Posted October 13, 2017
There are many games that allow you to select a difficulty, and usually there are difficulties that make the game harder. The problem is that some developers get lazy and make hard modes that are just not fun to play; on the other hand, some games do rather interesting things with their hard mode difficulties.
One example of what I would consider a bad hard mode is Oblivion: If you set the difficulty slider to the maximum, your attacks will only do 1/6th of their normal damage, making enemies take too long to kill; the strategy ends up boiling down to summoning a creature (whose damage to enemies isn't affected by difficulty) and running around until the summon eventually kills the enemy. That does not sound like fun gameplay, and videos of battles on hard mode are long and drawn out.
Shin Megami Tensei: Nocturne's hard mode is an example of the game becoming not fair. Consider that, in the tutorial, it is quite possible that you will get unlucky and die (it happened to me), and that the combination of instant death being nastier on hard mode and the main character's death causing game over (in a game where you can only save at specific spots) leads to losing progress just because you got unlucky.
On the other hand, I have noticed that Ys games tend to have better hard modes. Enemies may get more health, but the increase isn't enough to make combat tedious; on the other hand, bosses get new attacks that you have to learn to dodge, and your damage output doesn't significantly decrease, keeping the game fun (if you are able to handle the higher difficulty).
One strange implementation of hard mode I have encountered is in the smartphone game Beastie Bay. On hard mode (which is New Game + only and not an option for a fresh playthrough), the power of magic is increased drastically; this includes spells that you cast, making magic spells suddenly incredibly useful. It is rather absurd; the strategy for hard mode is to focus on attack magic, which isn't that good on normal mode.
Any other examples of good and bad implementations of hard mode?
One example of what I would consider a bad hard mode is Oblivion: If you set the difficulty slider to the maximum, your attacks will only do 1/6th of their normal damage, making enemies take too long to kill; the strategy ends up boiling down to summoning a creature (whose damage to enemies isn't affected by difficulty) and running around until the summon eventually kills the enemy. That does not sound like fun gameplay, and videos of battles on hard mode are long and drawn out.
Shin Megami Tensei: Nocturne's hard mode is an example of the game becoming not fair. Consider that, in the tutorial, it is quite possible that you will get unlucky and die (it happened to me), and that the combination of instant death being nastier on hard mode and the main character's death causing game over (in a game where you can only save at specific spots) leads to losing progress just because you got unlucky.
On the other hand, I have noticed that Ys games tend to have better hard modes. Enemies may get more health, but the increase isn't enough to make combat tedious; on the other hand, bosses get new attacks that you have to learn to dodge, and your damage output doesn't significantly decrease, keeping the game fun (if you are able to handle the higher difficulty).
One strange implementation of hard mode I have encountered is in the smartphone game Beastie Bay. On hard mode (which is New Game + only and not an option for a fresh playthrough), the power of magic is increased drastically; this includes spells that you cast, making magic spells suddenly incredibly useful. It is rather absurd; the strategy for hard mode is to focus on attack magic, which isn't that good on normal mode.
Any other examples of good and bad implementations of hard mode?