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For those that don't know this is a first, since until now cracking groups have only managed to work around the DRM, not entirely remove it. Amazing work by CODEX(reddit link)!

And now some proof that DRM totally doesn't impact performance, video by Overload Gaming on youtube.
Post edited December 09, 2019 by MadalinStroe
Good on them, but the danger is all new future games being made will need internet access (permanently) during play and that is the bad news and then I'll go back to consoles.
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"Practise makes perfect". :-) "Denuvo doesn't cause performance loss" has been the denialist cry from those who want to play the latest AAA games but don't want to hear from others that they're paying $60 for a second class experience and ironically punished for not stealing. Virtualization aside, the very nature of "obfuscation" part of the Denuvo means it pads out critical code with literal junk instructions designed to make it difficult to reverse engineer (169MB vs 76MB .exe sizes speaks for itself). Unless they've found a way to break the laws of physics, each instruction spent not on the game obviously means one less available for the game.

The startup times for Assassin's Creed Origins (114s Denuvo vs 29s cracked) are insulting, and this is a "good" implementation. A bad one is where Denuvo actually gets wrapped around render code and fps constantly tanks into single-digits in-game. I remember someone posted the crack notes that showed even simple point & clicks like Syberia 3 went from taking +45s startup time to 7s, whilst RIME was triggering the DRM 10-30x per second (which added up to over 2 million DRM triggers over 30mins). This also doesn't just affect startup times but level loads and save / loads too.

As for Ubisoft (one of the persistent worst offenders of multi-layering Denuvo + VMProtect), the last Ubisoft game I bought was Far Cry 1, and these "Modern Ubisoft Experiences" are so intelligence insulting I don't even pirate their games. If they want me as a customer, they need to ditch this cr*p as clearly CEO's Yves Guillemot famous claim of "95% of PC gamers are thieves" has hardly translated into a 20x increase in sales for their uncrackable games vs their cracked ones...
Post edited December 09, 2019 by AB2012
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Tauto: Good on them, but the danger is all new future games being made will need internet access (permanently) during play and that is the bad news and then I'll go back to consoles.
Nintendo maybe, both Sony and MS are focusing on a streaming future. Both consoles are likely going to have heavy streaming integration and Xbox is already selling digital only consoles. Won't be next-gen but it's likely just a matter of time
No real surprises there.

So let’s have a little competition shall we. In units of distance, how much of a FCK do we think Ubisoft give?
My answer, couldn’t give a FCK to the nearest light year=1.2 trillion. In fact they are probably already scrabbling to wrap denuvo in another drm which is online streaming only right now.

The real problem are those who continue to finance this, if they stopped, so would this practice. But they won’t. So it’s all irrelevant.
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Tauto: Good on them, but the danger is all new future games being made will need internet access (permanently) during play and that is the bad news and then I'll go back to consoles.
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Pheace: Nintendo maybe, both Sony and MS are focusing on a streaming future. Both consoles are likely going to have heavy streaming integration and Xbox is already selling digital only consoles. Won't be next-gen but it's likely just a matter of time
Oh well, such is life. I have a number of pc's that can be excavated and have slight repairs, with heaps of games still on them so.....back to the drawing board and stuff the internet:)
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MadalinStroe: For those that don't know this is a first, since until now cracking groups have only managed to work around the DRM, not entirely remove it. Amazing work by CODEX(reddit link)!

And now some proof that DRM totally doesn't impact performance, video by Overload Gaming on youtube.
Nice video but should have used actual gameplay instead of benchmarks, wich may or may not impact more the performance. Later on the vid there's a statement that there is more DRM calls tied with player movement.
The system used is a Ryzen 16 thread CPU wich have some margin, try the same with a i5 9400/Ryzen 3600...

Talking specifically about Assassins Creed wich is probably the most notorious case.
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Dark_art_: Nice video but should have used actual gameplay instead of benchmarks, wich may or may not impact more the performance. Later on the vid there's a statement that there is more DRM calls tied with player movement.
The system used is a Ryzen 16 thread CPU wich have some margin, try the same with a i5 9400/Ryzen 3600...

Talking specifically about Assassins Creed wich is probably the most notorious case.
It's not my video, google assumed I might find the video interesting, and this time they got it right. I only made a thread here, because I believe this is something that deserves to have a little more recognition.
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MadalinStroe: It's not my video, google assumed I might find the video interesting, and this time they got it right. I only made a thread here, because I believe this is something that deserves to have a little more recognition.
It did recomend to me as well :D
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So that lasted 2 years, a very successful DRM scheme then.

So, thanks to groups like this, onward to the next level of even more intrusive DRM.
Denuvo is just a plan to discourage people from owning games so in the future it would be easier for them to jump to streaming or other Netflix-inspired gaming services.

It would be stupid conspiracy theory if not for the fact that it makes more sense, cause... why punish legit customers in the first place?

Sincerely - legit customer and victim of StarForce DRM.
Post edited December 09, 2019 by SpecShadow
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AB2012: whilst RIME was triggering the DRM 10-30x per second (which added up to over 2 million DRM triggers over 30mins). This also doesn't just affect startup times but level loads and save / loads too.
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Not to argue against you, but math does not compute. 30x per second for 30 min = AT MOST 54000 calls in 30 min, not 2,000,000. That's 0.027% of the claimed amount there. T
Post edited December 09, 2019 by paladin181
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paladin181: Not to argue against you, but math does not compute. 30x per second for 30 min = AT MOST 54000 calls in 30 min, not 2,000,000. That's 0.027% of the claimed amount there. T
I should have said it "ended" up, ie, the rate at which triggers were called also seemed to increase.
Post edited December 09, 2019 by AB2012
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amok: So that lasted 2 years, a very successful DRM scheme then.
Denuvo has been very successful at stopping piracy for a long period on a good number of games; this success hasn't translated into improved sales though. It just costs the publishers more money, reduces sales by deterring potential buyers like myself and others who refuse to accept DRM (and those who are less completely opposed to DRM but refuse anything more than Steam or whatever), and fucks over those who do actually buy their game.

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amok: So, thanks to groups like this, onward to the next level of even more intrusive DRM.
"Good". Maybe next time more people will reject it rather than just bend over.
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amok: So, thanks to groups like this, onward to the next level of even more intrusive DRM.
That’s unfair, you wouldn’t blame prisons for people wanting to escape. The problem here lies in one specific place, and one alone, those people which keep paying for it. Same goes for telly, which is now being broken out into multiple streaming services etc. Whilst consumers tolerate it, it will be done. Stadia and streaming will be the future if consumers buy into it.