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LURKS WITHIN WALLS is a tense survival horror game that combines modern dungeon-crawling RPG with fast-paced turn-based combat – and it’s coming soon on GOG!

A building under quarantine. Residents isolated. Those who failed to isolate themselves now stagger through the corridors, contaminated. But it's not just the infected residents, the darkness conceals other anomalies. It feels like the building itself is alive.

Wishlist it now!
"fast-paced turn-based combat"

Oh look, someone else using that oxymoronic phrase again.

Also, "horror" is questionable. Maybe horror-inspired and gore-filled, but an important part of horror is usually that you can't fight back.

That said -- looks like it might be a fine game in the end. Just oddly described.
Post edited 15 hours ago by mqstout
Looks somewhat interesting, depending on the developer's design choices.

Any information about what save scheme will be used? Save anytime anywhere? Checkpoints? Save points? Resource-gated save points? Manual only? Autosave only? Etc.
That's a great name for an Argonian, but I'm also going to call doubt on the horror themes, too.

It also sounds like a surrogate (derogatory) version of Look Outside. https://www.gog.com/dreamlist/game/look-outside

Cmon, GOG. Quit fumbling the bag.
Extreme chromatic aberration - I guess we play as some drone, equipped with a very very very cheap camera lens?
Just tiresome with this stupid effect added to games for no reason.
high rated
Why are the comments in most release threads always so miserable and overly negative.

It looks like an interesting and somewhat unique setting for this genre.
Post edited 14 hours ago by Dark_Odyssey1
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Dark_Odyssey1: Why are the comments in most release threads always so miserable and overly negative.

It looks like an interesting and somewhat unique setting for this genre.
+1, that's gogite community for you. :p

Tried the demo some time ago, really interesting, wait and see.
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mqstout: "fast-paced turn-based combat"

Oh look, someone else using that oxymoronic phrase again.

Also, "horror" is questionable. Maybe horror-inspired and gore-filled, but an important part of horror is usually that you can't fight back.

That said -- looks like it might be a fine game in the end. Just oddly described.
Or someone is just being extremely narrow-minded again.

Turn-based games can be fast-paced, it depends completely on what you mean by ‘fast-paced.’ It can simply mean that each turn takes very little time, so even though time is stopped during decisions, the battle as a whole can move very quickly. A timer system can also be built into the turn-based mechanics, and so on,

Edit: I just thought of a good example: chess. Chess is turn-based, but there are several different timed variations. Classic chess, for instance, is not fast-paced at all, it’s very slow, with players having 60+ minutes each. But a game of bullet chess is extremely fast-paced, with players having only 3 minutes each. The rules are the same, both are turn-based, but one is slow and the other is fast-paced.

What you describe as ‘not fighting back’ is usually called "survival horror", which is a sub-genre of horror games, which limits what the player can do (it is not only limiting the ability to fight, but can also also limit visibility, limit resources and so on). The most widely used definition of a broader ‘horror’ moniker in games is that it is a genre designed to evoke fear, anxiety, or dread in the player. This can be done through many different means, for example narrative tension, atmospheric tension, visual design, specific gameplay mechanics, and so on. So to classify something as a horror game, you need to look at the emotions it is trying to evoke.

( footnote in the edits: If you do not know what bullet chess is, here is an example - https://www.youtube.com/watch?v=OUBRu7zjD-g )
Post edited 14 hours ago by amok
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Dark_Odyssey1: It looks like an interesting and somewhat unique setting for this genre.
+1
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dnovraD: That's a great name for an Argonian, but I'm also going to call doubt on the horror themes, too.

It also sounds like a surrogate (derogatory) version of Look Outside. https://www.gog.com/dreamlist/game/look-outside

Cmon, GOG. Quit fumbling the bag.
The dev doesn't seem to want it there and likely hasn't submitted. The game is natively DRM-Free on Steam. Just buy it there and pull the folder out of commonapps, then you can turn Steam off and play with no DRM. There's a lot of devs like this. For example 20xx and 30xx are the same way. Natively DRM-Free and can be played offline or without the Steam client. The dev just doesn't want to submit them. Talked to him personally about it. Can you really blame devs for not putting their games on DRM-Free stores when their games are DRM-Free on Steam?
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TheGrimLord: Wow, nothing!
That'd be great, but why would I even be asking for the game here if I could "just buy it on the competing store"???

Don't you think there's a slight reason I've asked rather strongly for these games that are "DRM free"?

Like yeah, I can watch Computer Chronicles on Youtube for free, but it'd be nice to own a boxset.

And yeah, I could scratch the itch by going somewhere else. I'm well aware. It's how I got Noita.

And yeah, I know GOG can be annoying for indies due to manual invoices (unless that changed).
"Fast-Paced Turn-Based Combat" lol


Still, looks interesting. This is a solid maybe.
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yogsloth: "Fast-Paced Turn-Based Combat" lol

Still, looks interesting. This is a solid maybe.
https://www.gog.com/forum/general/coming_soon_blurks_within_wallsb_31c14/post8

https://www.youtube.com/watch?v=OUBRu7zjD-g&t=36s
Post edited 8 hours ago by amok
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mqstout: "fast-paced turn-based combat"

Oh look, someone else using that oxymoronic phrase again.
It's a huge misconception that turn-based games can't be fast paced.

Some of the Dragon Quest remakes (the DS ones, for example) are quite fast paced; once you enter your commands, the rounds play out quickly, and the number of enemies per encounter is relatively reasonable.

Traditional roguelikes are also both turn-based and fast paced, except that the pace slows drastically in what I would call "moments of terror" or "roguelike panic". When you're just walking or fighting non-problem enemies, the game plays quickly; it only slows down when you get to the point where this turn could be your last, and you're scrambling, searching your inventory in the hopes that you have something that will get you out of this mess.

There's other things that can affect pacing, like the length and encounter frequency in dungeons, how fast the growth system is, how long-winded the cutscenes (if present) are, and so on. I could describe SaGa 1 as fast-paced by these metrics, for example.
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dnovraD: That's a great name for an Argonian, but I'm also going to call doubt on the horror themes, too.

It also sounds like a surrogate (derogatory) version of Look Outside. https://www.gog.com/dreamlist/game/look-outside

Cmon, GOG. Quit fumbling the bag.
Huh, it's a single-player Devolver game. I don't think it's GOG's fault, but it is strange it's not here, though I suppose we haven't been getting much from Devolver recently anyway, have we?
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mqstout: Also, "horror" is questionable. Maybe horror-inspired and gore-filled, but an important part of horror is usually that you can't fight back.
edit: oh, the GOG post even says "survival horror".

Is that for a flat-out "horror" game? Because of course with "survival-horror" you can fight back, it's just challenging or better to avoid. I agree about "horror-inspired" though, like an "action-horror" game is gonna be a a horror-themed action game, with horrifying monsters and themes.
Post edited 3 hours ago by tfishell