Dalthnock: You know, this is one of those things that, if you just do it, nobody knows, nobody cares, you're not harming anybody in any conceivable way.
But you're throwing a tantrum to get your way, even though there is absolutely no need to, and while doing that, you're shining a spotlight exactly where... lawyers... want you to, so they can enforce DRM on everything.
You are why we can't have nice things.
The reason we can't have "nice" things is because people don't fight for their rights.
They sit, complacent, thinking that the grey area they exploit will remain undefined indefinitely.
It won't.
Grey areas are not good for consumers, we don't have the knowledge or resources to exploit them, companies and their kin do. The lawyers already know, and the longer it digital rights stay grey, the longer companies have to define and build mechanisms in their favour.
Defined protected rights keep consumers safe.
What you're describing is the "Don't ask, don't tell" policy of the Armed forces. That's not acceptance, its not security, it hiding and hoping those in power take pity on you.
Sheershaw: This policy is likely one that would be laughed out of court if they tried to enforce, and most likely neither GOG nor the publishers really care if you allow your son or sister to play your game copy.
However, they take the position they do to prevent someone from saying they are not distributing pirated copies of a game, they're just sharing the game with 100,000 distant cousins.
Again, a household, even one as ludicrously techie as ours is only going to have a dozen computers.
All they need to do is go back to the household rule