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You're necroing a thread about how to play a GOG game on different computers each with their own save, to tell how it can be done in Steam and Epic??
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DubConqueror: You're necroing a thread about how to play a GOG game on different computers each with their own save, to tell how it can be done in Steam and Epic??
Well, that commenter can hardly tell how it can be done on GOG - since s/he owns zero games here. ;)
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Offline installers.

Don't use Galaxy.

Problem solved.
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u2jedi: Offline installers.

Don't use Galaxy.

Problem solved.
My thoughts exactly. Unless you share a folder or set up intentionally syncing files, all saves should be separate. You can even have two games on the same system using different saves, if you change user accounts (assuming the save is put in the user's folder, and not the game folder)
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BrianStormKnight: I thought with DRM free I'd be able to have a game on two computers, each using their own save file. But for a game with only one save file (for example, Roguebook), there's just one cloud save and the most recent one overwrites it. Is there a way to have games save locally and not sync with the cloud instead?
If you use Galaxy, go to Settings/Game Features and then remove the tick in "Cloud Saves".
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BrianStormKnight: But for a game with only one save file (for example, Roguebook), there's just one cloud save and the most recent one overwrites it.
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rtcvb32: Then the cloud management is done wrong
On the contrary. It allows for continuing to play the game, regardless of the computer where you happen to play. Very useful for people who actually own several computers.
Post edited July 05, 2024 by Carradice
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rtcvb32: Then the cloud management is done wrong
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Carradice: On the contrary. It allows for continuing to play the game, regardless of the computer where you happen to play. Very useful for people who actually own several computers.
While i agree, you dropped the most important part of that message. I'll repost it.
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rtcvb32: Then the cloud management is done wrong, which is probably GoG's fault.

Especially for rogue-likes it should download the latest version, and update when you make progress or once you close. That way any computer you're on you're synced for the same save
No my quote seems just fine on it all.

But there's other things to consider. If you started up the game and had to quit and made no progress, there's no reason to update the cloud save (Generally manual saves this would do best with, rather than Autosave) . Sometimes the global save being shared is preferred vs the local save. (Global save being achievements and unlocks, not a specific instance), these things need to be configurable.

Also what if multiple people are using the same computer and all sync to the same account/save? That's a nightmare waiting to happen. Worse you are playing and decide to reload and the game is completely different because it downloaded another save that overwrote because you son is playing the same game using your secondary computer. Well i mean you COULD just never let anyone else play games on the computer and that problem goes away... Assuming it isn't set for multiple users.

Cloud saves when downloading should set the time/date to when it was last updated (and which group/profile did it), not when it was downloaded so it doesn't immediately overwrite and waste time/space or all that jazz. Configuring to do per machine or a group (as in users on different devices to sync), and want it doing that, then fine. Otherwise it should really only update when you close the program as it checks the date(s) of files and applies it then. I really really REALLY don't need it saving every 3 minutes and overwriting and sending tons of data, especially if the game saves are big like Skyrim that push 10Mb easily.