It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Linko64: Games preservation includes those that are good, great, classic, boring, average, awful. It's all worth keeping alive!
Not quite, preservation means keeping it in the form you found it. Keeping something alive, might actually be different from the form you found it in.
For instance an Egyptian mummy is preserved, for those outside the belief of an afterlife, it is not “alive”. You are right that quality is not an issue as that is subjective.
low rated
avatar
Orkhepaj: I don't get why not just use others experience in your decision. Then basically no matter what the games quality is you will get it anyway. That's not good, that just makes dev teams/publishers more lazy.
avatar
Breja: Yeah, I'm sure buying a 20+ year old game from a long defunct studio will make devs think of it as a viable business model.

Jesus Christ, I know you're a troll, but you could try a little harder to sound like a sentient life form from time to time.
Not sure he is a troll, but he has no understanding of the reality of the computer/video game business.
You can't expect a business to spend a lot of money on something thet does not promise some kind of return down the line.
Anybody who thinks GOG will become a repository for every game ever made is living in another reality.
As already mentioned, what's bad to some might be OK or fun to others. So unless the game is a broken technical mess, I think GOG should consider getting it. To me, part of the attraction of GOG is the wide variety of older games on offer, not just your Doom, Sid Meyers, Nukem and so on. The more obscure ones are usually the more interesting to me these days because I most likely never played them growing up, I only played the bigger titles since they were easily avaiable in my country at the time. I mean, I don't think GOG's primary source of income today are the old games they keep releasing, instead it's games like Cyberpunk, Biomutant, Control, Wicther, Horizon Zero Dawn, and so on.
Post edited May 30, 2021 by blueGretsch
avatar
Linko64: Games preservation includes those that are good, great, classic, boring, average, awful. It's all worth keeping alive!
avatar
nightcraw1er.488: Not quite, preservation means keeping it in the form you found it. Keeping something alive, might actually be different from the form you found it in.
For instance an Egyptian mummy is preserved, for those outside the belief of an afterlife, it is not “alive”. You are right that quality is not an issue as that is subjective.
I'm not sure how we reached comparing William Shatner's Tek War to dead people, but I enjoyed the trip
avatar
neosapian: UA I regret pledging "avatar" to that tourist trap. you can't even save for a long-long time after you get past the first part! a mess and time consuming one must take a break when sitting in a chair for more than an hour stretch! these Devs these days! PAH!
avatar
Cadaver747: 200 bucks, OMG! I would regret pledging much less for the unfinished game. I wonder what do you mean by the first part, I was able to reach the first the city (the only one?), is that it?
I was expecting much more from a game with *latest fixes*, and for some reason whatever I choose my avatar looked and sounded the same. But I must admit that the game had potential, it could have been a spectacular mix of Thief and Dark Messiah if only enemies models and animations weren't so meh.
I did not like the default character so I started in the training area with a new one.(just ascetics change)
you cannot save in the first city at all until you finish it. the training level is the only place you can save once you leave it it takes forever to find a "save point" so why didn't they make save markers. I reached quite far in the first city after the training but took forever to get to a save point. I pledged in 2014 therefore had no way of knowing it was going to be a lemon, same with Shroud of the Avatar. a lemon! bland and empty.
Post edited May 30, 2021 by neosapian
avatar
Orkhepaj: I don't get why not just use others experience in your decision. Then basically no matter what the games quality is you will get it anyway. That's not good, that just makes dev teams/publishers more lazy.
avatar
Glaucos: We're talking about bad old games, not bad new games, so, no, buying failed games from the past (usually with generous discount) doesn't make devs/publishers lazy.
oh, right my bad, I was talking about bad games generally
avatar
neosapian: I did not like the default character so I started in the training area with a new one.(just ascetics change)
I had no idea there was a training (I thought the first few rooms were meant for that - tutorial basics)
avatar
neosapian: you cannot save in the first city at all until you finish it. the training level is the only place you can save once you leave it it takes forever to find a "save point" so why didn't they make save markers. I reached quite far in the first city after the training but took forever to get to a save point.
I meant the first city with traders, with friendly NPCs. Also I thought you could plant a sampling to any dirt patch you find.
avatar
neosapian: I pledged in 2014 therefore had no way of knowing it was going to be a lemon, same with Shroud of the Avatar. a lemon! bland and empty.
Well, there was also a great game from Peter Molyneux.
There are some games I get some enjoyment in spite of glaring flaws. However, it's rare that I purposely buy a bad game just to laugh at its absurdity. I have too many games I want to play, but haven't even started.
avatar
SpaceMadness: There are some games I get some enjoyment in spite of glaring flaws. However, it's rare that I purposely buy a bad game just to laugh at its absurdity. I have too many games I want to play, but haven't even started.
It's rare for me too, in fact I'm not sure I ever did it on purpose, but I do recognise that a bad game can be a lot of fun precisely because of it's flaws (provided it's not broken in the most basic ways that would make it a chore to even play). For example right now I'm playing Teenagent, which I had in my library for free ever since I first made an account here and never touched before, and to my surprise it's an absolute blast. It's such a wonderful artefact of the struggling 90s Polish game dev scene - the graphics, the ridiculous story, the bad voice acting, the tounge in cheek, self aware writing and the overall feel of great enthusiasm for making a game with humble means - it's exaxtly the kind of "bad" game I think should be preserved and available here. And while it's great to have it for free, I would not regret it if I spent a few bucks on it.
avatar
SpaceMadness: There are some games I get some enjoyment in spite of glaring flaws. However, it's rare that I purposely buy a bad game just to laugh at its absurdity. I have too many games I want to play, but haven't even started.
avatar
Breja: It's rare for me too, in fact I'm not sure I ever did it on purpose, but I do recognise that a bad game can be a lot of fun precisely because of it's flaws (provided it's not broken in the most basic ways that would make it a chore to even play). For example right now I'm playing Teenagent, which I had in my library for free ever since I first made an account here and never touched before, and to my surprise it's an absolute blast. It's such a wonderful artefact of the struggling 90s Polish game dev scene - the graphics, the ridiculous story, the bad voice acting, the tounge in cheek, self aware writing and the overall feel of great enthusiasm for making a game with humble means - it's exaxtly the kind of "bad" game I think should be preserved and available here. And while it's great to have it for free, I would not regret it if I spent a few bucks on it.
I still consider Icarus: Sanctuary of the Gods, a guilty pleasure. So, I actually would purchase at least one bad game to re-experience.
avatar
Breja: ... For example right now I'm playing Teenagent, which I had in my library for free ever since I first made an account here and never touched before, and to my surprise it's an absolute blast. It's such a wonderful artefact of the struggling 90s Polish game dev scene - the graphics, the ridiculous story, the bad voice acting, the tounge in cheek, self aware writing and the overall feel of great enthusiasm for making a game with humble means - it's exaxtly the kind of "bad" game I think should be preserved and available here. And while it's great to have it for free, I would not regret it if I spent a few bucks on it.
There's a lot to be said for ambition and "heart" alongside meager resources. But when they have lots of resources and lose the "heart"...

To me -- except for the most blatant and uninspired cash-grabs -- most games have something that will connect with someone. As with the thrift store ethos... "One man's trash is another man's treasure."

I think to the Hellboy game you mentioned. Sure, it's probably quite mediocre, but to a big Hellboy or Mike Mignola fan it certainly could be worth the time to play. I've played plenty of games that people claimed "terrible"... but I quite enjoyed them. Great? No... but enjoyable nonetheless.
Post edited May 30, 2021 by kai2
avatar
neosapian: I did not like the default character so I started in the training area with a new one.(just ascetics change)
avatar
Cadaver747: I had no idea there was a training (I thought the first few rooms were meant for that - tutorial basics)
avatar
neosapian: you cannot save in the first city at all until you finish it. the training level is the only place you can save once you leave it it takes forever to find a "save point" so why didn't they make save markers. I reached quite far in the first city after the training but took forever to get to a save point.
avatar
Cadaver747: I meant the first city with traders, with friendly NPCs. Also I thought you could plant a sampling to any dirt patch you find.
avatar
neosapian: I pledged in 2014 therefore had no way of knowing it was going to be a lemon, same with Shroud of the Avatar. a lemon! bland and empty.
avatar
Cadaver747: Well, there was also a great game from Peter Molyneux.
I am referring to "Pluto's Gate" not the main area. you can save there but no where else. at least not for a long long time!. you cannot plant anything until you get to the trading area.
avatar
Breja: ... For example right now I'm playing Teenagent, which I had in my library for free ever since I first made an account here and never touched before, and to my surprise it's an absolute blast. It's such a wonderful artefact of the struggling 90s Polish game dev scene - the graphics, the ridiculous story, the bad voice acting, the tounge in cheek, self aware writing and the overall feel of great enthusiasm for making a game with humble means - it's exaxtly the kind of "bad" game I think should be preserved and available here. And while it's great to have it for free, I would not regret it if I spent a few bucks on it.
avatar
kai2: There's a lot to be said for ambition and "heart" alongside meager resources. But when they have lots of resources and lose the "heart"...

To me -- except for the most blatant and uninspired cash-grabs -- most games have something that will connect with someone. As with the thrift store ethos... "One man's trash is another man's treasure."

I think to the Hellboy game you mentioned. Sure, it's probably quite mediocre, but to a big Hellboy or Mike Mignola fan it certainly could be worth the time to play. I've played plenty of games that people claimed "terrible"... but I quite enjoyed them. Great? No... but enjoyable nonetheless.
All the ambition and heart in the world won't help unless you also have competence.
Unabashedly yes, possibly exempting licensed shovelware.

However, this continues to play into what I say often:

GOG needs a 100% compatible sister site (AKA, same account/downloads/Galaxy/everything behind the scenes -- only store front/browsing to buy is different) that can do these kind of things, along with "less curated" indie games and whatnot.

Plus, some bad games might still bring great memories for some people.

And, there's a lot to learn from bad games too. Everyone who wants to design games should play Castlevania 2 as an example of "don't do this, any of this".

EXAMPLE:
Lexi-Cross (https://www.mobygames.com/game/dos/lexi-cross) is a bad game, or at least has no good value that hasn't been replaced entirely by new things. But it still has plenty you could learn from it. And it would bring me joy to revisit.
Post edited June 05, 2021 by mqstout
Yes, we need bad old games like Skyrim, Call of Duty series, Battlefield series, etc. here.