Johnathanamz: Something like this for GoG Galaxy
http://store.steampowered.com/stats ? I know I would like to see how many PC gamers are playing The Witcher 3: Wild Hunt everyday on gog.com. 89,000 at peak times.
As Pheace said, it'll actually make GOG look even less popular. The more optional you make it (opt-in, etc), the less accurate it gets. And unless you require a compulsory Internet connection, things like recoding offline installers to make a "ping" to GOG servers every time the game starts also wouldn't work behind "block by default, allow by exception" / whitelist firewall rules (which also block in-game telemetry, eg, Unity Engine level).
I'm pretty sure Galaxy already has the capability to collect and send back Steam style telemetry (OS version, screen resolution, CPU, GPU, etc). They can already very easily tell how many Galaxy users are playing what, when for how long and almost certainly have the data you're suggesting. Perhaps the reason they don't make it public is that doing so only really benefits the most popular store, ie, releasing public stats that show 50x fewer people are playing the same game on GOG than Steam and that's not going to look good to a lot of games devs... (Example:
Supraland was delisted from the store this week because it turned out that GOG made up just 1% of their sales when they compared store vs store stats). That's exactly the kind of data the store with the least sales doesn't want made public...