JinKazaragi: ...
I often hear/read it's better for immersion, but to me immersion never meant to feel like the character was you but to forget about your real life enviroment while playing. To me that means I need to be able to care about the character and I can only that If I see the characters movements, facial expression and so on in those situations, I simply can't "compassionate?" (google translator, no idea if that's the right word) with a camera.
Short version: I need TP at least in dialouges and cutscenes (not just the most important ones) to fully enjoy the story.
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I absolutely agree. I think immersion is more to do with my imagination than only what I see in the picture in front of me.
If I can connect what I see with my proprioception, then I can imagine a sense of a physical connection, too. Viewing an avatar is similar to what I imagine of myself in my mind about my physical position in my own environment in real life. Estimating distances from and to myself, gauging the timing of traversing those distances, and feeling my sense of balance. This is especially so for close up interactions with my body, for coordinating grace with movement.
Without visualizing myself in some manner, I just feel like I'm in box looking out a tiny window. An avatar in a game helps me connect further with the surrounding environment. Perhaps that's a crutch for my imagination, like someone wearing a pair of glasses with trifocals to help seeing closer and further away. And perhaps without an avatar it's less intensive for the computer if it doesn't have to show the coordination of the player with its environment. *shrug*
As for "compassionate" as a verb, I like that, I think it should be a verb. :-) However, have a look at the words "empathize" and "sympathize", too, and see if either of those are close.