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Face the darkness in Moros Protocol, a pixel-painted sci-fi FPS roguelite – coming soon on GOG!

Set in a haunting, low-poly world with crunchy pixel textures, this game blends fast-paced combat of classic '90s and early 2000s FPS games, the unpredictability of genre-defining roguelites, and the challenge of Souls-like boss fights. Battle relentless enemies and towering nightmares in a brutal test of skill and willpower. With procedurally generated levels, evolving threats, and intense action, survival is never guaranteed.

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viperfdl: I'll try:
The level are randomly generated in which rooms are connected with corridors, like e.g. in Ziggurat. Between levels you decide in this diagram - see last screenshot on the game page - where to go next. Both things put me off. There are barrier that damage you when you destroy them and behind some of them are secrets. Health pickups fill a meter that when full can be used to replenish your health but not to the max. And that health pickups are rather dropped seldom.
You start your first runs only with a sword and have to find guns in the levels but you can unlock guns in the upgrade tree later. You seem to only be able to carry three weapons at once.
Sounds a bit like Telegitch, had charming potential but was often bogged down by the issue of item starvation.
Definitely my type of game.