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The car builder for Apple II was fun.
Fruits are no platform to play games, you're obviously lying.
Perhaps, but do you have something pertinent to contribute?
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rico001: The car builder for Apple II was fun.
Might be. But maybe tell the people a little more about your favourite game?

E.g.: "Car Builder" was an educational/simulation game, for DOS and Apple II, released in 1982.
In the game, you could sculpt the bodyshell (hopefully in an aerodynamic way), try out different brakes, engines, etc.
You could do (automated) test runs in the wind channel and on the test track, to further refine your designs.

And maybe give them something to look at: https://www.youtube.com/watch?v=uPPpwNMK0Wg&ab_channel=Squakenet
...so they know, what you're talking about.

Btw: you can play the game in your browser.

Ah, I see: you're not much of a talker:
https://www.gog.com/forum/general/assault_rigs_or_remake

Well, then... shrug
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LegoDnD: Fruits are no platform to play games, you're obviously lying.
Probably not now they have more educational type games. Apple I, I believe is maybe more of a tool to learn programming in basic. People have written a gui for that or apple ii. Apple I may have some opensource hardware and software.
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rico001: The car builder for Apple II was fun.
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BreOl72: Might be. But maybe tell the people a little more about your favourite game?

E.g.: "Car Builder" was an educational/simulation game, for DOS and Apple II, released in 1982.
In the game, you could sculpt the bodyshell (hopefully in an aerodynamic way), try out different brakes, engines, etc.
You could do (automated) test runs in the wind channel and on the test track, to further refine your designs.

And maybe give them something to look at: https://www.youtube.com/watch?v=uPPpwNMK0Wg&ab_channel=Squakenet
...so they know, what you're talking about.

Btw: you can play the game in your browser.

Ah, I see: you're not much of a talker:
https://www.gog.com/forum/general/assault_rigs_or_remake

Well, then... shrug
We used it in this weird class with all these weird tools, like a CAD printer that drew blueprints with different colors, and some cross country usa/usa game.

A game that this game reminds me most of is The Powerdertoy, available for pc or android(free) or Kerbal Space Program series. It reminds me of the pine wood derby (like in boyscouts/physics class), or making custom vehicles with banana's to see who could get the best speed after going down a wood ramp (physics). The game has you make 2D cars with lines (wireframes) and pretends they are 3D and exist in the real world. People could use this technology to rapid prototype/design custom cars today if they do not have 3D modeling skills or aren't good at art. Another fun game with physics that you could not design your own car was a Box2D, see numpty physics (or see crayon physics deluxe demo) like game JelloCar demo (walaber) also reminds me of digipen game demos. Another game was Stunts/4D sports driving that has a track editor. I remember the MSDOS games Street Rod 1+2, (they were working on a 3rd) have been released for free, by the developer or close friends... Also remembering now that some one player toybox game is coming out that, from the trailer, looks interesting from a physics standpoint

Why I don't type "talk" alot is it would take awhile to write a professional review, that put pictures in your imagination. I remember now we had fun designing cars like rocks or lines that broke it's physics tests and didn't make sense... I think it had weird things to try, like , put 4 people in the car. Maybe people could make mods for it, or in-game memory cheats/change memory or physics values.
Post edited April 29, 2024 by rico001