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In a galaxy too far away...

<span class="bold">The Long Journey Home</span>, the thrilling space exploration adventure of a mismatched crew, is coming soon, DRM-free on!

Stranded light years away from home, your group of incompatible individuals must work together to find a way back through procedurally generated galaxies and intriguing RPG mechanics. Meet over twelve alien races and use your skills and smarts to negotiate hundreds of handwritten quests that could help you escape this uncharted corner of the galaxy.
Post edited February 03, 2017 by Konrad
Lebesgue: You mind find it interesting but in Game Theory there is a branch which deals with persuasion games, that is settings where a seller is trying to persuade a buyer to buy an object. A seller has specific information about the object that buyer does not. The seller can send a message (in plain language you can think of it as an ad) to a buyer in order to convince the buyer to purchase the object at the highest possible price. A seller cannot lie but does not have to be precise.

One of the main conclusions is exactly what you said. A rational buyer should interpret a message "there are more than x" as "there are x+1". Anyway, the theory deals with much more complex settings. This is the simplest example :-)
That's interesting, thanks. : )
Yeah yeah, I caught that Farscape reference at the end of the trailer :P
Valuable information! Looking forward to seeing your notes posted. Thank you for sharing the nice article. Good to see your article.
avatar Meet over twelve alien races...
Wishbone: Sooo... Thirteen? Am I the only one who thinks this is a very odd turn of phrase with such a specific number? It's on the game card as well. "More than twenty" would seem natural, but "more than twelve"? Sounds deliberately vague, in an odd sort of way.
I've read a preview in a German magazine where they said it's fifteen. No idea why they would write it like that, this is probably one of those phrases that publicity people just write on auto-pilot these days without thinking about whether they make sense.

OdanUrr: EDIT: I wonder if you can customize your ship or even explore planets on foot?
No exploration on foot, in the interview of that preview they said that the game is a combination of Star Control, Pirates! and Lunar Lander. You get to land on planets and drill for resources. But there will also be quests, such as looking for artefacts – I assume you'll do that with the lander vehicle as well, and no on foot.

The article said that there won't be ship customisation, but "ship preservation", meaning you'll try to keep it from falling apart for long enough to make it home. To refer back to the rogue-like elements, you also won't be able to take equipment and skills with you for subsequent playthroughs. The way they described it is that what will give you advantages in later playthroughs, is that each time you learn more about the world, races and stories to make better decisions the next time around.

For those who know German, this is the article I'm referring to:,52680,3307777.html
Not interested in the rougue-like part. My choices matter because I'm taking the time to play the game at all, thankyouverymuch, I don't need you to force me to pay with a lot more of my time and/or attempt to artificially pump up play time by making me replay parts I already played again and again. Also, I definitely do not appreciate an interesting premise being wasted as nothing more than a device to introduce the kind of gameplay the developers actually have in mind. You getting flung far away accidentally while testing an experimental new jump drive (beside being a helluva overused cliche) and that you have a specific destination to reach sounds completely inconsequential, insert random $PLOT_EVENT and $DESTINATION and you get much the same. If you intend to plunk down the protagonist in the equivalent of a busy city center, full of NPC factions going about their business, the "getting lost far away in space in a disabled ship" story is utterly the wrong one anyway - and frankly, I'd MUCH prefer to play that one. If you want to know how to do it right, you might want to take a look a ancient fossils like Mission Critical - as crappy as their tech is today, I still much prefer it to this kind of "never mind the premise, all that's just for décor anyway..."
Not to be mistaken for:
Nice video here:

Actually, I'm pretty hyped about this game.