Breja: So, is it dead, Jim? If so, what killed it? Fortnite?
sanscript: I would say yes and no - it probably depends on the age of the gamer. More and more MMOs and games in general lacks good valued content and/or story/quests (which makes it worthwhile in the long run), subsequently makes it, at least for me, harder to justify my money and time into a game or MMO that really is boring, bland, grindy and repetitive. It would seem that the younger generation really doesn't care what they throw money at and can't see what micro-transactions and pure pay-to-win does in the long run. To be fair - they are, as others mentioned, flooded with not only easy games because they are used to it, they're also getting group-pressure from friends, online or real.
And seriously; who in their right mind would throw money at
FO76 and
Anthem? The companies behind these ones didn't exactly make the situation any better after the "Fortnite-plaque" that rushed over the internet. Yep, WoW has been dead for a long time. The fact that Blizzard are keeping WoW alive and now throwing out a Diablo phone game (especially just for the Chinese marked and easy cash) without showing any creativity, effectively shows that they themselves are a stranded whale that either needs to submerge fast or be put out, sooner rather than later :P
Now, playing with friends and strangers in a pure multiplayer setting is always fun, like in Unreal Tournament or RenegadeX, but with MMO it just has to deliver better content. Besides, there are plenty of other MP games out there that are free.
WoW: Always been boring and banal. I tried it shortly it came out and immediately smelled long-time drivel and crap-ware for immature "children". South-Park also got this one right :P
World of Tanks: Purely pay-to-win and teaming with puerile children with no skills. Noe real sense of in-game accomplishments.
War Thunder: A much better game than WoT. Better graphics, and even has a "kill-cam" which makes you see where you hit, projecting splinters, and the damages. Fun at times.
PoE: A lot of fun for instant action and lot's of content.
Warframe: Pretty much the same, but I haven't played it in a long time now, as I much more prefer PoE and WT.
EVE Online: The
only MMO that is worth paying for (now free to play up to a certain point) with it's sheer size, however, the real down size is that it takes up a huge chunk of ones time. I like the intricacy, toughness, the massive content, and the steep learning curve but there often comes issues in real life that makes it harder to just "jump" in. Still, excellent MMO in my mind. No other MMO I know of can match this one, especially when you consider that
every single player is on the "same" server (always has been), and they can cram 600-800 players into the same fight without the system crashing is just staggering. XD
tl-dr: I don't play much MMOs any longer as most of them are just not worth it, neither time nor money. Actually, haven't played a single MMO since last summer or so. Still, EVE Online is always something I tend to get back to once in a while ;)
EDIT: And seeing this
list there has to be A LOT of crappy MMOs out here :)
EDIT2: I also think that MOBAs and lack of creativity are killing the MMOs.
for one world of tanks is not pay 2 win anymore since they removed premium ammo, warcraft does have alot of immature people, please tell me a popular online game that doesnt have immature people. warfram is eye cancer fast paced movement wi th a close up camera wtf were the devs of that game thinking.
if your basing wow off an episode of south park then your completely mis guided, yes there are those neckbeard types ok, but if you want a good MMO game that popular you have 3 choices warcraft,GW2 and FF14 and mayube runescape if u can look past its shit graphics