Posted July 12, 2016
Breja: Well, I don't intentionally prepare it when starting a game, but there's alaways something on my desk, and sometimes, though rarely, it comes in handy while playing. In RPGs for writing down some clues, or something that might be a clue, but I have no idea right now what it is, and in some point & click adventure games it's helpful to write don what I need to do, what some NPCs want, to sort of "map out" what I think I need to get, what to do with it, and what that will accomplish. It's especially helpful if I have to take a break from the game for a few days.
I do not, never did, and never will draw my own maps. I'm absolutely hopeless for stuff like that, both in real world and in games. I can easily get lost even with an auto map, survivng without one or making my own one is out of the question. My sense of direction is terrible. A bad map in a game can easily become my worst enemy, more so thant bad controls or camera or anything.
Lol, stay away from the first Thief game then :) Huge maps with confusing layouts and difficult to read maps. I still have nasty flashbacks of that god damn sewer level :P I do not, never did, and never will draw my own maps. I'm absolutely hopeless for stuff like that, both in real world and in games. I can easily get lost even with an auto map, survivng without one or making my own one is out of the question. My sense of direction is terrible. A bad map in a game can easily become my worst enemy, more so thant bad controls or camera or anything.
Don't think I'll ever finish the game. I'm just going to skip right to 2.
morolf: Depends on the game. I think I've never written down some plan for leveling up as you did...but if a game requires you taking notes for riddles (and if there's no in-game function for it), I've done so.
Most recent example I can think of was Planescape Torment which I re-played a few months ago. There's a certain section (the Modron Maze) which is very confusing, with dozens of rooms...I ended up mapping the whole dungeon on the cardboard of a notepad.
Hated that maze part. It was the only bit of the otherwise excellent experience that I didn't enjoy one bit.Most recent example I can think of was Planescape Torment which I re-played a few months ago. There's a certain section (the Modron Maze) which is very confusing, with dozens of rooms...I ended up mapping the whole dungeon on the cardboard of a notepad.
Post edited July 12, 2016 by Matewis