Syphon72: You suggest having a good formation to ensure your other brothers recover from another brother's missed attack? Like having a couple of less experienced brothers absorb the damage likely to hit them, while the more experienced, heavily equipped brother does most of the killing?,
What's yours opinion on how many ranges units I should have at start. I don't hate the game but man I get my shit kick in fast playing.
A good formation varies a bit from battle to battle, that's why I mentioned preparation as very important. For dealing with "mindless" enemies, the ones that charge into your formation blindly, like Widergangers (zombies) or Nachzerers (ghouls aka. nachos) a few bros equiped with spears, using spearwall to control the field, will make the fights much more manageable. A battle against 20+ Orcs Warriors usually demands a circular formation or your bros will get pushed and isolated.
The game has a bit of a barrier to newcomers because not only the game is more fun when you know your way around it, the hardest part is actually the beginning of the campaing. A few fast tips for the non-initiated:
*buy many bros. They are not heroes, some will die and having 8 bros makes initial fights much easier than having 4. The enemy composition scale your your party number and levels but still easier with more bros.
*Only accept contracts with very low value, no matter the number of skulls (starts/dificulty) is. For the first few days only do fights with less than 300$ reward.
*avoid caravan escort contracts because they are too unpredictable. You can make a easy 1000/2000 without a fight but your team can be wiped for a sad 200$ contract.
*defense rules in this game (mostly), having shields help on the first days but once you get confortable, ditch them as using them reduce the damage output.
*use spears. They have a bonus chance to hit of +20%, even if they do less damage being able to hit for less its better than no hit.
*try to surround enemies and avoid being surrunded yourself. Surround have a bonus hit chance +5% per head (10% in some cases), seems not like much but being surrounded by 4 enemies is a good way to say goodbye to the bro. I usually left good defense bros or unimportant/meat/fodder bros at the corners.
Now some more less obvious but important that I wish I knew at the start:
*use polearms (2 title reach weapons) as fast as you can and put them in the backline. They will make the fights much more manageable.
*as soon as the bros have decent armor, say more than 75 durability, tansition to using no shileds (on most fights) and 2 handed weapons. on later stages of the game no one will be using shields nor 1 handed weapons except some very specialized builds, and the reason is that 2h is way superior.
*outside of some special builds, when level up the first points will be attack, defense and health and the first perks will be colossus, steel brow and a choice between dodge (high initiative), nine-lives and gifted. Once the 2/3 first perks are in, brows are so much tanky.
*If you happen to came across a doable encampment, do it outside of city contracts. Doing contracts remove any chance of droping famed gear unless the contract is 3 skull dificulty, wich at the start no way one can do (mostly). Hunting famed/legendary gear is 90% of the gameplay, and having a good weapon at the start, will make it almost trivial. The encampments get a dificulty bump by day 15.
*stay da heck away from the human southern enemies (blazing desert dlc) after day 30, since they gain the dodge perk.
*farm equipment from enemies. Armor drop chance is proportional to the durability when the battle ends, the best way to ensure the enemy armor stays untouched is to use knifes, they have a secondary attack that bypass all armor and can be carried in the pocket (secondary inventory slot). Best used when there's a single fleeing enemy left and you can surround it with 6 bros puncture him.
Syphon72: What's yours opinion on how many ranges units I should have at start. I don't hate the game but man I get my shit kick in fast playing.
I usually use none at all or if playing a origin wich might give me a decent ranged starting bro (like the standard origin), equip him with throwing spears or axes because with bow/crossbow they will hit nothing. If I find a good one, I give him a polearm and keep level it focusing on ranged attributes until he can hit a target once in a while.
Throwing stuff is usually superior to ranged bow/crossbow. Later on I might have a dedicated archer but usually after level 6 or 7.
Note that I stated that depends on the origin. I might add that Battle Brothers is best experienced with all the DLC's, although is somewhat expensive. Half of the fun cames from stuff that's only present in the DLC's, like several origins to choose from (base game only has 2), champions wich drop famed gear, fencing sword, sword lance (2 tile range and 3 tile hit), polehammer and polemace (2 tile range), legendary locations, like the Monolith or Library and northern enemies, like the "chosen".