Posted June 06, 2022
low rated

Easy to talk the talk but harder to walk the walk. Games with lootboxes are designed to get you to spend. Hell, they even hire psychologists to help brainstorm the right mechanisms to get you to spend. The vast majority of players may not spend (maybe only 10%) but that 10% spends a ton.
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Activision pulled in $1.2 billion (billiion with a B) from lootboxes in their games like Call of Duty in 3 MONTHS. Thats $1.2 billion other people spent to play these games.

It's better not to be in the casino at all.
Yong Yea just did a Diablo Immortal coverage of how it might actually be a decent Diablo game, but the loot drops are worse than D3 when it had the Auction house. It's all based on you SPENDING MONEY, not on playing the game.
Same for many other games, Gran Turismo 7 upping their prices to get a virtual car to $40.
Curious some games aren't going to appear in countries where lootboxes are banned...
Casinos have obligations to their clients requiring them to explain the odds of winning or losing various games, cant advertise claims that gambling will guarantee social, financial, or personal success and needs to deal with things like underage gambling.
Video games with lootboxes have no such obligation despite using the very same mechanisms. At least with gambling, you have a chance however minor to actually win money. Loot boxes, you only win digital items of no monetary value. Nevermind the fact that casinos also give free stuff to their high rollers (aka whales) like free room, meals, or show tickets. No such luck for loot box whales.