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Love for the games is something that connects all of us here. We wanted to celebrate that bond and asked you this week about what games you fell in love with and why. As promised, we share some of the answers from our community members, so they can inspire others to live those awesome moments for themselves!



Broken Sword
By: @RaivokasMagma

First Broken Sword game. 2011, I was new to GOG and I had just got into point and click adventures. I was looking for some classics and it caught my eye. I booted the game and it was such a magical journey. Thanks to it, I found some other amazing point and click games.



Planescape: Torment
By: @VexingVision

My first virtual crush was Annah from Planescape. The plucky little thief with a heart of (stolen) gold. Her sacrifice devastated me in that cut-scene leading up to the final fight. "You cannae have him. He's mine." It's the strongest story memory in all my decades of gaming.



AI War 2
By: @Daedalus29

There are many games I like but there are very few games I love, but all of them are related to space: AI War 2, was one of the greatest space sim ever ! I loved everything about it. The original homeworld and homeworld cataclysm (emergence) were also my beloved games for years.



Metal Gear Solid
By: @2M_Gaming

Psycho Mantis fight. My little sister and I searching through a magazine guide to figure out how to beat him. I finished that game with her by my side.



Gothic
By: @TheAudioMan

You land in prison and instead of being declared to be the Chosen One by some generic prophecy you're punched in the face by a gang of inmates. Because you're in prison. #WelcomeToTheColony



The Witcher
By: @Sorinake_Jordan

Experiencing the Continent as Geralt of Rivia in the first Witcher game and taking in all that lore made me fall in love with the franchise. I've played all the games numerous times and I'm really looking forward to more adventures.



Dungeon Keeper
By: DIGELx64

The year is 1997. I am the proud owner of a Super Nintendo Entertainment System and a Nintendo 64. Many of my friends have different kinds of computers and I'm becoming more and more interested in PCs. Strolling through a department store I come across a magazine called PC Games. The magazine features an article about Dungeon Keeper. The screenshots blew me away! I've never seen anything like it before! Also the fact that you play the Evil fighting the Good is new to me. I must have this game! It takes several weeks before I finally get hold of the demo that I have to play at a friend's house because we still don't have a PC at home. Back home I do everything in my power to convince my parents that we should buy a computer. At some point the time has come and I buy Dungeon Keeper with my pocket money. What Bullfrog Productions led by Peter Molyneux has created is nothing short of a masterpiece! I play this game every day: I expand my dungeon, train my creatures and prepare to fight the Lord of the Land. Back in the days I couldn't manage to defeat the Avatar but my time came when I saw that the Gold Edition had been released on GOG so I became evil again, ransacked the land and ultimately defeated the Avatar.



Firework
By: TheEndedSkull

I really loved Firework, by Shiying Studio. Despite normally avoiding horror games, the art style of this one caught my eye and the promise of not having jump scares put me at ease. I don't want to talk about the game too much since I don't want to spoil anything, but the story resonated with me in a special way. Part of what makes Firework so important to me is that it's set in China, a country that personally I've never known much about but that normally when mentioned in modern media doesn't exactly have a positive reputation. Playing this, I felt like I was getting a chance to connect a little bit with a culture that is alien to me. More significantly, it was a good reminder that no matter where you're from, human beings are just human beings. There's a lot of universal common ground to be shared, regardless of cultural background or native language. GOG's devotion to making games from all over the world available to experience and connect with means a lot to me. It's always exciting to see a sale where the theme is that the discounted games are from a specific place. All forms of art are of course capable of connecting people from different cultures, but I think there's something unique about how a game can really put you in someone else's shoes thanks to the interactive nature of it.

As a thank you from us here at GOG, for being a part of this community, and showing your passion for gaming, we prepared a little We Love Games gift pack that includes: wallpapers for computers and phones in different sizes, unique avatars, and sticker-sized assets to print.

The We Love Games pack will be available for the taking only until 21st February 2021, 2 PM UTC.
Dear GOG,
The same as always – please, fix the links :)

Edit:
Fixed now, thanks. Pretty nice wallpapers, I admit!
Post edited February 18, 2022 by ciemnogrodzianin
Huh, so there were some replies to that after all, albeit just that one on the forums. Was wondering what to pick, myself, but thinking I'd go with Bloodlines (other options were Gothic 1/2, maybe mainly 2, but without NotR which makes it too hard, and on GOG it's not available like that, and now I see a Gothic already mentioned anyway; King's Bounty: The Legend, but that's strictly gameplay and to some extent art, no relevant story or characters; Betrayal at Krondor, such a feeling of playing a book, but here only available in a pack and I haven't played Antara to know, plus that I'm not sure I'd still play something like BaK today; or Quest for Glory 2, but that's nostalgia from way back, reassessing today I doubt it'd hold up, and here it's available as a pack and 4 put me off and I abandoned it quickly and never was interested in 5).

But about Bloodlines, such a diamond, full of jagged edges and deeper flaws and with dirt and bits of rock still on it, but large and brilliant and with multicolored streaks that are a wonder when discovered and looked at closely, compared to the polished, painted and scented, and often ever smaller and cut up in ever more pieces, turds that big titles tend to be.
Great atmosphere, good implementation of WoD and a plausible "vampires among mortals" scenario, such an attention to detail, all the little touches everywhere, excellent writing, especially the characters and dialogues, world class voice acting that shines an even brighter spotlight on that and makes the characters stand out even more (and this comes from someone who'd normally prefer to just have the text to read, without voices), all the various ways to play and approach nearly every moment of the game, all the special content for one clan, and the very different way to play for another, music that always aids the atmosphere and sets locations apart and makes them stick in one's mind, the radio... Does it shine for any one playing style? Not at all, but it contains and allows for so many, and either way that's all secondary to the atmosphere and writing and characters.
Could there be an excuse for releasing it as broken as it was? Of course not, but damn it, give people with that sort of vision, creativity and ambition the resources they need to fully realize it, and all the time for it, release it "when it's done", leave the fact that engine and graphics and what not would be outdated by then and focus on the other aspects, that'd be the sort of games we need.
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Cavalary: King's Bounty: The Legend, but that's strictly gameplay and to some extent art, no relevant story or characters
I beat that game a few months ago and did all of the quests and cleared all of the zones to almost 100% completion. I would say that "strictly gameplay" quotation is not an accurate description of the game.

On the contrary: it has many very interesting quests and characters, and a pretty good story too. But all of that is delivered via text words and portrait artwork of the character who is speaking, and not in cutscenes or anything like that.

Definitely it's a lot more than just gameplay only though (although there is certainly tons of gameplay, which consists of exploring & fighting, too).
Post edited February 18, 2022 by Ancient-Red-Dragon
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Cavalary: King's Bounty: The Legend, but that's strictly gameplay and to some extent art, no relevant story or characters
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Ancient-Red-Dragon: I beat that game a few months ago and did all of the quests and cleared all of the zones to almost 100% completion. I would say that "strictly gameplay" quotation is not an accurate description of the game.

On the contrary: it has many very interesting quests and characters, and a pretty good story too. But all of that is delivered via text words and portrait artwork of the character who is speaking, and not in cutscenes or anything like that.

Definitely it's a lot more than just gameplay only though (although there is certainly tons of gameplay, which consists of exploring & fighting, too).
No problems with it just being text for me, but the whole story aspect just struck me as something to keep you going from one fight to the next, of little value on its own. Tastes and all, probably.
Does Metal Gear Solid PC still have that game-breaking bug at the end of the game where you cannot exit the control room and fight Liquid?
Really cool pack of goodies, thanks GOG!
Nice artwork. I wish we had a dark version of the wallpapers though!
Post edited February 18, 2022 by Plumb
So many games but Shenmue on the Dreamcast was one i remember as being amazing at the time.
You could also walk to the arcade in town and play a game within a game on the machine there.

It's hard to comprehend for kids today but way back in the early days ,even way before Shenmue ,it was like watching cartoons come to life and you had control over what happened.
There was nothing like it ,mind-blowing at the time. TV took a back seat ,well ,unless you were playing Pong :)
Post edited February 18, 2022 by headholo
<<<<< as one can see: I like the avatars! :)

I could write about old beloved games of my late teen years and early twenties, instead I call a very fresh love: A top down survival-shooter that makes a lot of things pretty right: Subterrain.
I play this well done smart game a lot these days. Maybe it reflects the isolation feeling of these times we're living in pretty good; ironically "infection" plays also a role. Eventually I'll write a longer review about it.
Post edited February 19, 2022 by gamefood
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Thx. These years, online world (and offline too!!) needs some softening
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GOG.com: we prepared a little We Love Games gift pack that includes: wallpapers for computers and phones in different sizes, unique avatars, and sticker-sized assets to print.

The We Love Games pack will be available for the taking only until 21st February 2021, 2 PM UTC.
That's nice, thanks a lot :)
Post edited February 20, 2022 by goglin
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Hey, what happened to "goodie packs addable to library" ?!
For a store supposedly DRM-free one would think you would not entertain an idea of a planned obsolecence (a pack added to library allows downloads at multiple occasions versus a direct download that may be taken down whenever you please).
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GOG.com: GOG's devotion
I see literal and figurative lack thereof.
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B1tF1ghter: Hey, what happened to "goodie packs addable to library" ?!
For a store supposedly DRM-free one would think you would not entertain an idea of a planned obsolecence (a pack added to library allows downloads at multiple occasions versus a direct download that may be taken down whenever you please).
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GOG.com: GOG's devotion
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B1tF1ghter: I see literal and figurative lack thereof.
Don't be picky. It's not a game update, it's a seasonal grab. It's called *grab* after all
Two titles really stand out in the timeline, Mass Effect and Total War. I hope those can find their way into the gog catalogue someday too ;)