mqstout: "fast-paced turn-based combat"
Oh look, someone else using that oxymoronic phrase again.
Also, "horror" is questionable. Maybe horror-inspired and gore-filled, but an important part of horror is usually that you can't fight back.
That said -- looks like it might be a fine game in the end. Just oddly described.
Or someone is just being extremely narrow-minded again.
Turn-based games can be fast-paced, it depends completely on what you mean by ‘fast-paced.’ It can simply mean that each turn takes very little time, so even though time is stopped during decisions, the battle as a whole can move very quickly. A timer system can also be built into the turn-based mechanics, and so on,
Edit: I just thought of a good example: chess. Chess is turn-based, but there are several different timed variations. Classic chess, for instance, is not fast-paced at all, it’s very slow, with players having 60+ minutes each. But a game of bullet chess is extremely fast-paced, with players having only 3 minutes each. The rules are the same, both are turn-based, but one is slow and the other is fast-paced.
What you describe as ‘not fighting back’ is usually called "survival horror", which is a sub-genre of horror games, which limits what the player can do (it is not only limiting the ability to fight, but can also also limit visibility, limit resources and so on). The most widely used definition of a broader ‘horror’ moniker in games is that it is a genre designed to evoke fear, anxiety, or dread in the player. This can be done through many different means, for example narrative tension, atmospheric tension, visual design, specific gameplay mechanics, and so on. So to classify something as a horror game, you need to look at the emotions it is trying to evoke.
( footnote in the edits: If you do not know what bullet chess is, here is an example -
https://www.youtube.com/watch?v=OUBRu7zjD-g )