It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Linko90: FP - People tend to forget some of the finest RPGs are first person
It's mostly a taste thing I think. Some (too many) of the greater RPG games these days are action based. I rarely ever enjoy those. Doesn't mean they're not great games. But like Anothergame says "just not for me" in most cases.
Whatever makes a game good.

EDIT:
Long Version:
I think in CP2077's setting, which is a sprawling cyberpunk themed metropolis with vertical spaces and indoor areas in greater focus, the FPP will work better. In the context of the Witcher 3 Analogy, my personal take is that Witcher 3's TPP worked great in its wide open spaces. But when it came to traversing indoor areas, especially tightly packed spaces, I often felt that an FPP would have worked better. All of this is my personal take on the issue.

However, I hope they would allow for FOV customisation.
Post edited June 23, 2018 by bhrigu
avatar
Darvond: I want it projected as a 4D hypercube as a first person isometric game.
I would buy it.
avatar
JinKazaragi: The only parts where I'd definitely prefer TP would be Meele combat if avaiable (I have yet to play a game where FP-Meele-Combat works properly) and anything cover-related. Both in combat and stealth sections I just need to see where exactly my character is. What I don't get though are the points about shooters not working well in TP which many people are bringing up, from my experience both can work just fine if done correctly?
avatar
AB2012: I'd say it depends entirely on the game. For stealth games, Styx: Master of Shadows works better as 3rd person, and yet I can't imagine Thief games as 3rd person without losing a lot of immersion. Playing late at night with headphones & the lights off, they are just "meant to be" FP games. (So are most horror games). Playing as a thief char in Elder Scrolls also works fine 1st person.

For shooters, it's not that shooting "doesn't work" in TP, it's that TP tends to come hand in hand with "cover-based" mechanics which have a tendency to slow every encounter down / become a little too bullet spongy (often for the sake of cheap padding), which then becomes far more irritating for reasons beyond coincidental camera changes. I find cover based gunplay far more irritating than the camera change itself. It's almost like games treat me as an idiot for not being able to use crouch / lean keys, but it's done on cross-platform games for consolization reasons (same reason controllers need 'auto-aim' vs keyboard & mice in FPS's).
Acutally I prefer to have a cover based shooters, Shooters which don't have such a system in place tend to be too fast for my taste.
Post edited June 23, 2018 by JinKazaragi
Complete non-issue to me. I'm fine with either, or a mix of both. But more importantly, I trust CDPR and their skill as game developers. They've proven they have what it takes to create top tier video games, and if they think 1st person view works best for what they have in mind, then I'm sure they have their reasons for that, and I'm not going to object to it, especially when I haven't even tried the game. I really hope they're not going to shoehorn in any last minute changes, because of some internet outrage of some vocal minority(?). As others pointed out before, the perspective is a fundamental part of the game design; they can't simply flip a switch to turn a 1st person game into a 3rd person game, if it wasn't originally designed as such. If they try to force in game elements they didn't originally plan for, it's likely to hurt the overall quality.
avatar
JinKazaragi: I have yet to play a game where FP-Meele-Combat works properly
avatar
toxicTom: That I can agree with for the most part, but there is a handful of games that have working melee combat in first person:
- Dark Messiah of Might and Magic and Dying Light have fantastic FP melee
- The TES games work well in FPP
- Jedi Knight and Jedi Outcast are playable in FP for light saber duels, although TPP works a bit better. For light saber against "normal" enemies I really prefer FPP. (Jedi Academy works better in TPP almost all times though)
I didn't play any of those aside from the TES games and I didn't like the gameplay of those games at all.
avatar
CMOT70: First person suits it. The creative people making the game shouldn't care what any of us thinks anyway. They should make their game and their world fit their vision and then be judged upon it.
That's why I said this thread isn't supposed to be any kind of critigue or advise, I'm just curious about how other think about it.
Post edited June 23, 2018 by JinKazaragi
doesnt matter to as long as it's good, drm-free, and doesn't launch with 10 season pass pre-orders.
avatar
KasperHviid: That said, first person can give a lot of immersion by letting you be that character and seeing the world through his eyes. Distorted vision and body horror really has a kick here. But the cost is a lack of introspection.

I wonder what it would be like if we saw ourself in third person in real life? I think I'll do some VR prototyping on this.
I get the idea behind that, but it doesn't really work for me due to the lack of other senses.
And If you control the camera in those scenes (and from what I read so far you can) you could never move it like your eyes would by reflex which breaks the attempted atmosphere in my opinion.
avatar
CharlesGrey: Complete non-issue to me. I'm fine with either, or a mix of both. But more importantly, I trust CDPR and their skill as game developers. They've proven they have what it takes to create top tier video games, and if they think 1st person view works best for what they have in mind, then I'm sure they have their reasons for that, and I'm not going to object to it, especially when I haven't even tried the game. I really hope they're not going to shoehorn in any last minute changes, because of some internet outrage of some vocal minority(?). As others pointed out before, the perspective is a fundamental part of the game design; they can't simply flip a switch to turn a 1st person game into a 3rd person game, if it wasn't originally designed as such. If they try to force in game elements they didn't originally plan for, it's likely to hurt the overall quality.
I'm not trying to change it or convince anyone to do so.
I'm fully aware that it's too far developed to change it anyway.
I'm just curious what people would've prefered if they had the choice and the reason behind it.
Post edited June 23, 2018 by JinKazaragi
I like first person for gameplay and third person for cutscenes and dialog, like Deus Ex or more recently Fallout 4. Makes the most sense to me. Whenever a first person game stays that way for dialog scenes it feels too static, too "video gamey" for lack of a better term.
avatar
JinKazaragi: ...
I often hear/read it's better for immersion, but to me immersion never meant to feel like the character was you but to forget about your real life enviroment while playing. To me that means I need to be able to care about the character and I can only that If I see the characters movements, facial expression and so on in those situations, I simply can't "compassionate?" (google translator, no idea if that's the right word) with a camera.
Short version: I need TP at least in dialouges and cutscenes (not just the most important ones) to fully enjoy the story.
...
I absolutely agree. I think immersion is more to do with my imagination than only what I see in the picture in front of me.

If I can connect what I see with my proprioception, then I can imagine a sense of a physical connection, too. Viewing an avatar is similar to what I imagine of myself in my mind about my physical position in my own environment in real life. Estimating distances from and to myself, gauging the timing of traversing those distances, and feeling my sense of balance. This is especially so for close up interactions with my body, for coordinating grace with movement.

Without visualizing myself in some manner, I just feel like I'm in box looking out a tiny window. An avatar in a game helps me connect further with the surrounding environment. Perhaps that's a crutch for my imagination, like someone wearing a pair of glasses with trifocals to help seeing closer and further away. And perhaps without an avatar it's less intensive for the computer if it doesn't have to show the coordination of the player with its environment. *shrug*

As for "compassionate" as a verb, I like that, I think it should be a verb. :-) However, have a look at the words "empathize" and "sympathize", too, and see if either of those are close.
Post edited June 23, 2018 by thomq
avatar
amok: I have no opinion until the game is ready and we can see what it actually is
Yes, my thoughts exactly (or rather not, because I haven't thought about the game yet and won't until there is at least gameplay footage).
FP. I'm expecting a captivating story I will forget I'm playing a game.
I were disappointed enough with TP elements in Deus EX HR.
avatar
JinKazaragi: I'm not trying to change it or convince anyone to do so.
I'm fully aware that it's too far developed to change it anyway.
I'm just curious what people would've prefered if they had the choice and the reason behind it.
Maybe that wasn't your intent for this thread, but I'm sure some crazed fans and backseat game designers out there already started petitions, trying to convince CDPR to change the game, just so it satisfies their own personal preferences.

I hope they'll stick to their original vision of the game, whatever that may be, instead of trying to please everyone. This approach of trying to maximize profit by making a game that is "everything for everyone" is the reason why most AAA games feel so generic and uninspired.
Given a choice, I'd take TPP. I hate FPP, as I don't find it adds to my immersion at all. To me it feels like I'm looking through a tank's limited window slit, and I have an extremely difficult time figuring out exactly where my character is standing.

I played Skyrim and all the later Fallout games entirely in third person and loved them. Never felt at any time that my immersion was compromised.

Someone earlier said it very well: I understand why they went with FPP, and I'm sure it will be an incredible game, but it's unfortunately just not for me. I was really looking forward to the game and now it's not even a consideration for purchasing. Oh well, I certainly hope the game does well for CDPR and I hope all those who enjoy FPP have a blast with the game.
avatar
CharlesGrey: Maybe that wasn't your intent for this thread, but I'm sure some crazed fans and backseat game designers out there already started petitions, trying to convince CDPR to change the game, just so it satisfies their own personal preferences.

I hope they'll stick to their original vision of the game, whatever that may be, instead of trying to please everyone. This approach of trying to maximize profit by making a game that is "everything for everyone" is the reason why most AAA games feel so generic and uninspired.
I wouldn't worry too much about that. "I'm a great dreamer..." I think that line from the trailer sums up CDPR's development process in a nutshell. I don't even think they have something like "the original vision". From what I have take from the interviews scattered across the 'net what they have is "building blocks" that are very nice, but they don't have been implemented in "one whole" yet.
And since I'm currently re-playing Witcher 3 I kind of think it was developed in a similar way. And that's probably the reason they don't want to show too much - things that don't play nice with other things will be cut out but people would complain that "feature X was shown but in the final game it's not there".

I had pre-ordered with an uneasy feeling - I didn't trust CDPR could do "open world", but I loved Witcher 1+2. I was blown away when it came out, and I still think it's one of the best games of all times (gaming since 1988).