rtcvb32: Then the cloud management is done wrong
Carradice: On the contrary. It allows for continuing to play the game, regardless of the computer where you happen to play. Very useful for people who actually own several computers.
While i agree, you dropped the most important part of that message. I'll repost it.
rtcvb32: Then the cloud management is done wrong, which is probably GoG's fault.
Especially for rogue-likes it should download the latest version, and update when you make progress or once you close. That way any computer you're on you're synced for the same save
No my quote seems just fine on it all.
But there's other things to consider. If you started up the game and had to quit and made no progress, there's no reason to update the cloud save (
Generally manual saves this would do best with, rather than Autosave) . Sometimes the global save being shared is preferred vs the local save. (
Global save being achievements and unlocks, not a specific instance), these things need to be configurable.
Also what if multiple people are using the same computer and all sync to the same account/save? That's a nightmare waiting to happen. Worse you are playing and decide to reload and the game is completely different because it downloaded another save that overwrote because you son is playing the same game using your secondary computer. Well i mean you
COULD just never let anyone else play games on the computer and that problem goes away... Assuming it isn't set for multiple users.
Cloud saves when downloading should set the time/date to when it was last updated (
and which group/profile did it), not when it was downloaded so it doesn't immediately overwrite and waste time/space or all that jazz. Configuring to do per machine or a group (
as in users on different devices to sync), and want it doing that, then fine. Otherwise it should really only update when you close the program as it checks the date(s) of files and applies it then. I really really REALLY don't need it saving every 3 minutes and overwriting and sending tons of data, especially if the game saves are big like Skyrim that push 10Mb easily.