drealmer7: To me, that is directly related (or exactly, maybe) to what makes a game become "too long", quests that are just a bunch of filler content that really contribute nothing to the world, story, or anything else relevant to what is going on in the game, it starts to feel like they just wanted to create a bunch of content so the game was longer and full of "stuff", and while doing "stuff" can be fun in and of itself, too much of it becomes distracting cluttering confusing and bogs down a potentially good game. Furthermore, I'm a completionist, so I don't even like having the ability to decline a quest if given the option unless there is a RP reason and it actually matters to the unfolding of the game or the development of the characte if I take the quest or not, otherwise I'm taking it and experiencing all the game has to offer in 1 playthrough and if it takes away from the game, that is the creators fault.
I don't agree with the "too long" characterization at least for myself anyway, but I agree with everything else you said and I too want to "do everything" if presented an option. If something turns out to be boring, I don't consider that part of the game "too long" though, I just consider it "boring and I wish they'd change that to something else". I want the game to have that extra time to play it and if given the choice to have the developers do what I want, I would choose "replace this boring part with something more fun" rather than "the game is too long remove this boring part and make the game shorter" any day, although there are some cases were removing content wouldn't be a bad idea too.
A good example of this is The Witcher 3 - I love the game and want it to be 3000 hours long if possible, but it isn't. At the same time all of the "smuggler's cache" quests marked by "?" in the ocean around Skellige are the most boring and useless part of the entire game and there are about 30 or 40 of them or it sure seems that way. Next time I play through the game I'll dread having to do all of those again because it was so mechanical to go in the boat from one location to the next with the exact same enemies each time doing the exact same attacks to get the exact same (useless) treasures. I think they could have made those ocean based "interesting areas" actually interesting. Maybe throw a hydra in there to fight, or that whale or something, put better treasure. Or put less directly in the water and more locations on the various small islands to explore. I'd have much rather had that than the tonne of duplicated "?" locations with crap loot personally, but it only took a couple hours to go to them all so it was a relatively small part of the game overall, and I broke it up into 4 or 5 "missions" so I didn't have to do them all in one shot.