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g2222: One by one:

1) the video:
I followed the link, but they wanted me to pay a "subscription" fee to access files. No thanks.

2) Reshade
As far as I understand it, Reshade provides the technical interface for adding shaders to old games.
The shaders themselves must be programmed specifically for every game. There is a long list of "presets" uploaded by users. I'm astonished by the sheer number of presets already submitted. Yes, Gothic 1, 2 and 3 are among them too.
BUT, one doesn't know how good these shaders are. Don't expect too much, because programming them isn't trivial. Minecraft shaders needed years of work to become stable enough. Fixing graphical glitches (flickering, black surfaces) and unbalanced effects (like overly bright highlights and bloom etc) takes time.

3) texture packs for Gothic 2
No idea, sorry. I'm always hesitant to change textures in a game because that might alter its style and "feeling".

Good luck!
LOL, I followed the link but I couldn't even make out that they wanted money. My brain sees foreign languages and it just freezes. (ok, ok, it freezes all the time too, but it's always bad with anything like that, my eyes get glazed over and nothing really computes, even the visual sorts of things that should.
Oh, I just noticed that the Reshade presets are clickable and provide further details and screenshots.

For Gothic 2 Night of the Raven DX11 there is one preset titled "!supercolor"
https://sfx.thelazy.net/games/preset/9575/

There are a total of 18 screenshots with before/after comparison. Looks quite nice!
The color range is shifted from cooler (blueish) tone to warmer (more vibrant and yellowish) tone.
Post edited August 31, 2023 by g2222
Okay, I'm EXTREMELY happy with Merlins' This is exactly what I was hoping for. Detail improvement is amazing yet it doesn't feel like I'm in the Amazon Forest. Really, really happy with this. Cavelorn looks like a dashing noble with this texture pack.

And g2222, you're right, that does look nice, but I'm not comfortable trying to mess with that. But for folks who aren't morons like me, they might want to check it out. They do look amazing in g2222's link above.
I'm sorry for straying and starting to write about Gothic 1 (Medarion Texture Pack and stuff), I just read a post of yours yesterday where you mentioned you might replay Gothic 1 again, so I was thinking about that.

If you can, maybe post some screenshots of Gothic 2 with Merlin's Texturepack and DX11?
Post edited August 31, 2023 by Kobi-K
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Kobi-K: I'm sorry for straying and starting to write about Gothic 1 (Medarion Texture Pack and stuff), I just read a post of yours yesterday where you mentioned you might replay Gothic 1 again, so I was thinking about that.

If you can, maybe post some screenshots of Gothic 2 with Merlin's Texturepack and DX11?
Yeah, I'd be happy too. I've been playing around with some of them and it seems it was just that one that messed up saves, I'm able to simply add or remove the vdf file and it does work, so what I'll do is take a few under each one. I'll try an interior, exterior with foliage, and exterior in city. Give me awhile but I should have them up by tonight (USA EDT zone). I'll post them here. IIRC there is a limit to the number of attachments per post, and that combined with the fact that if you post more than once in a 10 minute span that no one else has posted, it merges the two together means it may take awhile, make 1 post with the 3 or so different textures, then wait 10 minutes, repeat.

Also, keep in mind that even vanilla will look "better" just because it's all in DX11.

But yeah, after all you guys do for me, if anyone asks something of me I'll be glad to. Well, if I know how, which is often a large hurdle. lol

Looks like I was doing something wrong before as I'm not seeing the same issue with the ArtStuff textures. Although I'm not 100% sure, because I don't save each time I change texture packs, so maybe it still is an issue. But one thing I noticed with the Art Stuff one is it adds animation for the characters. For example, in all other packs, the player character just stands there. But with ArtStuff, he will shift his feet, turn his head and look around, cross his arms, stuff like that. Is it possible that when I had trouble before I had saved when he was in the middle of one of those animations and then when removing that texture pack it won't reload because of that? Really not understanding why I definitely had trouble before when I switched from ArtStuff to Riisis, none of the saves would load.
Post edited August 31, 2023 by OldFatGuy
Already have the atom games, but thanks anyway. You may want to removed characters in a game code and add them to a different sentence. This at least prevents thread skimmers from taking the code.

I mean...not up to me, but someone pointed that out to me in the ninja section when I would give out games. It just never occurred to me. Now it makes sense. Hope you get that game sorted mate. It seems a bit of trouble.
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Shmacky-McNuts: Already have the atom games, but thanks anyway. You may want to removed characters in a game code and add them to a different sentence. This at least prevents thread skimmers from taking the code.

I mean...not up to me, but someone pointed that out to me in the ninja section when I would give out games. It just never occurred to me. Now it makes sense. Hope you get that game sorted mate. It seems a bit of trouble.
Yeah, I've heard that before too, which is why I don't post the actual code. I always use some sort of "encryption." In this case it was relatively simple though and it was claimed within a couple of hours. The encryption I used in another thread was more difficult, and wasn't claimed for 24 hours, give or take.

This was what I posted above:

597F5-B720B-6D7B9-CGG75

And this was the actual code (Posting now because it has already been claimed).

486E4-A619A-5C6A8-BFF64
Post edited August 31, 2023 by OldFatGuy
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OldFatGuy: Looks like I was doing something wrong before as I'm not seeing the same issue with the ArtStuff textures. Although I'm not 100% sure, because I don't save each time I change texture packs, so maybe it still is an issue. But one thing I noticed with the Art Stuff one is it adds animation for the characters. For example, in all other packs, the player character just stands there. But with ArtStuff, he will shift his feet, turn his head and look around, cross his arms, stuff like that. Is it possible that when I had trouble before I had saved when he was in the middle of one of those animations and then when removing that texture pack it won't reload because of that? Really not understanding why I definitely had trouble before when I switched from ArtStuff to Riisis, none of the saves would load.
It is possible that ARTstuff adds new character animations that aren't present in the original game and in the other texture packs. I've seen different mods that change running animation in gothic and such.

About the screenshots, you said that you decided to use Merlin's TexturePack, so I thought it would be nice to see some screenshots of your gameplay with the DX11 renderer and Merlin's TexturePack. I didn't intend that you use other texture packs, just what you're currently using.
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Kobi-K: It is possible that ARTstuff adds new character animations that aren't present in the original game and in the other texture packs. I've seen different mods that change running animation in gothic and such.

About the screenshots, you said that you decided to use Merlin's TexturePack, so I thought it would be nice to see some screenshots of your gameplay with the DX11 renderer and Merlin's TexturePack. I didn't intend that you use other texture packs, just what you're currently using.
Yeah, I think I'm sticking with Merlin's, but I decided to give several a look. Who knows, I might change my mind. I'm still collecting screenshots, but it's based on these: (keep in mind all are with DX11)

1-Vanilla
2-Artemiano G II
3-ArtStuff G II TM
4-Deathdealer HD Pack
5-LHiver
6-Merlins
7-Riisis TM 3-1-5-1
8-Vurt's G II GO

Just thought I'd do them all for future reference if anyone is interested. There's not any real "night and day" differences, in all cases it's subtle, but for me, so far I'm liking Merlin's, although Vurt's is impressing me as I'm doing these. It's funny, 5 of them are a single vdf file to move remove, but the Deathdealer one and the Riisis one are multiple files. Just something I noticed.

EDIT: What the heck I'll post a couple of what I've done so far:

EDIT:2: Oh my, I named them too long to read the differences, have to rename them.
the four below are, from left to right, vanilla, deathdealer, LHiver, Merlins.
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Post edited August 31, 2023 by OldFatGuy
In Riisis' ModDB page for gothic 2 he wrote that his Gothic 2 TextureMix is only 40% done. He also recommended Merlin's TexturePack and he wrote that he worked with Merlin on that pack.
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Kobi-K: In Riisis' ModDB page for gothic 2 he wrote that his Gothic 2 TextureMix is only 40% done. He also recommended Merlin's TexturePack and he wrote that he worked with Merlin on that pack.
I have noticed a couple of things:

1) Whenever you come across a torch, like in Xardas' Tower, there is a "circular glow" visible around it. It's difficult to see in the screenshots but it's very noticeable in game, and it doesn't matter which texture pack is used. DX11 maybe?

2)This one is funny. After swimming underwater, the player character has bubbles emanating from him as walks around on land. For me, this stayed until I saved and reloaded. But I've been unable to recreate it so not sure what happened that one time.

ADDED SCREENSHOT to show the glow around torches I was talking about, I think you can see it better in this one. There is a "perfect circle" glow that is very visible. It's there no matter the texture pack (in fact this one is vanilla). But I didn't play without DX11, so maybe it's a DX11 thing.
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Post edited September 01, 2023 by OldFatGuy
Here is a good example of what I'm talking about.

1st screenshot is vanilla, 2nd is Vurt's, 3rd is Merlins.

In vanilla, you can see the herb easily (Meadow Knotweed). With Vurt's, it's hidden by new foliage, and with Merlin's you get better quality but the herb is still clearly visible.

This is what I ran into many times with ArtStuff and Deathdealer's as well. Just too much added foliage for my liking.
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Yeah, that round glow around torches appears (softer) with other renderers. I use the DX9 from the GothicAltRenderer with Merlin's Texturepack.

Oh, and cool screenshots. It's very interesting to see the differences between the Texture Packs.
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Okay, I've started a new thread in here.

I've got 8 different texture packs (vanilla plus seven others).

I've got all 8 of the Xardas Tower started. Will continue to add.

Only 5 per post though, so moving forward I will do 4 per page instead of the 5 and 3 in the Xardas Tower example.

BTW, I forgot to mention that the only thing I had to do to get my controller working for Gothic 2 was to go into the games controls section, set up the keys as they were in gothic 1, then simply pointed my already existing Profile mapping to the Gothic 2 executable instead of the Gothic 1 one. Simple.
Post edited September 01, 2023 by OldFatGuy
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OldFatGuy: Here is a good example of what I'm talking about.

1st screenshot is vanilla, 2nd is Vurt's, 3rd is Merlins.

In vanilla, you can see the herb easily (Meadow Knotweed). With Vurt's, it's hidden by new foliage, and with Merlin's you get better quality but the herb is still clearly visible.

This is what I ran into many times with ArtStuff and Deathdealer's as well. Just too much added foliage for my liking.
Nice, another thread Im bookmarking when I fully dig into Gothic
Thanks for ignite the spark OldFatGuy & to All the contributors for sharing!
Valuable info only true passion could provide