Panaias: Really? Haven't heard of such similarity before. How does it play in terms of leveling up and items / weapons? Is it as heavy as SOTN was (aka tons of weapons and inventory items) or is it more manageable? 
 Vendor-Lazarus: Much more manageable. The drop rate is rather low though. Or it used to be maybe. 2 updates have come since I last played. I did the same as in Aria's Sorrow. Go in to room, kill, no drop, exit, repeat. So I'm sure you're used to it. 
 Hmm, that's interesting, I always thought Chasm was a rogue-lite, i.e. start, reach somewhere, unlock stuff, die, start again with different layout. Might give it a chance now that you metnioned it.  
 Also, if you haven't already, play Axiom Verge. It's really good (it's basically Super Metroid with some elements from Castlevania). I don't know if we'll ever see it here, though, so I got it on the PS4.  
mqstout: ...On Hollow Knight, I would also say it's a great game. It's too tough though. Even a couple of the bosses in the main game outside of side content are really effin hard. But certainly once you want to do any of the side content, just give up and don't bother. It's one of the best games in the genre, probably the best, in terms of non-linear design.  
 I really wish Shadow Complex would be released for PC. :( 
  Hollow Knight is on my backlog for a few years now, I've heard people compare it to Dark Souls (!?) so I never found the courage to start it :)  
 I think Shadow Complex does exist for PC, I just don't see it coming here unfortunately...