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if GOG won't take it, consider talking to the Zoom-Platform guys
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Darvond: I should probably mention that emoji, when inserted, tend to have the effect of cutting off/out a post, because GOG's forums aren't designed to handle extended unicode entries.
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kohlrak: I'd love to know how people can screw this up when you should only be looking for things like null...
First I'll throw down some : 🜔 🧂

This is also why ampersands get messed up because they get converted to #amp; rather than you know, just a regular symbol.

Well, I have to assume it has to do with the XML conversion that gets done, since that's what GOG is using. So allow me to throw down some salt and do an experiment:
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kohlrak: I'd love to know how people can screw this up when you should only be looking for things like null...
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Darvond: First I'll throw down some :
Yep. You was right. Hell, i thought we got over that years ago. That's pretty low.... Just base64_encode(htmspecialchars())
Post edited June 04, 2021 by kohlrak
؜
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Darvond: First I'll throw down some :
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kohlrak: Yep. You was right. Hell, i thought we got over that years ago. That's pretty low.... Just base64_encode(htmspecialchars())
Wow, it even ate the alchemist symbol. I wonder where on the codepages it starts to eat things? I wonder if it'll eat nonprintables? Or if I could slam things into RTL mode?
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Post edited June 04, 2021 by Darvond
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Darvond: ؜
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kohlrak: Yep. You was right. Hell, i thought we got over that years ago. That's pretty low.... Just base64_encode(htmspecialchars())
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Darvond: Wow, it even ate the alchemist symbol. I wonder where on the codepages it starts to eat things? I wonder if it'll eat nonprintables? Or if I could slam things into RTL mode?
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I'm going to guess it's on a byte boundary. IIRC, it was presumed the UTF8 standard would never go above 4 bytes.
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Darvond: ؜
Wow, it even ate the alchemist symbol. I wonder where on the codepages it starts to eat things? I wonder if it'll eat nonprintables? Or if I could slam things into RTL mode?
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kohlrak: I'm going to guess it's on a byte boundary. IIRC, it was presumed the UTF8 standard would never go above 4 bytes.
Yeah, I tried. Didn't work.
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kohlrak: I'm going to guess it's on a byte boundary. IIRC, it was presumed the UTF8 standard would never go above 4 bytes.
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Darvond: Yeah, I tried. Didn't work.
And this is why i do the routine i stated above. html special chars prevents hijacking, and UTF8 will sanitze the rest for your DB. If you need to do more processing for things like quotes and such, do that but focus on characters you know and don't assume size of characters. This'll all end up extended into oblivion, anyway, just like Wirth's Law.
August 2021 Dev Update
September 2021 Dev Update

Closed Beta Reveal Trailer
14 Minutes of Gameplay
After the gameplay, looks promising. Interested in the final product.
I feel it never bodes that well for us GOG/DRM-free only customers when we basically have to beg to get games here. Seems to me it's like a readymade excuse to abandon us after release. Although, this is perhaps not as a strong argument as it used to be, since I am still waiting for assurance that our purchased games won't be "improved" with "innovative" new updates that require online connections to access our content....until getting some clarity on this, I wouldn't be rushing to download an update regardless so I will happily lag behind Galaxy and Scheme versions in that case.
October 2021 Dev Update
Official Closed Beta 2 Reveal Trailer
Looks interesting. We need it on GOG!
It's definitely better than most of titles released here recently.