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Title: KAPIA
Genre: Adventure
Demo: KAPIA demo
Hooray! I'm been vaguely aware of this one for quite a while. Glad to see it has come here and not just stuck as Steam only like so many other games.
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2for2team: I didn't know that and I've written to our super awesome curator team that helps us setup :-) So, I bet that the magic orange is on the way!
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PainOfSalvation: I've already notified the GOG Staff few hours ago but it'll probably have to wait until tomorrow. Glad to see KAPIA here, i'm also big fan of point & click adventures. :)
Thank you! <3 Yes, I am sure that we will have it tomorrow. I sign everything anyway, so it really isn't a problem. XD
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Swissy88: Cool that you got it here, hope the OST arrives as well 8)
<3 I will work on it!
Anna (developer)
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ettac orrazib si eman ym: Hooray! I'm been vaguely aware of this one for quite a while. Glad to see it has come here and not just stuck as Steam only like so many other games.
I am so happy to hear that you've heard about KAPIA! For me, it means that my marketing efforts didn't vanish into a thin air. Honestly, it is very nice to hear a feedback like this.
Anna (developer)
Post edited January 13, 2022 by 2for2team
It seems like an interesting game, based on the impression gained playing the demo. I like the idea and story so far, nice art, and even performance isn't that bad. It's either the character animation that could still use a little tweaking, moving around it seems like there is stuttering, not very bad mind you, or an exclusive full-screen mode plus graphics settings and probably a v-sync option. Though, for a Unity game, it runs surprisingly well, so, if the full release is going to be like this, it will be on my to-buy list.

I would also like to add that active camera control should help getting around better. It is a bit difficult to get around rooms when searching for something. For instance finding the key would have been easier, if the camera could be rotated when my character does. It also adds to the experience to be able to take a look around, instead of having to find a good position where the camera shows you intereactable set-items.
Post edited January 14, 2022 by Mori_Yuki
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2for2team: I am so happy to hear that you've heard about KAPIA! For me, it means that my marketing efforts didn't vanish into a thin air. Honestly, it is very nice to hear a feedback like this.
Anna (developer)
I've been seeing previews and updates on the point and click Facebook groups I'm in.
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Mori_Yuki: It seems like an interesting game, based on the impression gained playing the demo. I like the idea and story so far, nice art, and even performance isn't that bad. It's either the character animation that could still use a little tweaking, moving around it seems like there is stuttering, not very bad mind you, or an exclusive full-screen mode plus graphics settings and probably a v-sync option. Though, for a Unity game, it runs surprisingly well, so, if the full release is going to be like this, it will be on my to-buy list.

I would also like to add that active camera control should help getting around better. It is a bit difficult to get around rooms when searching for something. For instance finding the key would have been easier, if the camera could be rotated when my character does. It also adds to the experience to be able to take a look around, instead of having to find a good position where the camera shows you intereactable set-items.
Thank you for trying the demo :-) Yes, the whole game will keep this quality. Actually, the game gets better as levels progress. Especially after level 3, in my opinion.
I understand your demand of interactive camera movement. Unforetunately, we won't be able to implement it at this stage, but I can recommend using Tab to highlight items if you are using mouse/keyboard to navigate.
Or, alternatively play on the controller, if that's an option.
I am super happy that you liked the story and art, please let me know how the whole game goes for you if you decide to play it <3
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2for2team: I am so happy to hear that you've heard about KAPIA! For me, it means that my marketing efforts didn't vanish into a thin air. Honestly, it is very nice to hear a feedback like this.
Anna (developer)
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ettac orrazib si eman ym: I've been seeing previews and updates on the point and click Facebook groups I'm in.
Yes, that's me :-) I post quite a bit on Facebook.
Post edited January 14, 2022 by 2for2team
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2for2team: Thank you for trying the demo :-) Yes, the whole game will keep this quality. Actually, the game gets better as levels progress. Especially after level 3, in my opinion.
I understand your demand of interactive camera movement. Unforetunately, we won't be able to implement it at this stage, but I can recommend using Tab to highlight items if you are using mouse/keyboard to navigate.
Or, alternatively play on the controller, if that's an option.
I am super happy that you liked the story and art, please let me know how the whole game goes for you if you decide to play it <3
Thanks for taking the time to reply. I trust your word there and i really look forward to its release. Despite your using Unity instead of UE, which this game just screams for! *scnr*) :-)

The problem isn't so much that items are particularly difficult to discover. That's why there was no need for me to use the highlight function. It's more about the camera and what part of a scene (close-up) and relative to my character it displays. So, while it should have been easy to see the keys, they are more or less visible, it took several tries to approach the other character until i could snatch it. That's why i added the suggestion for the camera. Tweaking the existing cameras, for instance if they zoom out and hover above the character so that each item at a 45~80° angle becomes visible, could also help.

Moving around works really well with the mouse as input device. Another point that for me clearly speaks in favor of your game. I usually hate to have to rely on a controller on a PC, just because a developer doesn't care to optimize or implement controls for keyboard and mouse or either of the two. If both work equally well and it's an option, than that is fine for me.
Post edited January 14, 2022 by Mori_Yuki
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2for2team: Thank you for trying the demo :-) Yes, the whole game will keep this quality. Actually, the game gets better as levels progress. Especially after level 3, in my opinion.
I understand your demand of interactive camera movement. Unforetunately, we won't be able to implement it at this stage, but I can recommend using Tab to highlight items if you are using mouse/keyboard to navigate.
Or, alternatively play on the controller, if that's an option.
I am super happy that you liked the story and art, please let me know how the whole game goes for you if you decide to play it <3
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Mori_Yuki: Thanks for taking the time to reply. I trust your word there and i really look forward to its release. Despite your using Unity instead of UE, which this game just screams for! *scnr*) :-)

The problem isn't so much that items are particularly difficult to discover. That's why there was no need for me to use the highlight function. It's more about the camera and what part of a scene (close-up) and relative to my character it displays. So, while it should have been easy to see the keys, they are more or less visible, it took several tries to approach the other character until i could snatch it. That's why i added the suggestion for the camera. Tweaking the existing cameras, for instance if they zoom out and hover above the character so that each item at a 45~80° angle becomes visible, could also help.

Moving around works really well with the mouse as input device. Another point that for me clearly speaks in favor of your game. I usually hate to have to rely on a controller on a PC, just because a developer doesn't care to optimize or implement controls for keyboard and mouse or either of the two. If both work equally well and it's an option, than that is fine for me.
Thank you for your kind words and for your suggestions. :-) Hearing feedback really helps us grow profesionally. Especially when it is a well thoughout feedback like yours.