PetrusOctavianus: Funny that HL2's Ravenholm is in second place. OK, maybe the level was well designed, but I recall it was where I finally had enough of HL2.
I liked it, especially how you could use the saw blades as projectiles, and there were others too like that spinning blade, into which you tried to lure zombies.
A couple I would probably add myself:
- Near the end of Serious Sam: First Encounter, outside the pyramid. It was nothing special from level design point of view (in fact, it was very simple), but just something about seeing enemies coming at you miles away, and then that towering big baddie following you all the time. It was breathtaking.
- Some Far Cry outdoors level, maybe the one with the hang-glider.
I guess I simply have a soft spot for free roaming big levels in FPS.