Ancient-Red-Dragon: No, nobodies are not better to roleplay, because when the concept is implemented, 99%+ of the time, writing the character to be a "random guy" means that your character is not even a character, and it has no personality or characterization to it whatsoever.
So it doesn't even feel like you are playing as a real person.
More like a cardboard cut-out, or a mannequin, or an android with no personality programmed into it, or something like that.
And that is true of a lot of the so-called (but not really) "best" RPGs, like Vampire Bloodlines, and Fallout: New Vegas, and any other games that follow that horrible templates of not bothering to give any characterization or personality or depth to the main character.
Because serious rpgs give you the options to play the character you want. You choose the personality in dialogues and what you do. You probably are more into movie games where everything is written for you. Rpgs aren’t for everyone
Engerek01: I feel the exact same way.
That was actually the main reason I loved Dragon Age games so much. For example, DA2 might be a bad game in multiple ways but I loved it anyway because I was just a random guy, trying to run away from monsters. Trying to save my mom and sister.
"The Chosen one" or "only you can save us" type of games became like jokes to me. It doesn't feel like I am accomplishing success against the odds but doing something that I am supposed to do where not doing is a failure.
Yeah same. Well hero stories got its place too but ist already over-done at this point. Same goes for prewritten charactes…. games basically become action adventures instead of rpgs. True rpgs always give you as much freedom as possible. Building your own canon