Posted January 09, 2024
 
  dnovraD
GOG is not a charity! No Subscriptions!
   Registered: Jul 2012
From United States
 
  Shmacky-McNuts
New User
   Registered: Dec 2011
From United States
Posted January 09, 2024


The game using maxed out settings should play fine with any laptop that has 4gb video card memory and 8gb system memory after the os is accounted for.
So far the only thing I find bothersome is the monster difficulty at start.....then again DREAMs instructions are 50/50 useful. While the mod pack is fine. You have to watchout about the settings and gameplay. To any noob it is annoying that half the settings are accurate and the other half break a few things. That as a noob, you would not know what went wrong.
I got mine running well. But it took time and aome digging. Plus many mods overlap function and you have to read a lot to know what to turn off because one thing will break stuff easy.
If anyone wants some pointers you can ask.
edit....typos
Post edited January 09, 2024 by Shmacky-McNuts
 
  rtcvb32
echo e.lolfiu_fefiipieue|tr valueof_pi [0-9]
   Registered: Aug 2013
From United States
 
  Shmacky-McNuts
New User
   Registered: Dec 2011
From United States
Posted January 09, 2024
 I prefer unleveling my game. Makes it after the first cave start a better game. But yeah, starting is hard. I can offer a suggestion though. Mage= destruction spell spamming as Archer can shoot with ease. Just do not forget to collect arrows upon enemies death.
 
  OldFatGuy
Old Fat User
   Registered: Nov 2008
From United States
Posted January 09, 2024
 Wow, just wanted to thank you. This post has saved me from myself. lol 
 
I was, for the past couple of days, stuck in "choice paralysis" (if there is such a thing). I hadn't realized until this thread that "gog cut" wasn't just "Daggerfall Unity" but it was DU with a lot of mods. So I follow the links and instructions in this thread and discover the "plain" DU 1.0 is really just a start, and the next step is to choose mods. And that's where I get stuck... as is so often the case with mods. Literally so many of them I get stuck trying to decide what to use.
 
After reading your post, I am now sure that the only thing I would get out of continuing down this DU rabbit hole is extreme frustration at not only not being sure which mods to choose... but almost certainly not getting whichever ones I pick to even work properly.
 
Voila, choice paralysis (and DU) gone. No longer a worry. If I play it, it will just be the original DOS version. Thank you for saving me from myself. lol (But, that is a serious thank you... I really was spending quite a bit of time trying to figure out the right mods and now I'm... done. You really saved me lots of frustration.)
I was, for the past couple of days, stuck in "choice paralysis" (if there is such a thing). I hadn't realized until this thread that "gog cut" wasn't just "Daggerfall Unity" but it was DU with a lot of mods. So I follow the links and instructions in this thread and discover the "plain" DU 1.0 is really just a start, and the next step is to choose mods. And that's where I get stuck... as is so often the case with mods. Literally so many of them I get stuck trying to decide what to use.
After reading your post, I am now sure that the only thing I would get out of continuing down this DU rabbit hole is extreme frustration at not only not being sure which mods to choose... but almost certainly not getting whichever ones I pick to even work properly.
Voila, choice paralysis (and DU) gone. No longer a worry. If I play it, it will just be the original DOS version. Thank you for saving me from myself. lol (But, that is a serious thank you... I really was spending quite a bit of time trying to figure out the right mods and now I'm... done. You really saved me lots of frustration.)
 
  Shmacky-McNuts
New User
   Registered: Dec 2011
From United States
Posted January 09, 2024

I was, for the past couple of days, stuck in "choice paralysis" (if there is such a thing). I hadn't realized until this thread that "gog cut" wasn't just "Daggerfall Unity" but it was DU with a lot of mods. So I follow the links and instructions in this thread and discover the "plain" DU 1.0 is really just a start, and the next step is to choose mods. And that's where I get stuck... as is so often the case with mods. Literally so many of them I get stuck trying to decide what to use.
After reading your post, I am now sure that the only thing I would get out of continuing down this DU rabbit hole is extreme frustration at not only not being sure which mods to choose... but almost certainly not getting whichever ones I pick to even work properly.
Voila, choice paralysis (and DU) gone. No longer a worry. If I play it, it will just be the original DOS version. Thank you for saving me from myself. lol (But, that is a serious thank you... I really was spending quite a bit of time trying to figure out the right mods and now I'm... done. You really saved me lots of frustration.)
Yeah...it is a trying effort sifting what does and does not work. Just a heads up. Everywhere I read about dfunity says not to use the prepacked gog version. The game files and the latest release for base game does play better than using DOSemulation. If that interests you at all.
If you look at Interkarmas gamefile and release section on the df workshop forum. Its free and it works fine.
edit:
Here is the forum to make a choice. I have already tested it without mods. Works fine.
https://forums.dfworkshop.net/viewtopic.php?f=5&t=2360&p=27538#p27538
I do recommend swap the stamina and health bars. So RED is health and GREEN is stamina. Makes the game normal.
Post edited January 09, 2024 by Shmacky-McNuts
 
  OldFatGuy
Old Fat User
   Registered: Nov 2008
From United States
Posted January 09, 2024
 lol, sorry. That's okay though. I know what you said. And it did make up my mind for me. And ended my frustrating hours and hours of searching and reading and thinking about it. And for that, I thank you. Again.
 
  Gudadantza
New User
   Registered: Aug 2010
From Spain
Posted January 09, 2024
Probably it is too evident, but the so called GOG CUT is Daggerfall Unity bundled with a lot of mods. 
 
If DU version is outdated you can download an updated version in the official site and overwrite the files. It is portable.
 
The mods can be enabled or disabled ingame or manually deleted to save space
 
And if some mods are outdated they can be updated manually, installing a new version.
If DU version is outdated you can download an updated version in the official site and overwrite the files. It is portable.
The mods can be enabled or disabled ingame or manually deleted to save space
And if some mods are outdated they can be updated manually, installing a new version.
Post edited January 09, 2024 by Gudadantza
 
  dtgreene
vaccines work she/her
   Registered: Jan 2010
From United States
Posted January 09, 2024
When starting a new game of Daggerfall (classic, have no plans to try Unity), my preference is to just press Alt-F11 right away, which will warp you to the entrance (and exit) of the dungeon you start in. Then, I just leave the dungeon and fast travel to the nearest town. I like how the game feels better when I do this; I think I've just always preferred to start the game in a safe, stable situation. (One of the reasons I happen to like how Final Fantasy 1 starts more than many of the later games.) 
 
Another thing I like to do, and it turns out that you actually need to be at least level 2 for this, is to go to a bank, borrow 100,000 gold, and use the gold to buy a ship. This provides a nice place to safely rest for free, as well as a place to store excess items. One year is *plenty* of time to get strong enough for items valuable enough to make paying back the loan easy to become common.
 
As for why you need to be level 2, it turns out that you can only borrow 50,000 gold per level from the bank, something I likely would not have discovered if I hadn't done this.
Another thing I like to do, and it turns out that you actually need to be at least level 2 for this, is to go to a bank, borrow 100,000 gold, and use the gold to buy a ship. This provides a nice place to safely rest for free, as well as a place to store excess items. One year is *plenty* of time to get strong enough for items valuable enough to make paying back the loan easy to become common.
As for why you need to be level 2, it turns out that you can only borrow 50,000 gold per level from the bank, something I likely would not have discovered if I hadn't done this.
 
  dnovraD
GOG is not a charity! No Subscriptions!
   Registered: Jul 2012
From United States
Posted January 10, 2024

If DU version is outdated you can download an updated version in the official site and overwrite the files. It is portable.
The mods can be enabled or disabled ingame or manually deleted to save space
And if some mods are outdated they can be updated manually, installing a new version.
 
  Gudadantza
New User
   Registered: Aug 2010
From Spain
Posted January 10, 2024

If DU version is outdated you can download an updated version in the official site and overwrite the files. It is portable.
The mods can be enabled or disabled ingame or manually deleted to save space
And if some mods are outdated they can be updated manually, installing a new version.

I am just pointing a possible workaround to keep the thing updated for those interested in having the GOG CUT because of its ready to use/all in one with mods concept
 
  Nervensaegen
Bundesverband anonymer Dosaabhängiger
   Registered: Feb 2014
From Germany
 
  Crosmando
chrono commando
   Registered: Jan 2012
From Australia
Posted January 10, 2024
I always forget how Daggerfall had full-frontal nudity in it lol, fighting these "monsters" which are just naked women (nymphs).
 
  dtgreene
vaccines work she/her
   Registered: Jan 2010
From United States
Posted January 10, 2024

Another thing I like to do, and it turns out that you actually need to be at least level 2 for this, is to go to a bank, borrow 100,000 gold, and use the gold to buy a ship. This provides a nice place to safely rest for free, as well as a place to store excess items. One year is *plenty* of time to get strong enough for items valuable enough to make paying back the loan easy to become common.
As for why you need to be level 2, it turns out that you can only borrow 50,000 gold per level from the bank, something I likely would not have discovered if I hadn't done this.

On the other hand, all that's needed are the official patches, which, depending on how you get Daggerfall, may already be pre-installed.
Fully unpatched Daggerfall is, to my understanding, a buggy mess that I would not recommend playing today except out of pure curiosity or if you're a game historian or something.

Contents of containers would reset when you left the map and all your items would vanish.
Plus, the ship was hard-wired to map coordinates 0x0. Any fast travel from aboard your ship would thus always calculate from that map position. I exploited the crap out of that bug to instantly "teleport" across the map to cut travel times.
I seem to remember any items you place on the ship that you own would remain (unless you sold the ship back to the bank, and you get a warning about this), but the dead bodies of any slain guards (and any loot left on them) would disappear.
Also, I remember the ships being at (1, 1) and (2, 2); (0, 0) has the entrance to the final dungeon, but if you go in that way, you are stuck there *forever* unless you have an anchor set elsewhere. (The ending won't properly trigger; there's a speedrun category that goes to where the ending would trigger, but that category does not actually beat the game.)
(By the way, the back of the hull of the small ship (which is still rather large) has a hole in the geometry; it's possible to fall out of bounds there.)

Also, at low levels, you don't get that much money per trip when looting shops, so it takes a lot longer to get the 100,000 that you need for a ship.
(By the time you have to pay back the loan, your level will be much higher, allowing significantly more valuable items to spawn.)
Post edited January 10, 2024 by dtgreene
 
  dtgreene
vaccines work she/her
   Registered: Jan 2010
From United States
Posted January 10, 2024

There's a couple things I don't like about Daggerfall (and Oblviion) spell mechanics:
* A skill increase has very little effect on your ability to cast spells unless your skill is really high to begin with; the difference in cost is negligible at lower skill levels. (Arena handled this better, by having level be the denominator in the cost formula; Daggerfall and Oblivion would be better if it did this, but using the appropriate skill (with a minimum to prevent division by zero) instead.)
* When your skill level is high, it takes considerably more casts to level up a magic skill. This would be fine except for the next point.
* The amount of skill experience you get for casting a spell doesn't depend on the spell. That powerful but expensive 100% instant death spell you have provides no more skill XP than a weak fire bolt.
(Also, I believe spells don't reach guaranteed minimum cost until the skill reaches 110, not 101.)
 
  
  
 
 
  
  
  
 