Posted October 17, 2017

drmike
Why yes, I am a Major General
Registered: Jan 2012
From United States

Falci
Friendship is magic. Magic is Heresy!
Registered: Sep 2008
From Brazil
Posted October 17, 2017
While people have already shared opinions very close to mine here (that the CDPR PR statement is empty, void and useless stuff probably aimed at investors), I'd like to add a few comments on work and work environments:
- Wasn't the problem with crunch time not only the fact that it tended to be abusive, it was also never properly paid? (I say this generically of the games industry, not specifically of CDPR)
- I always felt that companies aiming for flat hierarchies completely miss the point of it: to prevent power hungry assholes, who may or may not be incompetent, from having positions of power. It's inevitable that some people will have different responsibilities more akin to leadership and management in any large enough corporate environment. The point is BE a leader, not a bossy asshole. But then, again, I could be wrong here.
- For a market segment concentrating so many great creative talents, it's impressive how few good managers it seems to have. Not that I think good management is easy to come by, by any means, and I've seem great managers commit their share of stupid decisions, but it would be nice to see that they aren't all imbeciles in the games industry.
- As someone who was never part of a labor union nor has ever even considered going on a strike, I've dated a woman who was not only part of a labor union, but very active in it. The point being, changing jobs isn't always as simple as we'd love it to be (and, hey, I have been unemployed for a little over a year now) and fighting for better work conditions is, very often, a necessity, especially in industries where the work condition standard is so fuckin' low as the games industry (which allows itself to have terrible work conditions because it is a dream industry for a lot of young people, so it has the luxury of being able to regularly completely burn out talent, because there's always more coming in). Honestly, the "if you can't take the job, then don't try it, crybaby" mentality is not only completely dumb, it is toxic and works against everyone including those who usually utter said words.
- Wasn't the problem with crunch time not only the fact that it tended to be abusive, it was also never properly paid? (I say this generically of the games industry, not specifically of CDPR)
- I always felt that companies aiming for flat hierarchies completely miss the point of it: to prevent power hungry assholes, who may or may not be incompetent, from having positions of power. It's inevitable that some people will have different responsibilities more akin to leadership and management in any large enough corporate environment. The point is BE a leader, not a bossy asshole. But then, again, I could be wrong here.
- For a market segment concentrating so many great creative talents, it's impressive how few good managers it seems to have. Not that I think good management is easy to come by, by any means, and I've seem great managers commit their share of stupid decisions, but it would be nice to see that they aren't all imbeciles in the games industry.
- As someone who was never part of a labor union nor has ever even considered going on a strike, I've dated a woman who was not only part of a labor union, but very active in it. The point being, changing jobs isn't always as simple as we'd love it to be (and, hey, I have been unemployed for a little over a year now) and fighting for better work conditions is, very often, a necessity, especially in industries where the work condition standard is so fuckin' low as the games industry (which allows itself to have terrible work conditions because it is a dream industry for a lot of young people, so it has the luxury of being able to regularly completely burn out talent, because there's always more coming in). Honestly, the "if you can't take the job, then don't try it, crybaby" mentality is not only completely dumb, it is toxic and works against everyone including those who usually utter said words.

Vainamoinen
🇺🇦 🇺🇦 🇺🇦 🇺🇦
Registered: May 2010
From Germany
Posted October 17, 2017

It just can't be everybody's dream, and particularly in the crunch and final parts of game development, the creatives can go on vacation already while programmers etc. will work into oblivion. So that's not fair. It's just not fair to work yourself to death over someone else's dream. :(
It's the company's money. They can do with it what they want. So if they want to scrap ideas that have already been developed very far, they can do that. But to then issue crunch time because they still want the game delivered on time... yeah.
Post edited October 17, 2017 by Vainamoinen

_ChaosFox_
Zero fox given.
Registered: Nov 2008
From Germany
Posted October 17, 2017




Ancient-Red-Dragon
"Many messages from gamers" = Fake News!
Registered: May 2017
From United States
Posted October 17, 2017
I love how the GOG forum members are always totally honest! LOL! That's very rare. Almost every other forum is filled with fanboy sycophants who will praise anything that the person or company who the forum is about says or does.
I agree that the PR-speak propaganda is very transparent as such. That is not helping them in the minds of critical readers.
On the other hand, some of the criticisms on Glassdoor are ridiculous. One alleged ex-employee there made a comment like: "The game is designed by a few people, and everyone else just follows their orders and doesn't have any input about the design." That's actually great. If they tried to let every employee design the game simultaneously, then they'd never get any work done, and if they did, then the final game product that ships would be a disaster.
I agree that the PR-speak propaganda is very transparent as such. That is not helping them in the minds of critical readers.
On the other hand, some of the criticisms on Glassdoor are ridiculous. One alleged ex-employee there made a comment like: "The game is designed by a few people, and everyone else just follows their orders and doesn't have any input about the design." That's actually great. If they tried to let every employee design the game simultaneously, then they'd never get any work done, and if they did, then the final game product that ships would be a disaster.
Post edited October 17, 2017 by Ancient-Red-Dragon

EquivocalMonkey
Golden Oldies Club
Registered: Oct 2008
From United States
Posted October 17, 2017
This alone is the reason, while this forum has its ups and downs, that I stay even when we go through the ultra low times. The general level of honesty in here is something that I don't see very often in my life, outside of a few select family members.

Falci
Friendship is magic. Magic is Heresy!
Registered: Sep 2008
From Brazil
Posted October 17, 2017


timppu
Favorite race: Formula__One
Registered: Jun 2011
From Finland
Posted October 17, 2017

If, however, there had been any potentially illegal activities happening like delayed or skipped salary payments... that's what lawyers are for. I presume CDPR doesn't have these kinds of issues, but yeah I know there have been many game development studios or publishers which have went under and employees haven't got all what they deserved. Game development business...
I am unsure what all the allegations are, I saw earlier some person complaining about mid-level management (or lack there-of) etc., it didn't sound so alarming that we should call Amnesty and we don't know how much of it is true anyway. Isn't it quite normal for many people to talk shit about their former employers? Quite often said people themselves are troublemakers and hard to work with, so...


And I couldn't care less if CDPR was in some "internal chaos" when making The Witcher 3, they still delivered it fine.
I still don't understand why some of you act as if this is some humanitarian problem, or your problem. Unless you are CDPR investors or thinking of applying for a job there.
Post edited October 17, 2017 by timppu