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This may be a silly question, but is there a way to make Cloud Saves a feature for all the games in the library?

I know the save folder and save mechanism for each game is different, but maybe there could be a way to circumvent that. Maybe sync a specific folder in each game folder, the same as someone can define a specific executable for the Play button. As I said, it may be a stupid question, but... just asking :).
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-TIAMAT-: This may be a silly question, but is there a way to make Cloud Saves a feature for all the games in the library?
Because not all games support it, and some never will, I highly recommend Ludusavi for the job. It is available for Windows and Linux, supports all major game stores, various cloud services such as Google and Dropbox, and it isn't difficult to set up.
Post edited January 08, 2024 by Mori_Yuki
Years ago I emailed GOG support about some games that don't have Cloud Saves and I requested for GOG staff to add Cloud Saves to those games.

In GOG's reply, they said to me something like: they would love for every game on GOG to have Cloud Saves, but it's complicated to do, and they can't do it themselves, and they need the devs of the games to do it.

So based on that, I am sure the answer to your question, OP, is that no, there is no possible way that GOG customers are going to be able to add Cloud Saves to GOG games that don't have them.
GOG's cloud saves space is so absurdly tiny that it'd basically be worthless to extend support for any game with a save larger than picture attachments on this forum.
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-TIAMAT-: This may be a silly question, but is there a way to make Cloud Saves a feature for all the games in the library?
I am guessing you really meant the following -

Cloud Saves in Galaxy as an overall feature

As there is no Cloud Saves for games installed via the Offline Installers where Galaxy isn't being used ... unless a game itself connects online to do cloud saves somewhere. That last bit would make many of us gamers here unhappy, as we would not want the game automatically talking home.

Anyway, aside from that, what the other members above have said.

And of course, whether using Galaxy or not, you could setup something yourself with one or more of the cloud services out there (i.e. Google Drive, Dropbox, One Drive, etc). You'd need to know what you were doing though, and have enough storage space.
There's the flip side that GOG management has made the godawful decision to exclude games that have their own built-in cloud save feature (always with a client and external account required!) specifically excluded from Galaxy cloud saves.

It's an expletive stupid thing that they've decided to do that and there are a few games that way.

Otherwise, Galaxy's cloud saves are basically "Game tells GOG where/what the save files are and it checks those files for changes after game was played". AKA, local file scan and then sync. That means it's local-files-first, and overall a much better way of doing it over and Steam's special requirements.
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Darvond: GOG's cloud saves space is so absurdly tiny that it'd basically be worthless to extend support for any game with a save larger than picture attachments on this forum.
This is also true. I can have about a dozen saves (so basically one full set of autosaves) in Old World before I'm full. Frostpunk fills it up quickly if you do any incremental saving.
Post edited January 08, 2024 by mqstout
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mqstout: There's the flip side that GOG management has made the godawful decision to exclude games that have their own built-in cloud save feature (always with a client and external account required!) specifically excluded from Galaxy cloud saves.

It's an expletive stupid thing that they've decided to do that and there are a few games that way.
Yup, and this problem also causes games that suffer from it to have no Cloud Saves at all - even though they used to have external-to-GOG Cloud Saves - when the non-GOG external servers are shut down by the makers of the game.

That happened with the GOG game "The Incredible Adventures of Van Helsing: Final Cut." It used to have external Cloud Saves, but now, instead of having Galaxy Cloud Saves (like it should do), it has no Cloud Saves at all any more.
Thank you, guys, for answers.

I'll see if there's and easy way to use cloud services (like OneDrive) to backup the save files (other than the obvious syncing each file to cloud).

I was thinking of something similar for GOG Galaxy, the difference being that the user would be able to select the Save folder for each game to sync with Galaxy cloud saves. This way you wouldn't have to manually copy/paste files from OneDrive (or similar) to each game save folder.
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-TIAMAT-: I'll see if there's and easy way to use cloud services (like OneDrive) to backup the save files (other than the obvious syncing each file to cloud).
Try GameSave Manager.
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-TIAMAT-: This may be a silly question, but is there a way to make Cloud Saves a feature for all the games in the library?
As much as I'd love to be able to do this, sadly it's not up to GOG. The devs has to play a part too, and many of them probably won't even bother. It's also the reason why many games, usually older ones, on Steam and GOG has no cloud saving. Some on GOG has cloud saving but not on Steam though, like Thief 1-2.
Post edited February 05, 2024 by kenadrian
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-TIAMAT-: This may be a silly question, but is there a way to make Cloud Saves a feature for all the games in the library?
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Timboli: I am guessing you really meant the following -

Cloud Saves in Galaxy as an overall feature

As there is no Cloud Saves for games installed via the Offline Installers where Galaxy isn't being used ... unless a game itself connects online to do cloud saves somewhere. That last bit would make many of us gamers here unhappy, as we would not want the game automatically talking home.

Anyway, aside from that, what the other members above have said.

And of course, whether using Galaxy or not, you could setup something yourself with one or more of the cloud services out there (i.e. Google Drive, Dropbox, One Drive, etc). You'd need to know what you were doing though, and have enough storage space.
Is there no way to make games manually added via offline installers (and that have GOG cloud storage support) sync with the cloud save? :(
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__THT__: Is there no way to make games manually added via offline installers (and that have GOG cloud storage support) sync with the cloud save? :(
Hi, welcome to a year later. If you're using Galaxy, you can add a game to it though mutters a shrugging statement, and if the game has the required DLLs, it'll start doing the cloud sync thing.