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Could someone tell me what the difference between Director's Cut and orignal Deadlight is?

Is the game engine the same?
This question / problem has been solved by muntdefemsimage
Answer: I got the Director's Cut for free, while I paid for the original.
I haven't played the original, but I think there are some graphical improvements and an alternative ending.
Bump. Anyone?

I'd really be grateful if someone has more details about these improvements. And whether the engine is new.
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ZFR: And whether the engine is new.
Can't answer about any improvements (as I only have the original) but as far as I know, both versions use Unreal Engine 3.
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ZFR: Bump. Anyone?

I'd really be grateful if someone has more details about these improvements. And whether the engine is new.
I played the original a couple of years ago, and I'm pretty sure that it used the Unreal Engine v3. After getting the Director's Cut for free I checked it up again and it was still using the Unreal Engine. Not sure whether they've upgraded to v4 or not, though...

EDIT: Still Unreal Engine 3, as it seems.
Post edited September 11, 2017 by muntdefems
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ZFR: Bump. Anyone?

I'd really be grateful if someone has more details about these improvements. And whether the engine is new.
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muntdefems: EDIT: Still Unreal Engine 3, as it seems.
Thank you.

I'm just wary of these "Remastered/Director's Cut/One with the Biggest Penis" editions changes, because they seem to make the experience worse in some cases. Take Doom 3 BFG edition as an example...

This Deadlight Director's Cut was advertised as a first time release for PS4. And since it's not an upgrade but a separate item on Steam, I was afraid that just like with Doom BFG, the PC version was "improved" by making it arguably worse than original.

Since both use Unreal 3, I can assume that's not the case?
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ZFR:
According to Wikipedia, Deadlight Director's cut seems to run on Unreal Engine 3 (64 bits version only, 32 bits version not supported) and features enhanced controls, new animations, and full 1080p resolution. A new gameplay mode, the "Survival Arena", is also included.
Post edited September 11, 2017 by MaxFulvus
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MaxFulvus: ...and features enhanced controls, new animations..
I know, but the above are really vague. I'd like to know what those "enhanced" and "new" excactly mean.
Hmmm... I was hoping for a definitive answer from someone who played both.

Anyway, going to mark muntdefems' answer as solution. Thanks to all who tried to help.
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muntdefems: EDIT: Still Unreal Engine 3, as it seems.
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ZFR: Thank you.

I'm just wary of these "Remastered/Director's Cut/One with the Biggest Penis" editions changes, because they seem to make the experience worse in some cases. Take Doom 3 BFG edition as an example...

This Deadlight Director's Cut was advertised as a first time release for PS4. And since it's not an upgrade but a separate item on Steam, I was afraid that just like with Doom BFG, the PC version was "improved" by making it arguably worse than original.

Since both use Unreal 3, I can assume that's not the case?
The game got Deep Silver as a publisher and a Director's Cut version was released afterwards. Original owners weren't even given a discount and had to pay for the game at the same price as everyone else. The upgrades were basically a glorified patch that everyone should have gotten for free. As you can imagine people on Steam were pissed.

That scummy behavior was the main reason I never even bought the game here regardless of how cheap it was - and then GoG gave it away for free. That was the only price point I'd ever get it at - none of my money rewards such craptacular behavior.
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tremere110: The game got Deep Silver as a publisher and a Director's Cut version was released afterwards. Original owners weren't even given a discount and had to pay for the game at the same price as everyone else. The upgrades were basically a glorified patch that everyone should have gotten for free. As you can imagine people on Steam were pissed.

That scummy behavior was the main reason I never even bought the game here regardless of how cheap it was - and then GoG gave it away for free. That was the only price point I'd ever get it at - none of my money rewards such craptacular behavior.
This doesn't really answer my question in any way.
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ZFR: Hmmm... I was hoping for a definitive answer from someone who played both.

Anyway, going to mark muntdefems' answer as solution. Thanks to all who tried to help.
Well, I'm not sure I deserved the recognition but thank you nonetheless.

In fact, that made me want to actually fully play the DC to see whether it has signifficantly changed with respect to the original. I installed the game, tweaked the Wine prefix, launched it, and it crashed on me. And then I remembered: when the game was given away here on GOG I did the same, but had forgotten about the crash. I knew that it still used the Unreal Engine just by looking at its directory structure, but I never actually got to play it. :P
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muntdefems: ...
If you ever actually do play it, do report it here please.
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ZFR: If you ever actually do play it, do report it here please.
Sure thing! But don't count on it anytime soon... I just got a sudden compulsion to replay the game, but after unsuccessfully fighting with it and Wine to get it running, I've kinda lost interest.