Yes, ~4.4% fewer sales of
cinema tickets. Which makes sense considering that at the time when films are showing in cinemas they usually aren't available for legal download/streaming or otherwise legally available to the average person. This factor does not apply to games, books or music.
It concluded that one specific category, blockbuster movies, is negatively impacted by piracy, with ten downloads leading to about four fewer cinema visits. Overall, that reduced sales for certain films by about 4.4 percent on average.
As for the other industries that rely on copyright (games, books and music), the study found "no robust statistical evidence of displacement of sales by online piracy." In the case of games, it concluded that unauthorized playing might actually make it more likely users will buy them.
It's not surprising that piracy may be impacting sales less than before, considering that paid streaming and downloading have made it more economical for consumers to purchase content. That has resulted, for instance, in a music sale boom, with 2016 the best year since 2009, and 2017 looking even better. Yet, blockbuster films are still vulnerable to piracy. "This might be due to the higher price policy for films in comparison to the music, books and games industry," the EDRi says.