Posted February 14, 2021
In some metroidvanias, most famously the Igavanias (including Bloodstained: Ritual of the Night), you can earn experience from enemies and level up if you earn enough. Hence, you can become stronger just by killing the same enemies over and over (though a couple of the earlier Igavanias (Symphony of the Night and Harmony of Dissonance) made it so that enemies eventually only award 1 XP if your level is high enough). Dust: An Elysian Tail and Timespinner are other examples of games that use this mechanic. (There's also the possibility of non-XP systems that reward fighting enemies, but I'm not aware of any metroidvania that uses such systems in place of a level/XP system.)
In other metroidvanias, most notably the Metroid games, though I could also mention Hollow Knight here, you don't have a growth system of this type. To get stronger, you need to explore the game world and find upgrades hidden in it. This means that you can't over-level in the conventional sense, but it means that it might be better to avoid enemies rather than kill them (though killed enemies can drop health/ammo refills in some games). Another example of a game that takes this approach is Guacamelee!
So, which of these different styles of metroidvania do you prefer?
In other metroidvanias, most notably the Metroid games, though I could also mention Hollow Knight here, you don't have a growth system of this type. To get stronger, you need to explore the game world and find upgrades hidden in it. This means that you can't over-level in the conventional sense, but it means that it might be better to avoid enemies rather than kill them (though killed enemies can drop health/ammo refills in some games). Another example of a game that takes this approach is Guacamelee!
So, which of these different styles of metroidvania do you prefer?