Actually we were talking about the same thing if you look at the article I linked. Curators where there a bit before which is true.
Actually, no, we're both wrong, but you're wrong-er. These are the changes from 2014. Arcen's income nosedived mid-2015:
What happened, instead, was our back catalog except for AI War and TLF all pretty much stopped earning any money around mid-2015 when some of the Steam store changes happened.
What changes? Damned if I know. The ranking algorithm, probably.
But you're still wrong about it hurting all indies forever, because Lars's second article is from 2016.
Indie games always "disappeared into oblivion". A more competent Google user than me can find dozens of developers bemoaning the inability to hold on to the front page spot and a plunge in revenue both before and after the inception of Greenlight in 2012. The 2014 changes couldn't have made the situation worse. Not appearing on the front page even for a blip didn't even hurt Starward Rogue, because Chris himself says the game has been seen and wishlisted plenty
Does it suck when an apparently miniscule change kills your livelihood? Yes, of course. But it's not Steam like bent over for big publishers and indies are suffering across the board. Someone goes 100 positions down, someone goes 100 positions up. As much as I like AVVW, I can't really say whoever displaced Arcen's games in the rankings don't deserve the spots.