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Tokyo_Bunny_8990: 2) Just choose to not buy lootboxes

Easy to talk the talk but harder to walk the walk. Games with lootboxes are designed to get you to spend. Hell, they even hire psychologists to help brainstorm the right mechanisms to get you to spend. The vast majority of players may not spend (maybe only 10%) but that 10% spends a ton.
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Activision pulled in $1.2 billion (billiion with a B) from lootboxes in their games like Call of Duty in 3 MONTHS. Thats $1.2 billion other people spent to play these games.
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rtcvb32: I think maybe one should consider it more a casino as it really is. So looking at the phrase 'Just don't play any games in the casino' while you're in the casino... 'except the free ones', which you get like 1 pull per hour and you might get 10 cents 1% of the time.

It's better not to be in the casino at all.

Yong Yea just did a Diablo Immortal coverage of how it might actually be a decent Diablo game, but the loot drops are worse than D3 when it had the Auction house. It's all based on you SPENDING MONEY, not on playing the game.

Same for many other games, Gran Turismo 7 upping their prices to get a virtual car to $40.

Curious some games aren't going to appear in countries where lootboxes are banned...
I would say that they are similar to casinos but that puts casinos in a bad light lol.

Casinos have obligations to their clients requiring them to explain the odds of winning or losing various games, cant advertise claims that gambling will guarantee social, financial, or personal success and needs to deal with things like underage gambling.

Video games with lootboxes have no such obligation despite using the very same mechanisms. At least with gambling, you have a chance however minor to actually win money. Loot boxes, you only win digital items of no monetary value. Nevermind the fact that casinos also give free stuff to their high rollers (aka whales) like free room, meals, or show tickets. No such luck for loot box whales.
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Tokyo_Bunny_8990: I would say that they are similar to casinos but that puts casinos in a bad light lol.

Casinos have obligations to their clients requiring them to explain the odds of winning or losing various games, cant advertise claims that gambling will guarantee social, financial, or personal success and needs to deal with things like underage gambling.

<snip>
I was referring more to being surrounded by PLAY NOW, BUY THIS, CHANCE TO WIN! at all sides pressuring you.

Still i have a feeling in the near future things are going to come to a head, and mobile F2P P2W and Loot boxes are going to come to an end.
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Grinding is a payment too.So there should be protections from gamers being tricked into wasting their time.


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Tokyo_Bunny_8990: Video games with lootboxes have no such obligation despite using the very same mechanisms. At least with gambling, you have a chance however minor to actually win money. Loot boxes, you only win digital items of no monetary value. Nevermind the fact that casinos also give free stuff to their high rollers (aka whales) like free room, meals, or show tickets. No such luck for loot box whales.
Even the digital items aren't safe and can be devalued or taken away.
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Tokyo_Bunny_8990: I would say that they are similar to casinos but that puts casinos in a bad light lol.

Casinos have obligations to their clients requiring them to explain the odds of winning or losing various games, cant advertise claims that gambling will guarantee social, financial, or personal success and needs to deal with things like underage gambling.

<snip>
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rtcvb32: I was referring more to being surrounded by PLAY NOW, BUY THIS, CHANCE TO WIN! at all sides pressuring you.

Still i have a feeling in the near future things are going to come to a head, and mobile F2P P2W and Loot boxes are going to come to an end.
Lol thats true.

I agree. Loot boxes are one of the rare issues with bipartisan support (doesnt hurt that its another good blow against “evil” video games that politicians love to demonize).
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The correct question should be reformulated like this: "could not banning lootboxes kill entire genres"?
Post edited June 07, 2022 by Enebias
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Enebias: The correct question should be reformulated like this: "could not banning lootboxes kill entire genres"?
Hmmm.... Yes. Because the end result (if it goes another 20 years) would be every single game (big and small) from every company will shove loot boxes in everything. And you come down to 'the only way to win is not to play'..
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If banning lootboxes kills entire genres, those genres should not exist.
I can't wait for games to actually be games, again, not shady, gambling infested gacha schemes designed to embezzle money from people with addictive tendencies.