guys want.
Post edited October 18, 2019 by GenlyAi
This question / problem has been solved by BreOl72image
Oh but if you missed some piece of news you can browse the news archive to see what was released when you were not checking GOG.com every single day.

.

.

.

(No, there is still no news archive here. FIX IT ALREADY!)
EDIT: Wrong thread to post, sorry.

Yes, a news archive would be already helpful.
Post edited October 18, 2019 by GenlyAi
This is a really interesting question I must say. I hope it will have an official answer from the GOG team.
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Sildring: This is a really interesting question I must say. I hope it will have an official answer from the GOG team.
I actually doubt we'd have a definite answer, but maybe some discussion, among devs, for exempla would be nice. Like... do devs think that's becoming a problem here on GOG (for indie games to become 'buried' among new titles and new sales news)? Do players want more individualized approach, lie Steam (at least) tries to do?

EDIT: Or maybe I just want to GOG to hire me as an data scientist / data analyst :D
Post edited October 21, 2019 by GenlyAi
low rated
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GenlyAi: We know Steam tends to favour games (as in making them more visible) through wishlisting - besides of course through sales. Mostly because of that, we we also know that devs on Steam do appreciate A LOT when users wishlist their games over there - again, besides them being bought, of course.

My question is: does a similar system happen also here on GOG? From my data science background, I'm afraid not - or, at least, it's negligible.

But the question remains: aside from our own convenience, does adding a game to our GOG wishlist help its developers in anyway? Does GOG shares this info to the devs? (if devs/publishers don't have that already by default). If not, I'm sure they'll appreciate that information too, catalogued over time, in addition to sales.

My worry is what happened this week... imo, we have had lots of news, new games, which got buried fast... and I'm afraid the people who would be actually interested in them, might have missed them.

Anyway, a question and possible opinions if you guys want.
I tend to hope it does, but I am guessing if a dev can and wants to remove a game they will do so regardless if they want to(except from those who own it already, that is).

Sadly, it seems(to me) as effective as the community wishlist is nowadays(compared to years back when it was what drove what games Gog tried to get/got for the site even more, and the staff touted the wishlist much more in news posts/etc).
If my original question is something confidential, I would not mind if a dev contact me in privacy. :) We players want to help devs, specially indies, but my wishlist is getting somewhat out of hand and I'll have to shrink it down quite a bit. So it would be nice to know that, if by doing that, I wouldn't be hurting devs unintentionally. Like it would, somehow, on Steam.
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GenlyAi: Does adding a game to our wishlist help its developers on GOG in anyway?
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...my wishlist is getting somewhat out of hand and I'll have to shrink it down quite a bit. So it would be nice to know that, if by doing that, I wouldn't be hurting devs unintentionally. Like it would, somehow, on Steam.
Two things:
You have to differentiate between a private wishlist (offered by Steam and GOG) and the community wishlist (offered only by GOG, as far as I'm aware).

You also have to differentiate between what the "helping effects" of those different wishlists are.

On Steam (=private wishlists only?), the number of WL-entries for upcoming/early access games may influence the way these games get presented on Steam's main page, once they get released.

Meaning: the more WL-entries, the more (and longer) exposure on the main page.

And of course - the entries (for games that are already released) on your WL are used to target-advertise sales to you (and are a remembrance for you of the "games-I-still-have-to-buy").

On GOG, private wishlists are also meant as a targeted advertising (I guess? - I don't use their email notifyings, so I'm not sure about that) and as a "games-I-still-have-to-buy" - remembrance for you.

But on GOG, the private WL's don't have any influence on how the (upcoming/inDev) game gets presented here, once it sees release.
That's (due to the curated nature on GOG - which restricts game releases much firmer) always the same.

Now, GOG's community wishlist is a completely different beast.

That's the wishlist that comes into play, to hopefully convince devs/rightsholders, to release their games here on GOG in the first place.

That's because the community WL represents a steadily growing number of interested customers, since you can't subtract a (+), once it is added.

So, the community WL's presents the numbers of possible (mind you: only possible - not guaranteed) sales, that possible business partners of GOG can expect, if they release their game(s) here.

So - no...deleting (parts of) your private wishlist doesn't influence the devs in any (negative) way.
Likewise does adding games to your private wishlist not influence the devs in any (positive) way.
low rated
e know Steam tends to favour games (as in making them more visible) through wishlisting - besides of course through sales. Mostly because of that, we we also know that devs on Steam do appreciate A LOT when users wishlist their games over there - again, besides them being bought, of course.

My question is: does a similar system happen also here on GOG? From my data science background, I'm afraid not - or, at least, it's negligible.

But the question remains: aside from our own convenience, does adding a game to our GOG wishlist help its developers in anyway? Does GOG shares this info to the devs? (if devs/publishers don't have that already by default). If not, I'm sure they'll appreciate that information too, catalogued over time, in addition to sales.

My worry is what happened this week... imo, we have had lots of news, new games, which got buried fast... and I'm afraid the people who would be actually interested in them, might have missed them.

Anyway, a question and possible opinions if you guys want.
First, I should have clarified my initial post better, I just thought it was obvious: it was only meant to refer to what you call private wishlist (offered by both GOG and Steam, among others), not GOG's community wishlist. So, let's focus just on that.
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BreOl72: ...
Meaning: the more WL-entries, the more (and longer) exposure on the main page.
...
Yes, the impact of wishlisted games on Steam is fairly known.
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BreOl72: ...
But on GOG, the private WL's don't have any influence on how the (upcoming/inDev) game gets presented here, once it sees release.
That's (due to the curated nature on GOG - which restricts game releases much firmer) always the same.
...
Are you 100% sure about that?

If you go on the main page, are the order and games for different users the same? Under 'What's good?'? Under 'Discover Games -> 'Games for you'? That's what I want to know. if they are different, their only metric used are the user's 'owned games' list? Or does your personal wishlist count, as does Steam?

If the games are mostly the same everywhere on the main page, then the more games they keep adding everyday (even with the curation process), will eventually hurt devs in the long run. Same way it did on Steam... for example, a game I personally would be interested in could get 'buried' among others.

Anyway, hope I clarified my question now.

EDIT: Please, folks, report the post above as spam or whatever.
Post edited October 25, 2019 by GenlyAi
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GenlyAi: If you go on the main page, are the order and games for different users the same? Under 'What's good?'? Under 'Discover Games -> 'Games for you'? That's what I want to know.
Naturally, I can't know what games are shown for different users.
But I can tell you that it shows the same games for me, no matter if I'm logged in or logged out (with cache cleared).
However - one difference exists: if I'm logged out, the "what's good" list shows me "Dying Light: the Following" - when I'm logged in, that game is missing from the list.
No big surprise, since GOG doesn't sell that game to German users.
As for the other games in the "what's good"-list: four are matching my wishlist, one I do own already. The rest is of no particular interest to me:

What's good?:
AI War 2
Animation Arts Collection
Battlestar Galactica Dedlock
Battletech
Battletech – Season Pass
Beat Hazard 2
Between the Stars
Darksiders Genesis
Diablo + Hellfire
Encased: A SciFi Post Apocalyptic RPG
Forager
Frostpunk
In the Shadows
Kingdom: New Lands Royal Edition
Noita
Outbuddies
Six Ages: Ride like the Wind
STALKER: Call of Pripyat
The Surge
Townsmen – A kingdom rebuilt
Tyranny – Gold Edition
Valfaris
XIII
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Dying Light: The following – Enhanced Edition (Not available for German users)
*****
Now, for the other lists, the results are also the same, no matter if logged in or logged out (with cache cleared).
Bestselling:
AI War 2
Crossroads Inn
Cyberpunk 2077
Disco Elysium
Fallout 3: GOTY
Fallout New Vegas: Ultimate Edition
Frostpunk
Heroes of Might and Magic 3: Complete
STALKER: Call of Pripyat
STALKER: Shadow of Chernobyl
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Featured:
Cyberpunk 2077
Age of Wonders: Planetfall
Diablo
Bloodlines 2
WarCraft 1 + 2
*****
Finally, the only list, that might be personalised. Though of the ten games on this list, "only" six are on my wishlist - the others are of no particular interest to me.
But again: that list might be inspired by my private WL - but then that list looks different for every user, so changes to my WL won't effect what games other users are shown.

Games for you (only available if logged in):
Depth of Extinction
Escape from Monkey Island
Into the Breach
Milanoir
My Brother Rabbit
Overlord II
Pathfinder: Kingmaker - Explorer Edition
The Curse of Monkey Island
Thronebreaker: The Witcher Tales
Zombie Night Terror

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GenlyAi: if they are different, their only metric used are the user's 'owned games' list? Or does your personal wishlist count, as does Steam?
Only GOG could tell you that for sure, and they won't - neither here in public, nor "in private".

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GenlyAi: ...for example, a game I personally would be interested in could get 'buried' among others.
Well, that's what your WL is meant for...and if your question is "if I remove game X from my WL, will there be a possibility, that I'll forget about it, and therefore the dev will lose money due to my failing memory?"...then the answer is "yes".

But see it this way: your WL may "get somewhat out of hand", but why does it do that in the first place?
Because you don't buy the games on it.
So, the devs won't make money due to your WL, anyway.


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GenlyAi: EDIT: Please, folks, report the post above as spam or whatever.
Done.[i][/i]
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GenlyAi: EDIT: Please, folks, report the post above as spam or whatever.
It's bizarre that it chopped the W off the beginning of your post that it copied.
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BreOl72: ...
Thank you for you through post. Since is it seems we won't get a straight answer anyway, your post is as good as an answer we'll have, so marking it solved. :) Thanks you!

Just a comment about the wishlist (WL)... true that devs do not make money out it of directly, not even on Steam, that IS a fact. But, on Steam, they DO gain money out it indirectly, by 'showing up' more to other potential buyers. That's something they've always being very vocal about.

On GOG, that does not seem too much of a problem for them, but I predict eventually it will, if they keep increasing releasing games and news at this speed

But I rest my case for now. :) Thank you all for your comments!
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GameRager: I tend to hope it does, but I am guessing if a dev can and wants to remove a game they will do so regardless if they want to(except from those who own it already, that is).

Sadly, it seems(to me) as effective as the community wishlist is nowadays(compared to years back when it was what drove what games Gog tried to get/got for the site even more, and the staff touted the wishlist much more in news posts/etc).
Why do you get so many downvotes? Even to make it ' as a 'low rated' post. :/ Sorry dude.

It was just his opinion folks, just because most people don't agree with it, just let it be! Focus on upvotes, instead, for good posts...? Or use downvotes/report for clearly 'spam'/'inflamatory' posts, like we had on this very thread (the one by JWJ7801).
Post edited October 29, 2019 by GenlyAi
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GenlyAi: Why do you get so many downvotes? Even to make it ' as a 'low rated' post. :/ Sorry dude.

It was just his opinion folks, just because most people don't agree with it, just let it be! Focus on upvotes, instead, for good posts...? Or use downvotes/report for clearly 'spam'/'inflamatory' posts, like we had on this very thread (the one by JWJ7801).
With some cases it's because I hold some unpopular opinions on some things and am a bit blunt in how I reply(though not rude, usually). Many more are likely due, however, to people with a grudge & rep tools/scripts low rating everything of mine they can find. Pay it no mind, as I usually do, and have fun regardless...that is the best advice, I think.

(If you ever want to know more about my rep situation here, feel free to PM me and I will talk more in length about it. I don't want to derail your thread so I will leave it at that here for now)