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Hello again.
Yet another thread to ponder through.

In the long past I played some games that are now virtually impossible to find anything about. Some of these games were shareware titles and some even retail educational games, all of which unfortunately faded into oblivion as media failed and technology progressed. Some titles can't even be found online, or you might find one or two sites that mention the name, but like myself, were just gamers remembering the past (or desperately asking around if anyone had a copy anymore!).

Here I invite you to post about some of the most obscure games you have played, games many people might not even have heard of before. The more obscure the better. Be sure to tell others what the game was about, or there is really no point in mentioning it. Do try to keep to polished creations that achieved some sort of distribution please.
I will accept console games this time.

As usual, i'll go first:

Educational:
Lex: Wizard of Words (PC): Story very loosly followed your quest through different "lands" to defeat the wizard Lex, who at every turn prompts you with Synonyms, Antonyms (etc etc) of a word. You advance with each correct answer, and eventually fail with enough wrong answers. As you progress, the words get harder until you get to a level that only hardcore crossword lovers would be comfortable with . Each area ended with a time-limited series of questions.

Non-Educational:
Wilderness Survival (PC): Text-based adventure game that has you lost in the Rugglestone National Park with almost no provisions, all the while a murder is on the prowl. You find items along the way, meet native American Indians, bearskin traders etc, while scrounging for food and avoiding/surviving bear attack. To finish you had to find the evidence of who the murderer was and return to the ranger station...not as easy as it sounds.
Western Adventure (PC): A "ROSEWARE" arcade-style western-themed game in which you play a bounty hunter. If there was an ending to the game, I never got there. You have to contend with native tribes, shoot-out with criminals, play games with passing traders (even Russian-Roulette!)...hours of fun.
I have to add the Star Trek game I first played on the Apple //e, back in Christmas 1981, IIRC.
I have no idea what it was called, but it was probably just called Star Trek.

It was a text-as-graphics display, with asterices for stars, and acronymic shorthand (K for Klingons, etc.) on a square grid, each sector displayed in a (nine-by-nine?) row-and-column arrangement, and there were a dozen sectors in a quadrant, I think (there may have been more than four quadrants, too).

To move and shoot, one had to correctly estimate the angular direction from the E representing the Enterprise. Damage would take out systems, or make them less useful, and repairs took time. (Travelling without warp engines was almost impossible.) Flying into a star was a bad idea.

I spent a week doing little else (even sleep) playing this game. I wonder if it still exists anywhere?
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scientiae: I have to add the Star Trek game I first played on the Apple //e, back in Christmas 1981, IIRC.
I have no idea what it was called, but it was probably just called Star Trek.

It was a text-as-graphics display, with asterices for stars, and acronymic shorthand (K for Klingons, etc.) on a square grid, each sector displayed in a (nine-by-nine?) row-and-column arrangement, and there were a dozen sectors in a quadrant, I think (there may have been more than four quadrants, too).

To move and shoot, one had to correctly estimate the angular direction from the E representing the Enterprise. Damage would take out systems, or make them less useful, and repairs took time. (Travelling without warp engines was almost impossible.) Flying into a star was a bad idea.

I spent a week doing little else (even sleep) playing this game. I wonder if it still exists anywhere?
I remember this! It was available on my high school's server in the early 1980s, which at the time was a DEC PDP-1134.

(Stupid broken forum links! Just google "Super Star Trek" on Wikipedia.)

I've never seen a port to PC for it, though. I'm not saying that they didn't exist; only that by the time PCs started to become widely available, basic games like this (pun intended) were already starting to fall by the wayside in favor of space sims with actual graphics such as The Cosmic Balance, Star Raiders, and the Star Trek arcade game.
Post edited May 10, 2019 by TwoHandedSword
Years ago, I used to hunt for those games. Here are just a few examples off the top of my head:

Requital. The dubbing is awful and there is no ending. I don't even remember if you get a "The End" screen. Hilarious.

Gooka: The Mystery of Janatris.
Neverend.
Planet Alcatraz. That one I really enjoyed.
Siege of Avalon. Interesting game with a lot of reading involved.

Here is one that I mentioned a few times already on these forums: Gods: Lands of Infinity. I really enjoyed this one. If my memory serves me right, the game is not complete, so you can't finish it.
Post edited May 10, 2019 by Cambrey
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TwoHandedSword: I remember this! It was available on my high school's server in the early 1980s, which at the time was a DEC PDP-1134.

(Stupid broken forum links! Just google "Super Star Trek" on Wikipedia.)

I've never seen a port to PC for it, though. I'm not saying that they didn't exist; only that by the time PCs started to become widely available, basic games like this (pun intended) were already starting to fall by the wayside in favor of space sims with actual graphics such as The Cosmic Balance, Star Raiders, and the Star Trek arcade game.
Thank you,
Apple Inc. released a version for the Apple II+ called Apple Trek in 1979,
that's it!

Super Star Trek
In early 1974 Bob Leedom saw Ahl's version of the game in 101 BASIC Computer Games …changed the user interface, replacing the original game's numeric codes with three-letter commands and adding status reports from show characters and names for the galaxy quadrants, and overhauled the gameplay, adding moving Klingon ships, navigation and fire control options, and an expanded library computer. … Ahl, who by then had left DEC and was the editor of Creative Computing magazine, saw Leedom's description in the newsletter and contacted him to publish the game in his magazine. Ahl ported it to Microsoft BASIC and published the source code of the game as Super Star Trek to distinguish it from the original Star Trek game, calling it "by far the best" version.
Star Trek, especially the Super Star Trek version, was immensely popular for the era. By 1975 it had spread to mainframes across the United States, and Ahl stated in 1978 in BASIC Computer Games that it was difficult to find a computer installation that did not contain a version of Star Trek. … The widespread popularity of the game, especially Super Star Trek, along with the availability of the source code, led to numerous ports of both versions of the game for mainframe and microcomputers … [and] a variety of BASIC versions for other mainframes, as well as the Commodore PET, IBM System/370, Colour Genie, and Altair 8800, among many others. Alternate versions of the game were also produced, based on Star Trek, Super Star Trek, or both. David Matuszek and Paul Reynolds wrote an expanded Fortran version of the original game as UT Super Star Trek; Eric Allman ported this version to the C programming language to become BSD Trek, which is still included in the Debian classic Unix games package. … A shareware version for MS-DOS, EGATrek, was released in the late 1980s that replaced the original text-based screens with basic graphics that implemented a multi-paned display. …
Is the David Matuszek & Paul Reynolds C-version BDS-Trek still included on Debian? :O
Centauri Alliance (Apple 2, Commodore 64): I didn't discover this game until long after its release. It can basically be described as "Bard's Tale in space", as the basic gameplay is similar. You recruit a party of characters of different races (each with different capabilities, one of which has the ability to transform into creatures such as dragons), and then explore the various planets, going through dungeons that have many of the same gimmics that Bard's Tale fans are used to. Instead of magic, you have psionics (which works the same way), and you also have the option of using machine guns or grenades to hit groups. One interesting, though not well implemented, aspect of the game is technical skills, which allow you to do things like recharge armor and add extra shots to guns. This game, however, has bugs (including a rather serious one related to psionic items), and the interface is rather clunky; it also has balance issues. The game never got a DOS version, and since it was released near the end of the life of the 8-bit microcomputers, it faded into obscurity.