fortune_p_dawg: because that's probably what it was developed and tested on.
in reality it's minimum requirements are probably much less. ive found that this is the case with many indie titles.
Maxvorstadt: They tested it on a C 64 and say it needs a GTX 980? Weird logic, but that`s Indie gaming. :-D
If this is not a GOG typo or bug ... then it is at least funny to read:
Indy developer: ( Googled)
How much do indie game developers make?
The average annual salary for a solo indie game-maker in $11,812, down a whopping 4% from last year. But if you were part of a crew of indies, things were better with an average of $50,833. Programmers earn the most cash, pulling down an average of $93,251 a year.Jul 22, 2014
Thats a decent income allowing to buy a good ( quite expensive) GPU and PC
i always thought they had to do with less and usually could not afford a high end PC, seems they can, many times hardware is bundled and quite cheap, so many Indy games can have quite high min requirements.
Googled result
What qualifies as an indie game?
An independent video game, or an indie game, is a video game that is often created without the financial support of a publisher, although some games funded by a publisher are still considered "indie". Indie games often focus on innovation and rely on digital distribution.
In the good old days many devs from certain regions made good games, affordable games and ran on a low system
( polish/russian games and more in that region of poor developers) seems these good days are gone ‘︿’ which is bad and very sad cause i was able to aquire a nice number of games in retailshops (of which are only a few left, all turned internet online to order the games ( i prefer a real shop whee i can see the games)
Anyway guess we have to do with games that are called indy or casual, but need a pretty high requirement, many times the games look like they could run on a p3.
Googled:
When did the Pentium 3 come out?
The second version, codenamed Coppermine (Intel product code: 80526), was released on October 25, 1999, running at 500, 533, 550, 600, 650, 667, 700, and 733 MHz. From December 1999 to May 2000, Intel released Pentium IIIs running at speeds of 750, 800, 850, 866, 900, 933 and 1000 MHz (1 GHz)
Anyway i still miss really good games, games that stood out in the games crowd, not the 30 in a dozen.
Engines used: today i see games with graphics that look like LEGO, straw, fruit and veggies , graphics looking like Adobe Flash/illustrator, also Voxels, and more new graphics types are used by the thousands.