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Did you enjoy RimWorld? You’ll surely love this news, then – RimWorld - Odyssey, the newest expansion, is now out on GOG!

Build your own ship and travel across the planet! Land anywhere you want to hunt for treasure, harvest food and fuel, and bring back souvenirs like exotic birds, long-forgotten gravtech, or a gold-plated charge rifle.

Now on GOG!
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Fonzer: Still kinda a beginner in this game.
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mqstout: Everyone is. Even people with thousands of hours (not me, not even close). Part of its joy.
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Shmacky-McNuts: This is my problem with the game. Plus it has a few things that I really hate. Such as a mental disorder system, to use as a makeshift "balance" system. Instead of adding more mechanisms for long term results. The devs keep a bad system in place. Every new vversion I look at videos to see if I want to buy the game. But every damn time I look, there it is. Almost every character has a mental disorder, that will go totally bonkers at the drop of a hat.
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mqstout: You're corrected because you're wrong and that's not how it works. Characters spawn with random selections of traits. The list is huge. Some very few of those traits are those you list. And those are characters you usually think twice about recruiting, or train in melee combat so they're expendable.

A major component of the game is selecting the right collection of people to work together. But sometimes you have shit selection and you have to make do with someone for a while.

Yes, these traits often do include (usually very small) boosts too, but that's mostly minor. Most character do not have any of these traits.

Examples:

Pyromaniac. Tiny mood buffs when watching a campfire, tiny bonus to using flamethrowers. But when they have a stress (no more or less frequent than a regular characater) incident, they set fire to things. ALWAYS AVOID.

Neurotic. HUGE work speed increases, but major penalty to keeping happy. These are the kind of people you design your base around to make sure they're taken care of because they're very productive but need to be kept in the best of quarters and well fed... Or avoid them like many of us do because it's not worth it. These are the ones that have breakdowns more often.

Psychic Sensitive. All psychic effects are multiplied on them. Good ones AND bad ones. Offensive ones AND defensive ones. The occasional "psychic hum" event can make these ones have a breakdown for the duration of that event.

EDIT: And Biotech added children + raising them. A well-reared child lets you select its traits (from a narrowed randomized list, that usually includes "no trait this time" as an option).
Im not wrong, you are trying to bait me and its a well known broken system. Anyone can look at the game to find this out.
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Oriza-Triznyák: Who will pay more than 100 euros ( even at discounted price ) for a pixelated indie game and its dlcs ?
It's a Hell of a lot better value than the 80$ "aaa" games
Neat, the Event Generator game got another DLC, unlike the story generator Dwarf Game where you buy it once, it's yours forever, and events aren't "magnetized" to you.
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Shmacky-McNuts: Im not wrong, you are trying to bait me and its a well known broken system. Anyone can look at the game to find this out.
Wow. What projection. Careful before your bulb burns out. You're wrong. As you stated before about people correcting you, I am again. Because you're spewing nonsense... And the one doing the "baiting". But hey, go ahead -- I'm not losing anything by you missing out on a phenomenal game because of your being weird [in the bad way].
This seems like an awesome game from what everyone and every reviews seems to be saying, but I don't think it's for me. If they ever combine everything into one edition and maybe if it's within my budget at that time, I'll go for it.

I'll be honest though, as I get older, I find that I no longer have the patience for lengthy complex games (or so it seems to me) like these that may require significant investment in time from all appearances.

But I will for sure leave it on my wishlist (including DLCs), since several noteworthy people have endorsed the game and I highly value their opinions. :)
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Terraria and Streets of Rogue are two pixel games that surprised me with countless hours of amusing replayability. I've wishlisted RimWorld and all of its DLCs because I think it too will provide me with just as much (if not more) epic pixelated fun! :D

While I agree that RimWorld is worth every penny, I'm just hoping for a slightly more affordable Ultimate Edition. ;)
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mqstout: Everyone is. Even people with thousands of hours (not me, not even close). Part of its joy.

You're corrected because you're wrong and that's not how it works. Characters spawn with random selections of traits. The list is huge. Some very few of those traits are those you list. And those are characters you usually think twice about recruiting, or train in melee combat so they're expendable.

A major component of the game is selecting the right collection of people to work together. But sometimes you have shit selection and you have to make do with someone for a while.

Yes, these traits often do include (usually very small) boosts too, but that's mostly minor. Most character do not have any of these traits.

Examples:

Pyromaniac. Tiny mood buffs when watching a campfire, tiny bonus to using flamethrowers. But when they have a stress (no more or less frequent than a regular characater) incident, they set fire to things. ALWAYS AVOID.

Neurotic. HUGE work speed increases, but major penalty to keeping happy. These are the kind of people you design your base around to make sure they're taken care of because they're very productive but need to be kept in the best of quarters and well fed... Or avoid them like many of us do because it's not worth it. These are the ones that have breakdowns more often.

Psychic Sensitive. All psychic effects are multiplied on them. Good ones AND bad ones. Offensive ones AND defensive ones. The occasional "psychic hum" event can make these ones have a breakdown for the duration of that event.

EDIT: And Biotech added children + raising them. A well-reared child lets you select its traits (from a narrowed randomized list, that usually includes "no trait this time" as an option).
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Shmacky-McNuts: Im not wrong, you are trying to bait me and its a well known broken system. Anyone can look at the game to find this out.
I looked it up. The consensus seems to be it's not broken. Sure, there might be some posts with OP's like you saying it's broken, but the people who reply usually say it's a skill issue.


VERDICT- NOT BROKEN AND YOU ARE JUST BAD AT THE GAME.

case closed.
Post edited July 12, 2025 by CaptainGyro
Been eyeballing the original for a longtime - plan to get the base game, but, which of the DLC are worth it?. Looks quite pricey for expansions..
Comment on pricing:

This game's one that has avoided the "bargain basement prices always on sale" issue, like some others (I know Shovel Knight* was one for a long time). For years, 10% was the max discount the base game ever saw. Once a couple expansions came out (and that's what they are -- very much classic style expansions, not "just DLCs"), they raised their sale threshold to 20% for the base game.

"$100 for everything" is asking for a 33% discount -- higher than any individual discount ever done on any item. You're basically asking for two of the larger expansions (like the new one) to be free.

And the base game has TONS of content itself, even without any of the expansions. And the base game regularly gets updates too, and some content added to it here and there too. Each expansion can be played and enjoyed together or separately of the others as well. None obsolete, overlap, or include (or preclude) others. This is nothing like the Paradox or Stardock model of overpriced trickle.

This game is a sandbox game like a city builder or strategy/4x game... It's not one you play once and are done with; it's one that's there for replay. Any story is emergent from the interplay of systems and events and what you bring with it. It's not a gargantuan narrative game that you need it all at once to even get started (I know the feeling, I avoid playing those at all until I know they're done and complete.) This is one you can get just the base game and play it (and play it a lot) to see how much you like it or not and pick things up as you go. The new stuff will be there when you start up the next base.

* Shovel Knight is actually an apt comparison... When that developer eventually "finished", they did do an all-in-one bundle game (Treasure Trove), that's $5 (9%) off. Ludeon might do that that eventually, but I'd be surprised if they do because it'd be a big sticker shock.
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Niggles: Been eyeballing the original for a longtime - plan to get the base game, but, which of the DLC are worth it?. Looks quite pricey for expansions..
See my previous reply... Try out just the base game. Then get the expansions, if any, that expand the parts or flavor of the game you like the most. There are tons of posts of people compare/contrasting them. I'd typically recommend Ideology or Biotech first and Royalty last. (I haven't played Odyssey yet since it just came out.)
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Shmacky-McNuts: The other problem is not having a better way to access mods. As most are on steaming pile.....I know how. I just should not have to jump through hoops to do it.
I did want to highlight this. You are right here. But a lot off the best mod makers do release their mods elsewhere. Any of them I've ever actually wanted (I'm a minimal modder; mostly QOL+UI bits) have been available outside of Scam Sweatshop.
Post edited July 12, 2025 by mqstout
did anyone read the eula ?

https://rimworldgame.com/eula/
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Oriza-Triznyák: did anyone read the eula ?

https://rimworldgame.com/eula/
It does indeed have an EULA. Well spoted, congratulations.

So what? Are you asking for someone to explain it to you? To read it out for you? Translate it to a different langauge?
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Niggles: Been eyeballing the original for a longtime - plan to get the base game, but, which of the DLC are worth it?. Looks quite pricey for expansions..
I would suggest, try out the OG first before you expand. I did and while managed a good 60 hours in the end i decided i found the play to be a bit too micro for my taste
Post edited July 12, 2025 by Mr. Zim
Game is fantastic, but they're ridiculously greedy at this point. And some people were outraged when Factorio got paid expansion after many years.
Well, the pleeb legion came a runnin as I said.

Nice looking game though. To bad its broken and so expensive.
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Oriza-Triznyák: did anyone read the eula ?

https://rimworldgame.com/eula/
Ah it's a pretty standard EULA. If you wanna complain go read the absurd Take-Two EULA or Sonys/Playstations.