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amok: which said exactly what? and source?
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adamhm: https://www.engadget.com/2017/09/22/eu-suppressed-study-piracy-no-sales-impact/
Firstly, the focus on that report is on films, so slightly different context.

Secondly it did find that there is an impact on blockbusters, piracy impact on sale (about 4-5% loss). So transfer this to games it would mean that it has impact on AAA games, but not indies.

Anything else?
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Andrey82: P.S. Also there was messages that Steam had some kind of "End of the world" button which removes all DRM from their games in case Steam has to shutdown. I wonder, does they have it still? :)
An ancient support response became rumours that have gotten out of hand. The only DRM Valve can remove is their own CEG, any third-party DRM on third-party games is completely out of their hands. And even with CEG, they can't do it without the publisher's approval (I don't know, perhaps their agreement with the publishers does allow them to do so at will, but I doubt it).
Post edited January 28, 2018 by Maighstir
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amok: <snip>
Yes, ~4.4% fewer sales of cinema tickets. Which makes sense considering that at the time when films are showing in cinemas they usually aren't available for legal download/streaming or otherwise legally available to the average person. This factor does not apply to games, books or music.
It concluded that one specific category, blockbuster movies, is negatively impacted by piracy, with ten downloads leading to about four fewer cinema visits. Overall, that reduced sales for certain films by about 4.4 percent on average.
As for the other industries that rely on copyright (games, books and music), the study found "no robust statistical evidence of displacement of sales by online piracy." In the case of games, it concluded that unauthorized playing might actually make it more likely users will buy them.
It's not surprising that piracy may be impacting sales less than before, considering that paid streaming and downloading have made it more economical for consumers to purchase content. That has resulted, for instance, in a music sale boom, with 2016 the best year since 2009, and 2017 looking even better. Yet, blockbuster films are still vulnerable to piracy. "This might be due to the higher price policy for films in comparison to the music, books and games industry," the EDRi says.
Post edited January 28, 2018 by adamhm
If a publisher choses to only offer a game with a DRM system, such as Denuvo, I will simply pirate the game without paying for it in order to punish the publisher. When you instantly assume that I have nefarious intentions, slap a DRM scheme on a game, restrict my ability to play a product that I have legitimately purchased, and treat me like a criminal -- then any discussion about "ethics" goes right out the window. If you're going to immediately treat me as if I'm a criminal -- before I've even installed your game, or even completed the purchase -- then I will simply flip you the middle finger, and turn around and commit the very crime you're assuming me of committing (self-fulfilling prophecy).

On the flip side, I have NEVER downloaded/pirated a game which is sold DRM-free.

Shadowrun... Witcher... Pillars of Eternity... Divinity: Original Sin... I haven't played them yet, because I have not legally purchased them. And I ABSOLUTELY WILL NOT play these games until I legally purchase them BECAUSE THEY ARE OFFERED WITHOUT ANY UNETHICAL DRM RESTRICTIONS. But, any game protected by Denuvo (or any other exclusive DRM scheme) and not offered in a DRM-free format... you betcha, if I want it then I'm playing it as soon as its hacked and cracked with no reservations.

If you treat me fairly, then I will treat you fairly. But if I'm immediately assumed to have commited a crime and be punished for it (before I've even completed the purchase!), then what reason do I have to not turn around and commit the very crime I've already been punished for?