Trigger58: Any other solutions?
AB2012: It's certainly very odd. Shader compilation issues would show up instantly not on a 30min timer. Highly unlikely to be VRAM exhaustion given its an older title. If you've changed Power Profile, that rules out Windows limiting the CPU after a certain timer (though you could always double check that Processor Power Management, Maximum Processor State is set to 100%). Obviously not thermal throttling. Is there nothing running in the background? No odd tasks in the Windows Task Scheduler set to start something every half hour?
I think I've played Styx:MOS 2-3x times on older 1000/1600 Series nVidia GPU's and don't recall anything like that. As mentioned yesterday, people have been complaining that 56x drivers can be a bit flaky with older games, so perhaps try a 55x driver like
556.12, but you seem to have already done that?
Hello,
i am back with new tests.
I used your posted graphic driver and still the same problem. It seems that the game has a faulty memory usage. I think the game creates a memory overflow and the whole system starts stuttering. I only started the last checkpoint and then wait. The problems start near 20-30 minutes after the game was started. If i wait long enough the whole system gets unusable. The stuttering ends in a whole system freeze if i wait long enough.
To be clear, i have tons of games installed and no other game cause the same problem. This means the game itself is faulty and unplayable on modern pc.
Is there a way to start a refund for this game at gog somewhere?