Posted October 16, 2020
I've been playing Wasteland lately, and I've noticed that sometimes the game rewards you for being evil and just slaughtering everyone in the area; sometimes, in fact, everyone will turn against you under certain circumstances.
Also, there's a town where you can end up killing all the children; if you do that, you'll have to fight a boss, and once you kill the boss, the town turns into a ghost town; even the water dries up. (The messages the game uses here actually remind me of Undertale's Genocide route, except that Wasteland came decades before Undertale.)
It's interesting seeing how many modern games go out of their way to prevent the player from killing children (to the point where Skyrin has a special rule to prevent it that's separate from the Essential flag), but yet in Wasteland it's expected that you do so. (With that said, as least Wasteland doesn't *require* killing children.)
Also, there's a town where you can end up killing all the children; if you do that, you'll have to fight a boss, and once you kill the boss, the town turns into a ghost town; even the water dries up. (The messages the game uses here actually remind me of Undertale's Genocide route, except that Wasteland came decades before Undertale.)
It's interesting seeing how many modern games go out of their way to prevent the player from killing children (to the point where Skyrin has a special rule to prevent it that's separate from the Essential flag), but yet in Wasteland it's expected that you do so. (With that said, as least Wasteland doesn't *require* killing children.)