It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Cosmic Star heroine should have post story grinding mode.
avatar
Leroux: No idea from personal experience since I hate grinding, but I skipped the deal on Lords of Xulima because I read it feels pretty grindy.
Lords of Xulima has a limited number of encounters in each area, so it's not suitable.
avatar
Leroux: No idea from personal experience since I hate grinding, but I skipped the deal on Lords of Xulima because I read it feels pretty grindy.
avatar
dtgreene: Lords of Xulima has a limited number of encounters in each area, so it's not suitable.
Then I guess it just felt grindy to the reviewers because combats were repetitive and unrewarding. Same difference to me, but certainly not for the OP, so thanks for clearing that up! :)
Hyperdimension Neptunia games got an arena later in the game in which you can grind to your heart content(though its best to be done in NG+ when you can unlock more fights)
West of Loathing allows endless grinding, so in theory you could max out all your skills by summoning the same groups of enemies over and over again. Of course, it would be pretty hard to retain your sanity in the process.
avatar
Leroux: No idea from personal experience since I hate grinding, but I skipped the deal on Lords of Xulima because I read it feels pretty grindy.
avatar
Sabin_Stargem: Elder scrolls: The Lords of Repetition.

Seriously, just about any entry of the series will grind you into boredom.
avatar
Leroux: But you don't necessarily gain anything from grinding in these games, since (at least some of them) aren't XP based and do not reward doing the same thing over and over again. And enemies scale, so you can't steam-roll the majority of the content just because you grinded a lot. (Which I guess makes it all the more annoying, since all the grinding doesn't really lead to anything so it's even more pointless.)
You can run your alchemy-enchantment-blacksmithing cycle continuously, growing the power of your gear. Sure, you do have to collect ingredients - but as far as I am concerned, it is dull work that is part and parcel of a nasty grind.
avatar
Sabin_Stargem: You can run your alchemy-enchantment-blacksmithing cycle continuously, growing the power of your gear. Sure, you do have to collect ingredients - but as far as I am concerned, it is dull work that is part and parcel of a nasty grind.
Ah, I see. I stand corrected.
avatar
Gengar78: Does that really work for Torchlight 2? I got the impression that enemies don't respawn after dying.
Yes. You can play NG+ or can stick around at the end of your first playthrough and endlessly grind "maps", basically smaller dungeons.
avatar
Leroux: But you don't necessarily gain anything from grinding in these games, since (at least some of them) aren't XP based and do not reward doing the same thing over and over again. And enemies scale, so you can't steam-roll the majority of the content just because you grinded a lot. (Which I guess makes it all the more annoying, since all the grinding doesn't really lead to anything so it's even more pointless.)
They do reward doing the same thing over and over again - just not with "experience points". But it does raise your skills, at least from Morrowind on. Attacking enemies, casting spells, letting people beat you while wearing heavy armor, going swimming by jamming a key...good times :p

As for the scaling, it was negligible in Morrowind. Oblivion was broken in this regard, but you could just remain at a low level while maxing out your skills. Skyrim scaled as well, but per creature and not past a certain max level - 50, I think? - which made it really susceptible to utter steamrollage after the cap was essentially removed. Not that it was a problem before, as Skyrim is by far the easiest of the three regardless of level - I mean, in Morrowind, you kill the gods (!), in Oblivion you kill the spawn of the gods, but in Skyrim you butcher flying lizards, bully primitive cattle herders and engage in shouting matches with your extended family. Riveting.
avatar
Gengar78: Title says it all. What RPGs offer the best experience of being able to steam-roll the majority of the content after eons of grinding? I guess most RPGs might fit in here, but feel free to list your highlights (especially if they're sold here).
Optional grinding to breeze through later parts of the game is fine. Games that force you to grind just to be able to get ahead are just terribly designed.

Forced grinding is really one of those design features that shouldn't exist anymore. It's something that probably only started to pad game time when games had limited resources to use and it only continued with lazy developers. I'm not a kid anymore, I don't have time to spend being forced to fight the same slime 10000 times.
in Kingdoms of Amalur: Reckoning you can steamroll most content after a bit of leveling
Just the topic I need after finishing tedious Storm of Zehir for tenth time or so...
avatar
Leroux: West of Loathing allows endless grinding, so in theory you could max out all your skills by summoning the same groups of enemies over and over again. Of course, it would be pretty hard to retain your sanity in the process.
Thanks for the recommendation! I picked it up and I'm glad the game allows that!