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Life of An Adventurer - A Gameplay Trailer

Crowdfunding Campaign

Wishlist entry
Post edited May 30, 2024 by Swedrami
500000 seems rather modest.

Any regulars here that already backed or plan to and could ask what the plans are in regards to a DRM-free release of TWR on GOG? Would have done it myself but Kickstarter still doesn't accept PayPal.
Thanks.
Post edited May 30, 2024 by VausG
That video looks pretty awesome I must admit.

How to deal with the locked door was very un-Daggerfall I thought.

[Daggerfall version]
"There must be another way in..." - whip out Elven warhammer, bash, bash, bash, teleport into house.
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VausG: 500000 seems rather modest.
https://www.kickstarter.com/projects/oncelostgames/the-wayward-realms/

"Our goal is to raise $500,000 to fund one year of development on an Early Access build that will feature preliminary versions of key systems. It is our aim to then take that Early Access build to publishers to seek out further funding and continue development on the rest of the game."

Also closing in on being 50% funded.


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VausG: Any regulars here that already backed or plan to and could ask what the plans are in regards to a DRM-free release of TWR on GOG? Would have done it myself but Kickstarter still doesn't accept PayPal.
Thanks.
See the attached image.
Attachments:
twrngg.jpg (25 Kb)
Post edited May 31, 2024 by Swedrami
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Swedrami: https://www.kickstarter.com/projects/oncelostgames/the-wayward-realms/

"Our goal is to raise $500,000 to fund one year of development on an Early Access build that will feature preliminary versions of key systems. It is our aim to then take that Early Access build to publishers to seek out further funding and continue development on the rest of the game."

Also closing in on being 50% funded.


See the attached image.
Kinda shows how hard Kickcheater has fallen off with general audiences. During the original bubble this probably would be sitting at 500% funding now.
Just in (from the comments section):

"we would love for it to be on gog, might be a publisher discussion. Probably not for early access - having to update the game regularly on multiple platforms becomes a pain in the ass really quickly. But never say never."

Wishlist entry
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Swedrami: having to update the game regularly on multiple platforms becomes a pain in the ass really quickly."
The cynic in me:

Hey guys give us $500,000 to make our game without any fear of commercial failure.

But we can't be bothered to target multiple platforms.
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Swedrami: having to update the game regularly on multiple platforms becomes a pain in the ass really quickly."
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lupineshadow: The cynic in me:

Hey guys give us $500,000 to make our game without any fear of commercial failure.

But we can't be bothered to target multiple platforms.
Have to agree. The only difference in multiple curators, would be the garbage each has, like achievements and statistics. Which has nothing to do with the game. The game on it own, should not have any difference on different platforms or the dev staff are indirectly telling the masses they just dont give thit, from the start.

Making updates without garbage attached, across multiple platforms is not something that should be difficult.
Making updates because the dev teams bakes in client trash......hello captain obvious. Bad game design 101.
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Swedrami: Just in (from the comments section):

"we would love for it to be on gog, might be a publisher discussion. Probably not for early access - having to update the game regularly on multiple platforms becomes a pain in the ass really quickly. But never say never."

Wishlist entry
Hope it comes for people who want it. Maybe GOG staff or others here can encourage a full/completed release coming here and at the same time acknowledge / understand not wanting to worry about E.A.. I realize GOG will miss out on sales from people who buy the E.A. version, but better than nothing imo.
Funded:
https://www.kickstarter.com/projects/oncelostgames/the-wayward-realms/posts/4123749