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borisburke: "requires a typical Python 2.7 installation and html5lib."

Ah. Is that my only choice?
If you want something a bit more user friendly than the Python command-line, then you could try my GUI for gogrepo.py.

GOGRepo GUI

You can get the older version via a link at that post.

Be aware though, that I am in the final stages of testing the next better version, which also supports the forked version of gogrepo.py.

Aside from gogrepo.py, you don't have any other real alternatives, if you care about download integrity.

I have also developed a Simple GUI alternative for it, that allows you to use your browser as the downloader or some third party program like Free Download Manager 5, and then use it to check the downloaded file(s) integrity.

GOGRepo Simple GUI

Both of my GUIs share the same discussion thread.
Post edited August 24, 2020 by Timboli
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GeraltOfRivia_PL: I have met lots of people who only use Steam and when you tell them about DRM-free of GOG they just shrug and say something like 'You can still download and play your game, so what's the problem' or ''I have been using Steam for 12 years and nothing can change that'.

I think people don't exactly realize the danger DRM poses.

I think most of them only play the "mainstream" titles like Minecraft, CS:GO, Fortnite, GTA V, or Skyrim, and so they are used to stuff like games needing constant WIFI access to work (which is something that puts me off from GTA V despite the fact i have it installed for free from Epic). More 'serious' gamers know how convenient non-DRM games are
In my experiences gamers (in console and PC) are not the wisest of consumers. If they were EA Games, Microtransactions, DRM and day one DLC wouldn't be a thing. I too have ran into people conflating downloading exe with the same thing as installing from a client. Which simply means they don't know how computers work.

I would say at best gamers are indifferent and at worst ignorant to the dangers of cloud controlled content.
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McMicroDonalds: I would say at best gamers are indifferent and at worst ignorant to the dangers of cloud controlled content.
That sounds very different from the average... anyone.
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Jiggles262: Most gamers don't know what DRM is, nevermind why it's anti-consumer. They don't care either, they're used to buying goods and never actually owning them, it's deemed acceptable today. The same fight is going on in the electronics world. Companies are making it harder to repair your devices, but the general public don't care, they will go buy a new $1000, poorly engineered device with a new shiny logo on it.
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Vendor-Lazarus: This is regrettably true.

A good example of closed platform, "DRM'd" and planned obsolescence today are cars.
You used to be able to fix it yourself or have friend take a look. Even go to your favorite mechanic.
Today you need a "car manufacturer" authorized vehicle servicer if you want to change the oil or a broken headlight.
The car also wont work if your stereo gets broken.
Another good example are smartphones..

The question is how to make apathetic people aware.
Not so long ago there was a situation where Apple was suing independent repare shops for fixing iPhones. These big tech companies want to keep there consumers on a tight leash.

Here is a video about it:
https://www.youtube.com/watch?v=FBR8IvXVwsE
It's all part of the modern trend, where most consumers just want to consume and not worry about anything else.

They live for the here and now and don't think too far ahead.

Life's just a game to many of them.

The evidence is everywhere.