Posted October 02, 2014
high rated
I've been working on a new game called "Boot Hill Blaster". (It was originally called something different, but I decided to change the name since people thought it was associated with something else.)
Boot Hill Blaster is an arcade game where you're trapped in a cemetery and surrounded by monsters with nothing but your trusty blaster. You have to zap the monsters while avoiding their deadly touch. Watch out! Your blaster only holds three charges and you need to stand still to let it recharge.
The game was created for an NESJam in which games had to be created within the limitations of the NES: mainly resolution, palette, and sound.
A demo is available on itch.io for anyone who'd like to try it out. There are screenshots there, too. The demo contains only one enemy type, one level, and limits gameplay to scoring 20 points.
I plan on developing the game further and incorporating more enemy types, more weapons, powerups, more levels, music. etc. Once I add a couple of these things, I will release a full beta/early access version that can be purchased.
The demo version will not be developed further except for fixing any bugs that come up.
Boot Hill Blaster is an arcade game where you're trapped in a cemetery and surrounded by monsters with nothing but your trusty blaster. You have to zap the monsters while avoiding their deadly touch. Watch out! Your blaster only holds three charges and you need to stand still to let it recharge.
The game was created for an NESJam in which games had to be created within the limitations of the NES: mainly resolution, palette, and sound.
A demo is available on itch.io for anyone who'd like to try it out. There are screenshots there, too. The demo contains only one enemy type, one level, and limits gameplay to scoring 20 points.
I plan on developing the game further and incorporating more enemy types, more weapons, powerups, more levels, music. etc. Once I add a couple of these things, I will release a full beta/early access version that can be purchased.
The demo version will not be developed further except for fixing any bugs that come up.
Post edited October 02, 2014 by adambiser