mystral: The problem is that I've played Spelunky, FTL and Dwarf Fortress, and I personally would say that they have very little to do with each other and certainly don't belong to the same genre. As such, a "genre" that would include all those games is entirely meaningless and pointless.
So if I have to choose between a definition so wide as to be pointless and an overly narrow one that refers to a game that very few people have actually played, I'll pick the latter. I can understand if you feel differently, but personally when I look at what genres a game is identified with in its description, I want said genres to have a clear definition and to give me a rough idea of what the game is actually like.
Yeah, I couldn't agree more.
Whatever elements Spelunky and FTL share, they certainly do not belong in the same genre, unless we're counting 'game' as a genre now too.
Dwarf Fortress is a little complicated as it is infact two games in one, one of which is a pure roguelike (as far as I'm aware anyway, it's been a while since I played Adventure Mode) and the other a blend of roguelike and city builder. As such it's impossible to classify it in a way that makes sense for both parts of the game.
To me the point of a genre is to be narrow. FPS covers a wide range of games, but what you can pretty much guarantee is a first person perspective, guns or other ranged weapons and real time action.
Then there are sub genres, linear FPS or open world FPS which narrow it further. Or hybrid genres like FPSs with RPG elements.
I don't want to go looking for a first person, action oriented game and end up buying Myst because it is in first person perspective.
Equally if I want a game like Rogue, I don't want to end up picking up Spelunky, because it's not.
Roguelike is a very narrow genre, and should have remained so. Say your game is inspired by roguelikes or has roguelike elements, but don't say it's a roguelike if it's not.